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Author Topic: Roll to Dodge: The Good Guys  (Read 9013 times)

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #105 on: November 02, 2010, 06:02:46 pm »

A perfect five wasted on reloading? At least it wasn't a one.

Shoot the slime and get in the cart. Request the lever be pulled.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #106 on: November 02, 2010, 07:06:30 pm »

That's not... quite what I had in mind, but it may accomplish my goal nonetheless.

Pick up my sandwich and look down the shaft. See if I can see the bottom. 
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The end of the world is more fun then I expected.

kilakan

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Re: Roll to Dodge: The Good Guys
« Reply #107 on: November 02, 2010, 07:27:27 pm »

Take as much lead as I can carry, then pull the lever once everyone is in and leave the mine.  Have fun, I'm off to get some gold!
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Nom nom nom

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #108 on: November 02, 2010, 08:29:06 pm »

My plan thwarted, I go along with the rest of the group, shooting at anything dangerous to us.
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tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #109 on: November 03, 2010, 11:43:03 am »

Climb inside the cart with all the cool people.Also attempt to squish slug-thing if no one does it before me.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

Ochita

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Re: Roll to Dodge: The Good Guys
« Reply #110 on: November 03, 2010, 11:47:29 am »

Pull the lever.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #111 on: November 03, 2010, 08:00:05 pm »

Roll 10

RNG/Marcus Hetarabach [4]
You look at the bottom of the shaft. It's visible, and since it's in flames you can vaguely see the slime covering the walls. It seems that these slimes can be killed with sufficient impact force.
Stats:
Strong
Intimidating
Gruff
Unsteady
Abilities:
Charge
Bulwark
Weapons/Armor:
Kinetic-Enhanced Sledgehammer
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots
Inventory:
Copper coins (5)
Rations (4)
Conditions:

Kilakan/Khan [2]
Clearing the cart by picking up the lead ore, you tell everyone to get in, not noticing the ceiling-slug.
You plan to go and get some gold after everyone gets in the mine cart, but you and Ochita get into an argument.
Stats:
Bullseye
Chemical resistance
Hates Life
Abilities:
Chemical extraction
Container Generation
Weapons/Armor:
Crossbow (1)
Chemical protection suit and gas-mask
Poison gas grenades (4)
Inventory:
Quiver
--Crossbow bolts with cotton holders for poison (20)
Alchemical kit
Large chemical case
--5 red chemicals
--5 yellow
--5 Blue
World map
Compass
6 torches
Lit Torch (7 turns left)
Lead ore (22)

Ochita/Jonathan Rupert [3]
You walk over to the lever.
"Everyone, get in. i'll jump in once it starts moving."
Khan is hesitant.
"What's wrong?"
"Well, I have some other plans..."
"Well can we at least have some torches?

Stats:
Agile
Slippery tounge
Weak
Guilty
Abilities:
Acrobatics
Agility
Weapons/Armor:
Dagger
5-shot .35 caliber revolver (5/5)
Musket (1/1)
A set of darkened leather armor that blends in at night.
Inventory:
Copper coins (10)
Gold coins (25)
Bandoleer
--.35 speed-loaders (3)
--Musket Cartridges (7)

Maldevious/Mal [1]
You get in the cart with everyone else. Then, you notice the slug. Sickened, you shoot it. It pops in an awful slimy goresplosion all over yourself.
[/b]Stats:
Crack Shot
Man of the people
Cunning
Stylish
Abilities:
Call the people
Bloody Mess
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts (∞)
Copper coins (10)
Multi-Nav Tool
Covered in slime (Awful smell, -1 to reactions from people, dizziness in 5 turns)

JacenHanLovesLegos/John Likonsmith [4]
You get in the cart, the slime having been dealt with, albeit not in the most subtle of ways.
Stats:
Agile
Inperceptive
Stealthy
Athletic
Weapons/armor:
T(rusty) .32 Pistols (1/1, 1/1)
Black suit
Inventory:
.32 caliber bullets (8)
Copper coins (10)

Tomas/Hendrik Reinhold [4]
You climb into the cart.
Stats:
Engineer
Cunning
Weak
Short temper
Abilities:
Dismantle
Alchemy
Arachnophobia
Weapons/Armor:
Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (8/8)
Inventory:
.22 caliber cartridges (15)
Toolkit
Wrench (for self defense!)
3 copper bars
Lead ore (8)

Urist [-]
Stats:
NPC
Midget
Dwarf
Abilities:
Speaks Dwarfish
DarkVision
Weapons/armor:
Fists of Armok (In other words, none)
Mouse Leather Clothing
Inventory:

Billy Bob [-]
Stats:
Khan's Pet
Adorable
Abilities:
Push
Assimilation
Size: 1
Inventory:
Hendrik's Wrench

Game Event:

<Village>
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

kilakan

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Re: Roll to Dodge: The Good Guys
« Reply #112 on: November 03, 2010, 08:02:34 pm »

Well the GM seems to want me with you guysss sooooo
Push ochita into the cart, then pull the lever and jump in on top of him.
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Nom nom nom

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #113 on: November 03, 2010, 08:10:09 pm »

Not necessarily, it's just that your actions sort of conflicted. :)
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #114 on: November 03, 2010, 08:31:29 pm »

"Ahhhh! My stylish clothing and rakish good looks!"

I thrash about wildly, trying to get the slime off.
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JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #115 on: November 03, 2010, 09:32:19 pm »

Casually wait for the lever to be pulled. Do not waste ammo on slimes unless life threatened.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #116 on: November 04, 2010, 09:58:34 am »

Sit and wait.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #117 on: November 04, 2010, 10:06:04 am »

So... how far down is the bottom?
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The end of the world is more fun then I expected.

Ochita

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Re: Roll to Dodge: The Good Guys
« Reply #118 on: November 04, 2010, 10:29:35 am »

Pull him in while he pulls it.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #119 on: November 04, 2010, 05:10:05 pm »

So... how far down is the bottom?

How about, say, 5 stories?
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Have I now become your enemy by telling you the truth? (Gal 4:16)
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