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Author Topic: Profiling in Adventure Mode  (Read 1589 times)

Impl0x

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Profiling in Adventure Mode
« on: October 10, 2010, 11:34:04 am »

I've been following the progress on adventure mode recently, and I'm really excited with all the new features that will be added. This being said, I'd like to know your opinions on this feature that I'd like to see: Profiling in Adventure Mode. This would be integrated into the Observation skill, and allow the player's character to judge the emotions and intentions of NPC's by examining their body language via an option within the "look" menu. Some useful applications for this sub-skill could include being able to tell if a person is lying or withholding information during a conversation or an interrogation and judge how suspicious a person is of you if you're attempting to conceal your true identity. This could also be tied into the "Combat Flow" section of the development page, and allow your character to have insight as to what attacks an opponent will make based on their stance.
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metime00

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Re: Profiling in Adventure Mode
« Reply #1 on: October 10, 2010, 11:45:57 am »

And then the AI's use this and achieve true sentience. We continue to torture them XD

Actually that brings about an interesting question, at what level of AI does it really make it wrong to keep being so bad to these guys? :o
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GaxkangtheUnbound

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Re: Profiling in Adventure Mode
« Reply #2 on: October 10, 2010, 11:48:52 am »

And then the AI's use this and achieve true sentience. We continue to torture them XD

Actually that brings about an interesting question, at what level of AI does it really make it wrong to keep being so bad to these guys? :o
There is no level capable of that.(at least for us)
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #3 on: October 10, 2010, 12:42:22 pm »

Or maybe profiling would work best as an independent skill. Only I'm not sure as to what the player would have to do to increase the skill level. Any thoughts?
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metime00

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Re: Profiling in Adventure Mode
« Reply #4 on: October 10, 2010, 01:15:43 pm »

No, I think observer skill would work. It helps detect stealthed enemies, which would work about the same as racial body language profiling. We don't need another skill. Maybe for profiling it would use some of the mental skills that are currently unused in adventure mode.
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #5 on: October 10, 2010, 01:42:32 pm »

Well, I figured adding it as a new skill would be better, cause I've noticed that my adventurer guy always somehow becomes a legendary observer without me doing anything. I just dont want it to level up without the player actually investing some time in it.
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metime00

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Re: Profiling in Adventure Mode
« Reply #6 on: October 10, 2010, 01:51:42 pm »

The observer skill is currently useless anyway. I'm sure that once adventure mode enemies can start sneaking it'll be reworked.

It's currently completely broken/useless like most everything else in adventure mode. All it does now is help you see small animals. Maybe traps too, never tried myself.

My point is that it doesn't need an entirely new, overspecialized skill(legendary knapper, anyone?) for it. It could just be worked into observer skill once it gets overhauled and balanced for actual practical use. That would give observer a variety of uses while reducing some skill clutter.
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #7 on: October 10, 2010, 02:11:21 pm »

That's true, I spos. I figured that since in real life, people who are good at noticing objects aren't necessarily good at judging body language, the game might also want to make that distinction as well.
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metime00

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Re: Profiling in Adventure Mode
« Reply #8 on: October 10, 2010, 02:31:51 pm »

But it's not noticing objects, really. The main use is for the dorfs to recognize stealthed enemies. Distinguishing them from the surroundings by noticing how their body language differs from the trees.

Maybe it would be better to integrate profiling into some sort of overall social skill. Because recognizing and exploiting body language would also help you lie and interrogate perhaps.
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #9 on: October 10, 2010, 02:43:52 pm »

Exactly. And then you can have epic mental struggles against people with profiling skill similar to your own! Quick, make it an interactive minigame!!
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #10 on: October 10, 2010, 07:14:33 pm »

But it's not noticing objects, really. The main use is for the dorfs to recognize stealthed enemies. Distinguishing them from the surroundings by noticing how their body language differs from the trees.

Maybe it would be better to integrate profiling into some sort of overall social skill. Because recognizing and exploiting body language would also help you lie and interrogate perhaps.
Maybe understanding body language could help you maintain a false identity, like using postures that make you seem more honest and friendly to people without them consciously knowing.
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tHe_silent_H

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Re: Profiling in Adventure Mode
« Reply #11 on: October 11, 2010, 08:58:47 am »

I think the skill this would fall under would be "judge of intent"(used in Dorf mode by the trader to determine the mood the caravan is in)
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Impl0x

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Re: Profiling in Adventure Mode
« Reply #12 on: October 11, 2010, 09:01:11 am »

Is the judge of intent skill available to Adventure Mode? Cause if so, that would actually make a lot of sense.
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metime00

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Re: Profiling in Adventure Mode
« Reply #13 on: October 11, 2010, 02:13:17 pm »

Is the judge of intent skill available to Adventure Mode? Cause if so, that would actually make a lot of sense.

All skills in dwarf mode can carry over to adventure mode. I think most of them are just dummied out due to their uselessness. Judge of intent would definitely work though.
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Knigel

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Re: Profiling in Adventure Mode
« Reply #14 on: October 11, 2010, 02:21:05 pm »

All skills in dwarf mode can carry over to adventure mode. I think most of them are just dummied out due to their uselessness. Judge of intent would definitely work though.

I don't think they're dummied out, it's just that if you have a "Not" ranking in a skill it doesn't show up, and you can't increase them because you can't use them and aren't given the options to spend skill points on them.
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