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Author Topic: RTD: Tails of a desert  (Read 7673 times)

SeriousConcentrate

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Re: RTD: Tails of a desert
« Reply #15 on: October 15, 2010, 11:55:47 am »

I'll join.

Name: Brian Wall - pretty much never goes by his first name
Appearence: About 6'7, 300 pounds. Wears extremely heavy flameproof armor, armored helmet with attached gasmask, and a tactical vest to hold his fuel tanks and miscellaneous gear. His armor is gray with a green stripe down the outside of both arms and legs, and a similar stripe running vertically across the front of the helmet. When seen without the helmet, he has burn scars on his left cheek, homely features, closely-cropped black hair, and brown eyes. On the forehead of his helmet, and left shoulderplate of his armor, is a stencil in gold with the letters "SOC," or Strategic Operations Consulting, the PMC he works for.
Gender: Male
Age: 35
Biography: A mercenary. He works for a small PMC and usually takes missions that require little subtlety. Despite his size and heavy gear, he can move quite swiftly (possibly due to his former status as a football player in high school)... it's pretty scary to have a huge guy with a flamethrower charging your position. Although a quiet guy, he works well with others and looks out for his teammates. He has a wife and two daughters at home and keeps a family picture with him at all times; it helps keep him grounded even in tense situations.
Abilities:
-Athletic (+1 to mobile actions, like running and dodging attacks)
-Cooperative (+1 to actions involving more than 1 character)
Primary: Flamethrower
Secondary: G18 automatic pistol; 33-round clip
Teritary: Heavy-Armored fists, pistolwhipping; basically no real third weapon
Equipment: Rations, water flask, flashlight, map, compass, spare 33-round clip (loaded), boxes of 9mm ammo to put in clips, extra fuel tanks, photo of family
Role: Back-up and Suppression

I wake up, since it sounds like we'll be landing soon, and check my gear. Seeing that it's all there and fully loaded, I put on my helmet and await landing.

Edit: for spelling and renaming the SOC to something that makes a little more sense.
« Last Edit: October 15, 2010, 01:15:46 pm by SeriousConcentrate »
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Sneevil

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Re: RTD: Tails of a desert
« Reply #16 on: October 15, 2010, 12:39:44 pm »

Antwerp ftw lol.
looks like a balanced group.
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HighEndNoob

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Re: RTD: Tails of a desert
« Reply #17 on: October 15, 2010, 08:50:57 pm »

ROLL 1:

I do one last check on my Exo-suit

Name: John Kaman[4]You run a diagnostic on your suits power, shields, and ammo. Everything is in order
Abilities:
12 gauge glory(+1 when useing shotguns)
Enenced strength(+1 to actions involving strength, Less affected by wait and recoil)
Primary: Dual Arm-mounted Spas-12's(dragon's breath, semi-auto)
Secondary:none
Teritary: Dual Baonets(attached to Spas-12's)
Equipment:
Gaia power generator
40 Spas-12 shells
Light power shield
Binoculers
Armor Helmet(can breath in water or compressed air, 45 minutes of air/4 rolls)






Name: Sheb Drakin[1] You search the helicopter for any machinegun, but the only ones there are are controled by the pilot.
Equipment: Survival Kit, Medikit, binoculars, concealment net.
Primary Weapon: PGM Hecate II (Sniper)
Secondary Weapon: FN P90 (Submachinegun)
Tertiary Weapon: C4 and detonators.
Abilities:
-Sniping
-Pyrotechnician




Name:Douglas L. Wilson[6]You look bordently out onto the desert You manage to find a big tree next to an old-looking structure. You take note of it.
Equipment:Basic balistic vest,Camo uniform,10FN clips ,5 9mm clips,night vision goggles.
Primary weapon:FN F2000(silenced)
Secondary Weapon:Glock
Teritiary Weapon:slighlty enlarged combat knife
Abilities:
CQC +1 on close quarter actions
stealthy +1 on sneaking





Name : Joe Likonsmith[5]You search the helicopter for any equipment that looks cool. You find a laser pointer that has a warning label: 1 WATT, DO NOT POINT AT ANY HUMAN!
Equipment : First aid kit, sandwhich, bag o' chips, bottle of water, baseball cap, mishmash of metal and broken objects, empty blueprint paper, 5 extra magazines for Luger.
Primary weapon : Grappling Hook,1 watt laser pointer(spider GX, 1005 battery)
Secondary Weapon : WWII Luger(not broken, works fine)
Tertiary Weapon : Army Knife
Abilities :
Smart (+1 to actions requiring hard thought)
Weak (-1 to actions involving strength)




Name:Khan Simion[2]You find extra gas grenade
Equipment: High Impulse ammo 15/15, ammo backpack (with my current ammo in it), blast suit, gas mask, adrenaline, medical spray (aka spray on bandage), WWII soldiers helmet, 4 rations.
Primary Weapon:The High Impulse shoulder weapon (fire an arm-sized cartridge, made for going through things and blasting things down.)
Secondary Weapon: 2-Barrled Shotgun, buckshot
Tertiary Weapon: Gas grenades, lethal to breathe
Abilities:
Strong +1 carrying, melee
Over-sized weapons +1 to large weapons, such as missile launchers, impulse gun, rail-guns, ect.





Name: Kate Austen[3] You look bored so you don't have to talk. No one talks anyway.
Equipment: A hardened kevlar breastplate, with a normal kevlar bodyglove. Khaki pants and a faded green jacket over the breastplate. First-Aid kit, basic surgery kit, backpack with 3 bottles of water, 7 packets if dried/powedered food, and a rugged laptop, and two canteens filled with water. Four XM8 clips, eight Mac10 clips, and three Colt .45 clips.
Primary Weapon: A stripped down XM8 prototype rifle, with it's stock removed, and a silencer added. It has a reflex sight.
Secondary Weapon: A freshly forged M1911 Colt .45, and two Mac10s.
Tertiary Weapon: A "2 machete.
Abilities:
First-Aid (+1 to medical)
Athletic (+1 to movement, dodging, running)




Name: Brian Wall[2]You check your equipment, and find your flashlight missing! It turns out its on the floor. You better grab it quick before it falls out.
Abilities:
-Athletic (+1 to mobile actions, like running and dodging attacks)
-Cooperative (+1 to actions involving more than 1 character)
Primary: Flamethrower
Secondary: G18 automatic pistol; 33-round clip
Teritary: Heavy-Armored fists, pistolwhipping; basically no real third weapon
Equipment: Rations, water flask, flashlightmissing, map, compass, spare 33-round clip (loaded), boxes of 9mm ammo to put in clips, extra fuel tanks, photo of family



GAME EVENT: Helicopter lands next turn.
« Last Edit: October 16, 2010, 10:08:50 am by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: RTD: Tails of a desert
« Reply #18 on: October 15, 2010, 09:19:44 pm »

Make blueprints for a jetpack on my blueprint papers
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

SeriousConcentrate

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Re: RTD: Tails of a desert
« Reply #19 on: October 15, 2010, 09:59:33 pm »

I pick up my flashlight, put it back in my pocket, and look out the window to see if there's any interesting sights to tell my daughters about when I get home.
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Sheb

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Re: RTD: Tails of a desert
« Reply #20 on: October 16, 2010, 02:46:05 am »

Ask Scientist why a routine archeological mission need a platoon of mercenary to protect it.

Also, in case it's not clear, my bonus are +1 to Aimed Shots and +1 to any actions using explosives.
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kilakan

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Re: RTD: Tails of a desert
« Reply #21 on: October 16, 2010, 06:45:22 am »

Watch out the window for any hostiles and prepare to land.
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Nom nom nom

NewsMuffin

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Re: RTD: Tails of a desert
« Reply #22 on: October 16, 2010, 08:47:47 am »

Realize I changed my/her name.

I examine my medical kit to see if I forgot anything.
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Sneevil

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Re: RTD: Tails of a desert
« Reply #23 on: October 16, 2010, 10:12:59 am »

do an equipment check
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HighEndNoob

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Re: RTD: Tails of a desert
« Reply #24 on: October 18, 2010, 09:04:03 pm »

ROLL 2:

I look for extra 12-gauge Shells
Name: John Kaman[3]You find 5 Extra shells.
Abilities:
12 gauge glory(+1 when useing shotguns)
Enenced strength(+1 to actions involving strength, Less affected by wait and recoil)
Primary: Dual Arm-mounted Spas-12's(dragon's breath, semi-auto)
Secondary:none
Teritary: Dual Baonets(attached to Spas-12's)
Equipment:
Gaia power generator
45 Spas-12 shells
Light power shield
Binoculers
Armor Helmet(can breath in water or compressed air, 45 minutes of air/4 rolls)



Name: Sheb Drakin[3]"Hey Joe, Why does an Archeological Expedition Need A group of Mercenaries and a guy in an Exo-suit?"Sheb Asks
"I don't know." Joe responds" Theres probably terrorists, or Those ruins Are no ordinary Ruins."
Equipment: Survival Kit, Medikit, binoculars, concealment net.
Primary Weapon: PGM Hecate II (Sniper)
Secondary Weapon: FN P90 (Submachinegun)
Tertiary Weapon: C4 and detonators.
Abilities:
-Sniping
-Pyrotechnician



Name:Douglas L. Wilson[3]You check your equipment and see everything is in order.
Equipment:Basic balistic vest,Camo uniform,10FN clips ,5 9mm clips,night vision goggles.
Primary weapon:FN F2000(silenced)
Secondary Weapon:Glock
Teritiary Weapon:slighlty enlarged combat knife
Abilities:
CQC +1 on close quarter actions
stealthy +1 on sneaking





Name : Joe Likonsmith[1]You Take out your Blueprint Papers, but ut them away as Sheb asks you a question.
Equipment : First aid kit, sandwhich, bag o' chips, bottle of water, baseball cap, mishmash of metal and broken objects, empty blueprint paper, 5 extra magazines for Luger.
Primary weapon : Grappling Hook,1 watt laser pointer(spider GX, 100% battery)
Secondary Weapon : WWII Luger(not broken, works fine)
Tertiary Weapon : Army Knife
Abilities :
Smart (+1 to actions requiring hard thought)
Weak (-1 to actions involving strength)


Name:Khan Simion[2]You see no enemies, and prepare for landing.
Equipment: High Impulse ammo 15/15, ammo backpack (with my current ammo in it), blast suit, gas mask, adrenaline, medical spray (aka spray on bandage), WWII soldiers helmet, 4 rations.
Primary Weapon:The High Impulse shoulder weapon (fire an arm-sized cartridge, made for going through things and blasting things down.)
Secondary Weapon: 2-Barrled Shotgun, buckshot
Tertiary Weapon: Gas grenades, lethal to breathe (6)
Abilities:
Strong +1 carrying, melee
Over-sized weapons +1 to large weapons, such as missile launchers, impulse gun, rail-guns, ect.



Name: Kate Austen[5]You check your Med-kit. You find A medi-gun You didn't know you Put in.
Equipment: A hardened kevlar breastplate, with a normal kevlar bodyglove. Khaki pants and a faded green jacket over the breastplate. First-Aid kit, basic surgery kit, backpack with 3 bottles of water, 7 packets if dried/powedered food, and a rugged laptop, and two canteens filled with water. Four XM8 clips, eight Mac10 clips, and three Colt .45 clips. Medi-gun(0%
heat)Primary Weapon: A stripped down XM8 prototype rifle, with it's stock removed, and a silencer added. It has a reflex sight.
Secondary Weapon: A freshly forged M1911 Colt .45, and two Mac10s.
Tertiary Weapon: A "2 machete.
Abilities:
First-Aid (+1 to medical)
Athletic (+1 to movement, dodging, running)




Name: Brian Wall[3]You pick up your Flashlight, but One of your Spare 33-round clips fall out and fall to the ground in a conveniently placed Trash Can.
Abilities:
-Athletic (+1 to mobile actions, like running and dodging attacks)
-Cooperative (+1 to actions involving more than 1 character)
Primary: Flamethrower
Secondary: G18 automatic pistol; 33-round clip
Teritary: Heavy-Armored fists, pistolwhipping; basically no real third weapon
Equipment: Rations, water flask, flashlight, map, compass, 6 5 spare 33-round clip (loaded), boxes of 9mm ammo to put in clips, extra fuel tanks, photo of family



GAME EVENT:The helicopter Lands and you get out and are stopped by a person wiht 3 Navy Seals With G11's Next to him. "G11's?" Joe says,"Those are experimental Assult Rifles. They never got past Prototype. How are they using it?".
The Man says," All right, I''m Sgt. Corman! You are to get into One of those jeeps in 1 hour! There is an armory, a Field Hospital, a Lab, and a garage for your purposes!"
« Last Edit: October 20, 2010, 05:16:56 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: RTD: Tails of a desert
« Reply #25 on: October 18, 2010, 09:06:31 pm »

Get mobile field stuff from the lab.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

SeriousConcentrate

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Re: RTD: Tails of a desert
« Reply #26 on: October 19, 2010, 11:13:17 am »

I head to the armory and look for an R870 shotgun, and possibly an AK-47. If I find either/both, I'll try to get the relevant ammo as well.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

NewsMuffin

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Re: RTD: Tails of a desert
« Reply #27 on: October 19, 2010, 01:58:14 pm »

I head to the medical center to see if I can get any post-first-aid kits.
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Sheb

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Re: RTD: Tails of a desert
« Reply #28 on: October 19, 2010, 02:02:48 pm »

Hey guys! We're in a helicopter!

Ask about the exo-suit capabilities.
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Quote from: Paul-Henry Spaak
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Sneevil

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Re: RTD: Tails of a desert
« Reply #29 on: October 19, 2010, 02:34:55 pm »

Nope we just landed and isn't communication going to be a problem? if it is
If communication is required go to the armory and get headsets for the group. if not try to get some smoke grenades from the armory
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