This is going to be more serious than my other RTD.
Setting: You are being dropped off in Afghanistan. Your goal is to find ancient ruins that have been newly discovered.
0: DICE MASTER'S WORD IS LAW WITHIN THE GAME
1: Only 1 action per roll. If you declare your action as, "Pole vault over the plane, then fire a rocket launcher at the dragon", I'll only count the pole-vaulting section.
2: Declare your actions in bold+underline font. Ex: Pole vault over the plane!
3: No God-modding.
4: Depending on how well you roll, pretty much anything is possible, but items and weapons have to be constructed- no spontaneous creation or mutation.
5: If you die, you can rejoin the game, but you'll be on the waiting list and you'll have to use a new character- no resurrections here.
6: Your actions may be helped/impaired by your physical/mental status.
7: You will be given a day or two to post your action, depending on my available rolling time. If you miss two actions in a row, on the third action you will be dismissed from the game. If you are lucky, I might put you on the top of the Waiting List.
As in the original thread, only 7 people can play at once. There is a first-come, first-served basis for both the play list and the waiting list. If you want to join, fill out this quick character form for your first post:
Name:
Age:
Equipment: (Items that aren't weapons)
Appearance:
Primary Weapon: (Automatics, rifles, shotguns, anything that needs two hands to be fired)
Secondary Weapon: (Handguns, pistols, revolvers, single-handed SMGs or shotguns)
Tertiary Weapon: (melee weapons or things like grenades and throwing knives)
Abilities: (anything they specialize in, like stealth or first-aid; you get a +1 roll bonus for actions involving your abilities; only two abilities)
Role: (is your character a soldier, a medic, a scientist?)
A NOTE ON WEAPONS: Keep them balanced. Yes, you can have a railgun that fires 5kg slugs as a primary weapon. No, it cannot spit out shots at over 9000 rounds per second.
I will wait until we have a full play list before writing up an introduction. Here's my character:
Name: John Kaman
Aperrence: Kronos class exosuit MKII
Gender:male
Age: 37
Biography:Part of a secret Romanian Powersuit project. They created the Kronos Exo-suit. He worked on mass producing them, but the government shut them down after they made one. John decided to use it for himself. His company always improved on the design, making it more effective for combat.
Abilities:
12 gauge glory(+1 when useing shotguns)
Enenced strength(+1 to actions involving strength, Less affected by wait and recoil)
Primary: Dual Arm-mounted Spas-12's(dragon's breath, semi-auto)
Secondary:none
Teritary: Dual Baonets(attached to Spas-12's)
Equipment:
Gaia power generator
40 Spas-12 shells
Light power shield
Binoculers
Armor Helmet(can breath in water or compressed air, 45 minutes of air/4 rolls)
Role: Close-quarters Tank
Ability List: You can have abilities that aren't listed, but here are some basics. Keep any custom abilities specific (eg, nothing like "+1 to all actions")
-Athletic (+1 to mobile actions, like running and dodging attacks)
-Cooperative (+1 to actions involving more than 1 character)
-CQC (+1 to close quarters' actions)
-First-Aid (+1 to healing actions)
-Flexible (+1 to resisting kinetic/concussive forces, like a punch, shockwave, or fall)
-Just (+1 to selfless/"good" actions, like pulling Jimmy out of a fire)
-Marksman (+1 to long-range actions)
-Soldier (+1 to weapons' actions)