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Author Topic: Magic RTD - Turn 9: On The Road  (Read 8526 times)

Jetsquirrel

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Re: Magic RTD - Turn 1: Up In the Air
« Reply #15 on: October 13, 2010, 12:13:35 am »

make a chanting tune with sound and air.

HmH

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Re: Magic RTD - Turn 1: Up In the Air
« Reply #16 on: October 13, 2010, 01:02:38 am »

Rat: catch some other vermin and bring to the master.
Me: include said vermin's useful traits into my pet rat.

Frajic

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Re: Magic RTD - Turn 1: Up In the Air
« Reply #17 on: October 13, 2010, 01:22:09 am »

Retry the hypnotizing scheme. I need that money to travel east.
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Ochita

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Re: Magic RTD - Turn 1: Up In the Air
« Reply #18 on: October 13, 2010, 01:35:39 am »

Go to the earth master, ask about becoming his pupil.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

webadict

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Re: Magic RTD - Turn 1: Up In the Air
« Reply #19 on: October 13, 2010, 07:06:19 am »

Turn 2
Jetsquirrel
Chant With Sound And Air {Sound: 6}{Air: 4} - You start making a chanting noise, humming, clapping, and stomping your feet in a peculiar rhythm. You try to make the Air help the rhythm out, but your lack of knowledge on Air Magic can barely muster a breeze. In the opposite direction.

Nearby people watch you making the beat. They're impressed nonetheless. When you finish, they throw applaud, throwing coins at your feet. You gather them up and bow.

+{3} Sound XP
Coins Gained


HmH
Include Vermin's Traits Into Rat {4} - Seeing as how your Rat never caught any vermin, you don't do anything.

Rat
Catch Vermin {3} - Your Rat fails to catch any vermin. Probably because it's a Rat.

Dwarf Midget
Retry Hypnotizing Wealthy Man {3} - Assume, for a second, you're not currently being attacked by an Air Mage. You'll have to get lucky enough that a wealthy man or woman is walking down this particular street alone with your current magical ability. Now, assume you take the money. Will you be able to make him forget your face? What if he fought back?

{Iniative: 3} Your thinking distracts you enough for the other mage to make the first move. {Aim: 3,4 = 4}{Dodge: 6} Aha, but this time, you're ready for the attack. {Attack: 1,6 = 6}{Defense: 1 + 2} This time, he summons a gail-force wind, pummeling you into the wall and battering your face and arms.

-3 HP
+1 Air XP


{Aim: 2}{Dodge: 2} You breathe deeply, flexing your muscles. They're very sore. {Attack: 6 - 1}{Defense: 6 - 1} You run right at him, punching him as hard as you can. He manages to catch your fist with his hand and push aside the attack.

+2 Body XP

Frelock
Become Air Master's Pupil {2} - You walk to the building. There are several small steps that you climb and enter. A woman inside at a desk stops you.

"I'm hear to become the Air Master's pupil. Is he here?"
The woman looks at you, smirking, pointing toward the big open door.
"Yeah, sure. Go inside. I'm sure he'll be happy to see you."

You take a few more steps toward the door when you're hit by an attack!
{Aim: 2,1 = 2}{Dodge: 4 - 1} You barely see it coming. {Attack: 6,5 = 6 - 1}{Defense: 6} You create a wall of fire, blocking the slice of air.

"Nice block. Most people don't have time to react."

She starts building another attack.

Ochita
Become Earth Master's Pupil {3} - Well, you're not really able to become his pupil this turn, seeing as how you're still in the Air Town. You'll be able to travel there, though, if you're really willing to learn.

Status:
Spoiler: Jetsquirrel (click to show/hide)

Spoiler: HmH (click to show/hide)

Spoiler: Dwarf Midget (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Ochita (click to show/hide)
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Frajic

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #20 on: October 13, 2010, 07:59:16 am »

Rupture the bastard's ear drums with some Sound magick.
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HmH

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #21 on: October 13, 2010, 08:57:26 am »

Organically assemble nearby metal scrap and coins with the rat's body.

Ochita

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #22 on: October 13, 2010, 09:33:27 am »

Give up on being an earth master and go to the air masters building to become one of the masters pupils.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Jetsquirrel

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #23 on: October 13, 2010, 12:37:46 pm »

Try to find a tavern and if there is a bard in there buy out his instrument or make a Music off!

Frelock

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #24 on: October 13, 2010, 02:46:15 pm »

My apologies for my foolish assumptions, but I still desire to learn air magic.  If this is to be my test, I hope to prove myself worthy through combat.
Counterattack with a lance of fire.
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webadict

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Re: Magic RTD - Turn 2: Musical Performer
« Reply #25 on: October 13, 2010, 08:36:22 pm »

Turn 3
Jetsquirrel
Find Tavern And Bard {1} - You find a tavern, and to your luck there is a passing bard. He's carrying a wooden lute. He's busy singing a song when you barge in.

"I WANT YOUR LUTE!"

He stops strumming. The entire tavern goes quiet, staring at you.

"... Er, please?"

{Aim: 6}{Dodge: 6 - 2}{Attack: 3 + 2}{Defense: 6} Suddenly, the bard strums on his lute. You barely resist a disorienting blast of sound.

HmH
Merge Rat With Nearby Metal {5}{Body: 5}{Metal: 4} - You luckily happen to find some metal abandoned nearby. With your knowledge of Body and Metal Magic, you quickly remold your pathetic Rat into MechaRat!

Rat Lost.
MechaRat Gained
+1 Body XP
+1 Metal XP


Dwarf Midget
Rupture Opponent's Ear Drum {Sound: 1} - You close your eyes and focus on the opponent's ears, listening intently. You stomp your foot, releasing a sound wave. Unfortunately, it's one of those weak sound waves that are simply audible.

{Initiative: 6} Luckily, you combine this into your next attack, so as to not look foolish. {Aim: 6 - 2}{Dodge: 3} The man is somewhat wary of your attacks. It seems he knows little about Sound Magic. {Attack: 1}{Defense: 4} You smash your fist into the wall. It really hurts.

The man counters. {Aim: 2}{Dodge: 3} His clumsiness continues as he hastily makes another attack. {Attack: 4 - 1}{Defense: 5} You block the attack with your arms. Nothing but a few cuts, at best.

+1 Sound XP

Frelock
Fire Lance {Fire: 1} - You swirl together your arms arch a javelin at the woman! {Aim: 1 - 2}{Dodge: 3} It spirals out of control and scorches a nearby wall.

"Is that the best you can do?"

She summons forth some water and hurls it toward you. {Aim: 3}{Dodge: 1} She sweeps her hands in a quick motion before it hits you! {Attack: 3}{Defense: 4 - 2} The water freezes, stabbing into you! A small shield of fire protects from some of the damage, but your clothes are slightly dampened.

-1 HP
+1 Water XP


Ochita
Become Air Master's Pupil {6} - You go toward the giant building in town and enter to find Frelock and a woman battling. You decide to pass them, entering into the big doors.

Inside, you find another woman at a desk, working on some paperwork.

"Hmm? Yes, what do you want?"
"Are you the Air Master?"
"Are you selling something?"
"No."
"Then yes. Are you here for a challenge or to learn?"
"I want to learn some Air Magic."

She stares at you for some time.

"Maybe."

She licks her finger and flips through some papers. You're not sure what to do until she pulls out one of them.

"Would you be able to get a local merchant to stop selling stolen wares?"

Status:
Spoiler: Jetsquirrel (click to show/hide)

Spoiler: HmH (click to show/hide)

Spoiler: Dwarf Midget (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Ochita (click to show/hide)
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Frelock

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Re: Magic RTD - Turn 3: Everybody Was Kung-Fu Fighting
« Reply #26 on: October 13, 2010, 10:22:38 pm »

1,1,1,4 for my rolls, 3,3,3 for my opponent's.  Clearly I have angered the RNG, but she's just doing averagely.  If I can gain ecid's favor, perhaps I can win?

Fireball; simple, effective, deadly.
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Jetsquirrel

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Re: Magic RTD - Turn 3: Everybody Was Kung-Fu Fighting
« Reply #27 on: October 14, 2010, 12:22:49 am »

Make some sounds which can enter the enemy's mind and put him in a horrible nightmare

HmH

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Re: Magic RTD - Turn 3: Everybody Was Kung-Fu Fighting
« Reply #28 on: October 14, 2010, 01:14:17 am »

Me: go to the tavern, ask if anyone here wants to become a subject for magical experiments.
Mecha-Rat: scavenge for metal.

Frajic

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Re: Magic RTD - Turn 3: Everybody Was Kung-Fu Fighting
« Reply #29 on: October 14, 2010, 08:06:16 am »

Knock him unconcious by combining a headbutt with Body magick.
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