Forgot to take away Magic dice away from those who used them last turn. All fixed in this one.
Turn 6JetsquirrelSonic Punch {Sound: 5} - Now's the time, you think. Now.
You take aim. {Aim: 3 + 1}{Dodge: 1} "FAAAAAAAAALLLLLLCOOOOOOOOONNNNN..."
{Attack: 6}{Defense: 1 - 2} "PAAAAAAAAAAAAAAAAAAAWWWWWNNCH!" You're not entirely sure, but something in your screaming fury made the bard simply sit there and watch. Watch as your voice destroyed his ear drums. Watched as the sound waves reverberated in his head. Watched as his mind shut down. Watched as he was set spiralling into the wall. Watched as he smashed THROUGH the wall.
And watched as you picked up that lute. Well, would've if he were alive.
You really wanted it.
Several of the tavern's guests are staring at you. Seeing as how you just murdered and mugged a bard, it's pretty safe to say that you should probably get out of there.
+2 Sound XP
Lute Gained!
Lute: +2 to Sound LevelHmHTurn Bones Into Metal {Metal: 6, 6 = 6} - You decide that while you're messing with nature, you might as well do it to yourself. {Aim: 1, 4 = 4 + 2}{Attack: 6, 6 = 6 + 2} Luckily, you're somehow not dead, and the operation is a complete success.
+{6} + 1 Metal XP
Ability Gained: Metal Bones - +8 HP!
Metal - 1Dwarf MidgetHeal Wounds {Body: 4, 3 = 4} - You attempt to heal your wounds. It's risky, but it just may stop you from being killed.
{Aim: 3, 6 = 6}{Dodge: 2} You manage to get a good aim at your own wounds. {Attack: 5, 6 = 6 + 2}{Defense: 2 - 1} Luckily, your body doesn't resist the flow of magic into your body. Which is good, because that guy you tried to rob? He's still alive.
{Aim: 5}{Dodge: 6} He tries another air attack. {Attack: 4 + 1}{Defense: 3 + 2} Luckily, you roll out of the way of the giant air funnel. He's looking a little more worn out, though.
+3 Body Magic
+7 HP
-1 BodyFrelockObtain Body Magic Books {1} - You ask a nurse for some reading material as you wait.
"Excuse me miss?"
"Ya, whadaya want?"
"Are there any books-"
"Does this LOOK like a library?"
"Well, no, I-"
"Do I LOOK like your personal butler, either?"
"I just wanted so-"
"That's it. Why don't YOU just heal yourself, wise guy?"
He leaves. He's in a bad mood. Looks like they skipped over you, too.
No Hospital Ability this turnOchitaConfront Merchant {1} - You go to the merchant's stall.
"HEY YOU!" you yell, kicking over his stand. "WHY DON'T YOU STOP SELLING STOLEN GOODS, YOU FILTHY THIEF!"
He's angry and screams back at you, "You want Gregor, you moron. He's OVER THERE!"
He's pointing at a man that is now packed up and fleeing. Crap. This is why you read the file they give you first and THEN kick stalls over.
Status:Mind: 2/2 [2/18]
Sound: 3/3(+2) [8/24]
HP: 6/10
Inventory:
Coins
Lute: +2 to Sound Level
Metal: 1/2 [8/18]
Body: 1/2 [1/18]
Mind: 1/1 [1/12]
HP: 18/10(+8)
Abilities:
Partial Regen: 50% chance to regain 1 HP each Turn
Metal Bones: +8 HP
Pet: MechaRat
HP: 3/3
Only does 1-3 Attack
Inventory: Metal Scraps
Body: 1/2 [7/18]
Mind: 2/2 [1/18]
Sound: 1/1 [1/12]
Air: 0/0 [3/6]
HP: 9/10
Mind: 1/1 [0/12]
Body: 0/1 [2/12]
Fire: 3/3 [3/24]
Water: 0/0 [1/6]
Air: 0/0 [1/6]
HP: 1/10
Abilities:
Hospital: +2 HP/Turn
Water: 2/2 [0/18]
Air: 1/1 [0/12]
Fire: 1/1 [0/12]
Earth: 1/1 [0/12]
HP: 10/10