Six players are good, any more and the starting area will be more crowded than intended. Let me find the start up thing I have written, and update the original post. I will attempt to keep the map on the original post updated fully for each turn, as each side gains new units I will put the new unit under their name in the Sides part of the original post. Units everyone gets will be put in the generic Shared Units area.
The land has been contested for many years, with no force holding any real power, until recently. Six city-states have risen up to be the major powers in this land, surrounded by mountains on once side, the sea on the other. Each side watches the others, wanting to be able to defend themselves at a moments notice. But then, scouts return to each leader, reporting word of strange creatures seen in the mountains. Each leader hears of a different creature.
The Glorious empire hears word of men made of stone, and tall as a house.
The Hunter's Coalition hear of men the hight of a child, but with beards to their knees.
The Pirates hear not of mountain creatures, but of sea creatures, monsterous creatures covered in scales yet with arms like a man.
We hears of creatures taller than a man, but only just, who apparently feed on their own.
The Kingdom of Helmont hears of Eagles of a simply monsterous size.
The Necro-kains hear of Large creatures, atleast three times the size of a man, but their faces are warped.
Each side currently has 2 scout groups, and 5 Militia groups. You can attack someone, exlore, try to use diplomacy. It's really up to you for now.
All sides are currently getting 2 resourses per turn.