Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: Roll to Dodge: The Good Guys  (Read 9012 times)

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Roll to Dodge: The Good Guys
« on: October 14, 2010, 10:52:56 pm »

This all takes place in a steampunk-type world, because having guns, crossbows, and steam-powered tanks at the same time is awesome.

So you and 5 other people have been sent by an unnamed ruler to defeat a mercenary guild called The Good Guys.
You are nowhere near as well equipped as the king's soldiers, but you will learn new skills and abilities, and acquire new shiny weapons to kill stuff with.

To make a character, fill out this form. *star means it doesn't really matter if you will it out or not. You don't need a super-long description for everything.

Spoiler (click to show/hide)

Here are the character sheets:
Spoiler (click to show/hide)

Waiting List:
HighEndNoob

InGame:
RandomNumberGenerator
Tomas1297
Kilakan
Ochita
JacenHanLovesLegos
Maldevious

Deceased:
« Last Edit: October 17, 2010, 01:48:37 pm by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #1 on: October 15, 2010, 02:17:17 am »

Hmm... I think I'm going to go for a brawler this time around.

Name: Marcus Hetarabach
Background: Born to a rather poor family, Marcus' large appetite did not help matters fiscally. He spent parts of his youth panhandling for change or handouts, until he discovered that he could make money bu helping the merchants move boxes around. When he was 16 he got on the wrong side of a noble youth, who hired a band of thugs to teach him a lesson. He was helped out by Jonathan Rupert, and they became close friends.
Appearance: Quite large, standing 6' 1" and being heavily muscled. Brown hair and large sideburns, but no beard or mustache.
Stats:
Strong
Intimidating
Gruff
Unsteady
Abilities:
Charge
Bulwark
Weapons/Armor:
Kinetic-Enhanced Sledgehammer
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots
« Last Edit: October 15, 2010, 10:34:39 am by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

tomas1297

  • Bay Watcher
  • Lack of originality.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #2 on: October 15, 2010, 06:29:01 am »

Name:Hendrik Reinhold
Background:Hendrik was serving the king as an intelligence agent for 6 years before being ordered to deal with The Good Guys.While not very strong,he is a very skilled engineer and his cunning has saved his life many times.
Appearance:A slightly shorter than average fellow in his early forties.He has blue eyes,he is bald and his beard is cleanly shaved.
Stats:
-Engineer (+1 to operation and crafting of machinery)
-Cunning (+1 to intelligence.)
-Weak (-1 to strength)
-Short temper (-1 to speech)
Abilities:
-Dismantle (Can easily spot weak points on mechanical enemies,letting him use intelligence instead of other skills when attacking them.)
-Alchemy (Lets him turn 1 iron into 3 copper or 3 copper into 1 iron.)
Weapons/Armor:Hooded leather coat,plain white shirt,baggy pants,sturdy work boots,8-shot small caliber revolver(8/8 in barrel).
Inventory:16 small bullets,toolkit,wrench (for self defense!),3 copper.
« Last Edit: October 15, 2010, 07:10:39 am by tomas1297 »
Logged
There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

kilakan

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #3 on: October 15, 2010, 07:58:30 am »

Name:Khan
*Background:A scientist aiming to make the perfect poison, though just killing people is usually good enough
*Appearance:Skinny, pale greenish in color, and twitchy
Stats:
Bullseye +1 accuracy with ranged weapons
Chemical resistance +1 to resisting harmful toxins
Hates Life -2 to saving lives with healing, potions, or medical help
Abilities:
Chemical extraction-Able to suck chemicals out of objects, such as bodies, plants, ect. (ex: kills someone with a poison, but there is still some left in the corpse, can recover a small amount of the poison used)
Container Generation: Can make small containers out of nothing, for example a glass vial for poisons

Weapons/Armor:
Crossbow, crossbow bolts with cotton holders for poison (20), quiver, chemical protection suit, and gas-mask, Poison gas grenades (4)
Inventory:
Alchemical kit, large chemical case:with 5 red chemicals (causes intense bleeding) 5 yellow (causes necrosis) 5 Blue (causes mental degradation), World map, compass.
Logged
Nom nom nom

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #4 on: October 15, 2010, 08:39:48 am »

Name: Jonathan Rupert
Background: Born to a average family Jonathan was given a somewhat good education, he had a knack for being able to hide and talk his way out. He was finally started to be trained to be an killer but he couldn't do it. One day when he was wandering he heard a fight. He rushed into to save the man who was being beat up, helping him take down the thugs with his skill with unarmed combat, and they became close friends. His skills are the opposite of his friend but he goes well with him
Appearance: Quite lean, standing 5' 4" and being lightly muscled. Brown hair and no beard or mustache.
Stats:
Agile
Slippery tounge
Weak
Guilty
Abilities:
Acrobatics

Weapons/Armor:
Dagger *Sword breaker*
A set of darkened leather armor that blends in at night.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #5 on: October 15, 2010, 08:44:39 am »

Name : John Likonsmith
Background : Brother of Joe Likonsmith

Stats :
Agile
Inperceptive
Stealthy

Abilities :
Athletic
Weapons/armor :
T(rusty) Pistol's (2)

Inventory :
4 extra pistol mags
Black suit (to blend in dark places)
« Last Edit: October 15, 2010, 10:49:16 am by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Maldevious

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #6 on: October 15, 2010, 08:45:58 am »

Name: Mal
Background: With an education on the streets, Mal has worked his way up from the bottom using only his cunning... and his pocket dart gun. A deft shot with his miniature weapon, he is also skilled in talking his way out of a tough situation. In combat, he prefers style over substance, often to his detriment in hand-to-hand combat. His silver tongue often gets him into trouble with the authorities, but the people of the streets love his style.
Appearance: Long, brown hair that is worn in thick, foppish curls. A pencil thin mustache dots his lips, and he is quite charming in his appearance. His clothing is dirty, but of a fine make, usually in a dark blue with patterns inlaid in gold thread.
Stats:
Crack Shot (+1 to dart gun shots)
Man of the people (+1 to reactions from common folk, -1 to reactions from authorities)
Cunning (+1 to schemes and plans)
Stylish (+1 to challenging combat actions, -1 when fighting hand to hand)
Abilities:
Call the people (A group of down-trodden peasants appears, willing to lay down their lives for Mal and his companions. While they carry only basic weapons, they will fight bravely. May only be used a maximum of once every other encounter.)
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts
« Last Edit: October 15, 2010, 08:56:20 am by Maldevious »
Logged

HailFire

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #7 on: October 15, 2010, 09:09:33 am »

bluh bluh
« Last Edit: October 15, 2010, 12:46:00 pm by HailFire »
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

tomas1297

  • Bay Watcher
  • Lack of originality.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #8 on: October 15, 2010, 09:22:52 am »

2 people are too late.Ha. :P
Logged
There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

HailFire

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #9 on: October 15, 2010, 09:25:17 am »

2 people are too late.Ha. :P

"You and 5 others" = 6, silly  :P
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

HighEndNoob

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #10 on: October 15, 2010, 04:58:07 pm »

Name: Joe Hamman
Appearance: 5'6", green eyes
Stats:
Barter
Marksman
Gun-hater
Abilities:
Stealth
Weapons/Armor:
Scoped Compound Bow
Ballistic Knife
Leaf-covered leather suit
Inventory:
Quiver
--Arrows (5)
--Barbed arrows (3)
--Explosive arrows (2)
2 knives
10 copper coins
2 silver coins
« Last Edit: October 18, 2010, 06:53:03 pm by HighEndNoob »
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #11 on: October 15, 2010, 08:14:36 pm »

How the deuce do you aim at someone while firing from the hip, let alone act as a marksman?
Logged
The end of the world is more fun then I expected.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #12 on: October 15, 2010, 08:37:58 pm »

Woa too fast.

By the way, as a rule, if a single ability grants +1 to strength and +1 to melee weapon use, it will not stack. However if 2 abilities provide it, the two abilities will stack. Just so we don't have people with +4 to melee at the start of the game.

Okay so here are the character sheets:
Quote from: RandomNumberGenerator
Name: Marcus Hetarabach
Background: Born to a rather poor family, Marcus' large appetite did not help matters fiscally. He spent parts of his youth panhandling for change or handouts, until he discovered that he could make money bu helping the merchants move boxes around. When he was 16 he got on the wrong side of a noble youth, who hired a band of thugs to teach him a lesson. He was helped out by Jonathan Rupert, and they became close friends.
Appearance: Quite large, standing 6' 1" and being heavily muscled. Brown hair and large sideburns, but no beard or mustache.
Stats:
Strong (+1 to strength rolls, +1 to hand-to-hand combat, +1 to heavy weapon use)
Intimidating (+1 to intimidation, +1 to attacking smaller opponents)
Gruff (-1 to negotiation)
Unsteady (-1 to balance, steadiness, accuracy)
Abilities:
Charge (Gain an immediate +2 to strength and speed, but -1 to agility and endurance that turn)
Bulwark (Block any non-piercing physical attack, at the cost of an attack this turn)
Weapons/Armor:
Kinetic-Enhanced Sledgehammer (+1 to attack rolls, -1 to agility, -2 to agility when wielded)
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots (+2 to piercing resistance)
Quote from: Tomas1297
Name:Hendrik Reinhold
Background:Hendrik was serving the king as an intelligence agent for 6 years before being ordered to deal with The Good Guys.While not very strong,he is a very skilled engineer and his cunning has saved his life many times.
Appearance:A slightly shorter than average fellow in his early forties. He has blue eyes,he is bald and his beard is cleanly shaved.
Stats:
-Engineer (+1 to operation and crafting of machinery)
-Cunning (+1 to intelligence.)
-Weak (-1 to strength)
-Short temper (-1 to speech)
Abilities:
-Dismantle (Can easily spot weak points on mechanical enemies, use an intelligence roll instead of a strength/accuracy roll when attacking)
-Alchemy (Lets him turn 1 iron into 3 copper or 3 copper into 1 iron.)
Weapons/Armor:Hooded leather coat,plain white shirt,baggy pants,sturdy work boots,8-shot small caliber revolver(8/8 in barrel).
Inventory:
.22 caliber cartridges (16)
Toolkit
Wrench (for self defense!)
3 copper bars
Quote from: Kilakan
Name:Khan
Background:A scientist aiming to make the perfect poison, though just killing people is usually good enough
Appearance: Skinny, pale greenish in color, and twitchy
Stats:
Bullseye +1 accuracy with ranged weapons
Chemical resistance +1 to resisting harmful toxins
Hates Life -2 to healing, poison, or medical help
Abilities:
Chemical extraction (Able to suck chemicals out of objects, such as bodies, plants, ect.)
Container Generation (Can make small containers out of nothing somehow, for example a glass vial for poisons)
Weapons/Armor:
Crossbow
--Crossbow bolts with cotton holders for poison (20)
Quiver
Chemical protection suit and gas-mask (Immune to chemicals/Immune to harmful gases)
Poison gas grenades (4)
Inventory:
Alchemical kit
Large chemical case
--5 red chemicals (causes intense bleeding)
--5 yellow (causes necrosis)
--5 Blue (causes mental degradation)
World map (+2 to navigation)
Compass (North)
Quote from: Ochita
Name: Jonathan Rupert
Background: Born to a average family Jonathan was given a somewhat good education, he had a knack for being able to hide and talk his way out. He was finally started to be trained to be an killer but he couldn't do it. One day when he was wandering he heard a fight. He rushed into to save the man who was being beat up, helping him take down the thugs with his skill with unarmed combat, and they became close friends. His skills are the opposite of his friend but he goes well with him
Appearance: Quite lean, standing 5' 4" and being lightly muscled. Brown hair and no beard or mustache.
Stats:
Agile (+1 to agility)
Slippery tongue (+1 to speech)
Weak (-1 to strength, -1 to endurance)
Guilty (Unable to kill multiple people in a row)
Abilities:
Acrobatics (+1 to agility and +1 to intimidation when fighting a less agile opponent) (Passive)
Weapons/Armor:
Dagger (Sword breaker, +1 to agility when wielded, +1 to melee combat)
A set of darkened leather armor that blends in at night.
Quote from: JacenHanLovesLegos
Name : John Likonsmith
Background : Brother of Joe Likonsmith
Stats :
Agile (+1 to agility)
Inperceptive (-1 to observation, -1 to listening)
Stealthy (+1 to stealth, double intimidation bonus when surprising an enemy)
Athletic (+1 to strength and endurance)
Weapons/armor :
T(rusty) .32 Pistols (2)
Inventory :
.32 caliber bullets (12)
Black suit (to blend in dark places) (+1 to stealth in the dark)
Quote from: Maldevious
Name: Mal
Background: With an education on the streets, Mal has worked his way up from the bottom using only his cunning... and his pocket dart gun. A deft shot with his miniature weapon, he is also skilled in talking his way out of a tough situation. In combat, he prefers style over substance, often to his detriment in hand-to-hand combat. His silver tongue often gets him into trouble with the authorities, but the people of the streets love his style.
Appearance: Long, brown hair that is worn in thick, foppish curls. A pencil thin mustache dots his lips, and he is quite charming in his appearance. His clothing is dirty, but of a fine make, usually in a dark blue with patterns inlaid in gold thread.
Stats:
Crack Shot (+1 to dart gun shots)
Man of the people (+1 to reactions from common folk, -1 to reactions from authorities)
Cunning (+1 to schemes and plans)
Stylish (+1 to challenging combat actions, -1 when fighting hand to hand, do some kind of useless but cool trick if you roll above a 3)
Abilities:
Call the people (A group of down-trodden peasants appears, willing to lay down their lives for Mal and his companions. While they carry only basic weapons, they will fight bravely. May only be used a maximum of once every other encounter.)
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts (∞)
Quote from: HighEndNoob
Umm no. Muskets are flintlock/barrel fed. You can't have a musket that chambers 5 rounds. Also what makes the shot piercing in your ability?
Also, how the heck are you more accurate from the hip than when aiming--with a MUSKET?

The Setting:
You have just exited through the gates of the city of [Let me think... cool Victorian name go!] Durham Lead. Ahead (North) is a desert. To the west is a large mountain range. To the east is a dense forest.
Post away.
« Last Edit: October 16, 2010, 12:03:34 pm by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #13 on: October 15, 2010, 09:23:19 pm »

Go find a job.

Do we know where the Good Guys are?
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Maldevious

  • Bay Watcher
    • View Profile
Re: Roll to Dodge: The Good Guys
« Reply #14 on: October 15, 2010, 09:35:33 pm »

Ask my contacts among the city riff-raff about money making opportunities.
Logged
Pages: [1] 2 3 ... 10