7th Limestone, 150Success! Leboswki sure can run when magma is coming after him. The design might be simple and crude, but it will work for our purposes.
3rd Sandstone, 150More migrants have arrived, I have to wonder how they keep hearing about this place. I wasn't under the impression the Queen was going to go chattering about it. We now have 14 dwarves.
14th Timber, 150The caravan has arrived! The magma has just filled up enough to be usable as well, so we have little to trade but I'm sure I can think of something.
19th Timber, 150Trading away some of our excess mechanisms seems profitable enough, I've gotten hold of all the wood I could and what little booze they brought with them. They must've drank it all or something... they had brought some cows along, and I had considered trading for them as a possible source of food but the merchants seemed unwilling to part with them. I could have more mechanisms brought up, but judging by the wildlife I've seen around here we should have no problem with food.
26th Timber, 150A meeting is underway with the liaison from home. While I'm pretty sure I was sent out here to build this fortress, the liaison seems to think Flyingdwarf is the leader here. Well, whatever. I told him that all we really need from home right now is wood (we have some here but not in great amounts, besides more could never hurt us right?) and booze.
3rd Moonstone, 150Winter has arrived now. For now I've focused our smelting on the copper we have, while I'm aware the hematite will yield more valuable iron (and we have a shortage of neither) I see the copper as a good stepping stone to develop hermano's - our smith - skills. We do not seem to have a shortage of neither ore, when we arrived I also spied a small bit of aluminum in the western mountain, although I'm unsure how much.
13th Moonstone, 150I have observed that the water in this area freezes during winter, although not all of it.
The meeting has finally ended and the liaison has given us a list of exports she'd like to see. While I have not gone about setting up hunting operations for leather, I don't believe it should be difficult. We have a lot of ore to work with, so that should not be a problem.
19th Moonstone, 150I lied. The brook has frozen over completely. We have great stockpiles of fish already and the farm can be expanded, so food should not be an issue.
24th Obsidian, 150Seems we have kobolds in the area. I had not expected this and had merely kept the doors wide-open into the fortress and had little in the way of security. This could be a serious oversight on my part... it even got away, I tried to chase it down but the thing is surprisingly fast.
1st Granite, 150Spring has arrived. I have decided to stepdown from my overseer position for now and have appointed myself as militia commander. With the kobold's escape I need to focus my time on our defenses and military, there's always the chance the kobolds could become a problem.
Here is a map of the fortress as it stands, minus one floor where I haven't done much work on yet.
- - -
As you can see I uh, forgot to get around to getting stocks taken and all that, heh. It was a pretty slow turn really, although this might be because I didn't want to do too much in case my setup was disliked or something. First time doing a succession game and all that.
I had a third pick made if you need three miners, or to replace my own Dorf if you want to keep her busy on military stuff.
Save here:
http://dffd.wimbli.com/file.php?id=3280