Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Gorlak  (Read 4200 times)

DukeOfVandals

  • Bay Watcher
  • Diabeetus makes you sleepy.
    • View Profile
Gorlak
« on: October 09, 2010, 03:09:25 pm »

Today a Gorlak wandered into my fort.

My military don't seem altogether inclined to kill it, and yet it wanders around interrupting jobs all over my fort.

This is just irritating. Has anyone else encountered one of these? I'd never even heard of one up until now...

Is there any reason I shouldn't try to lock it in a room somewhere?
Logged

jaxad0127

  • Bay Watcher
    • View Profile
Re: Gorlak
« Reply #1 on: October 09, 2010, 03:49:47 pm »

http://df.magmawiki.com/index.php/Gorlak

Have your military target it. Or use a cage trap.
Logged

Gnauga

  • Bay Watcher
    • View Profile
Re: Gorlak
« Reply #2 on: October 09, 2010, 05:29:35 pm »

Use the move command, if the kill command doesn't seem to be that effective.
Logged

DukeOfVandals

  • Bay Watcher
  • Diabeetus makes you sleepy.
    • View Profile
Re: Gorlak
« Reply #3 on: October 09, 2010, 06:23:09 pm »

Use the move command, if the kill command doesn't seem to be that effective.

I used both. They just stood around...

I currently have it locked in one of my metalcrafters' bedrooms...

http://df.magmawiki.com/index.php/Gorlak

Have your military target it. Or use a cage trap.

It completely bypassed my other traps, I'm not certain that a cage trap would even work on it.
« Last Edit: October 09, 2010, 06:24:57 pm by DukeOfVandals »
Logged

Internet Kraken

  • Bay Watcher
    • View Profile
Re: Gorlak
« Reply #4 on: October 09, 2010, 06:51:34 pm »

Yeah, I've had zombie gorlaks and one regular one show up. Unfortunately the normal one drowned as it was trapped in a cage underground when I accidentally flooded all of the caverns. My former was still perfectly happy with her zombie gorlak though.
Logged
Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

DukeOfVandals

  • Bay Watcher
  • Diabeetus makes you sleepy.
    • View Profile
Re: Gorlak
« Reply #5 on: October 09, 2010, 08:09:25 pm »

Yeah, I've had zombie gorlaks and one regular one show up. Unfortunately the normal one drowned as it was trapped in a cage underground when I accidentally flooded all of the caverns. My former was still perfectly happy with her zombie gorlak though.

So the cage traps DO work on them then...

Well, I guess I'll get on that, since my metalcrafter is getting bad thoughts and spamming cancellations of storing his belongings.
Logged

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: Gorlak
« Reply #6 on: October 09, 2010, 08:53:23 pm »


Given their "good nature" and "helpful advice", has anybody seen them cause happy thoughts?

If they do, then they may actually add depth to gameplay.
Logged

Internet Kraken

  • Bay Watcher
    • View Profile
Re: Gorlak
« Reply #7 on: October 09, 2010, 10:46:06 pm »


Given their "good nature" and "helpful advice", has anybody seen them cause happy thoughts?

If they do, then they may actually add depth to gameplay.

Aside from a happy thought if the dwarf's prefstring is for gorlaks, no. Their is nothing in their raws that would cause them to generate happiness for all dwarves simply by being seen.
Logged
Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

jaxad0127

  • Bay Watcher
    • View Profile
Re: Gorlak
« Reply #8 on: October 09, 2010, 11:02:18 pm »

Though if you managed to tame them....
Logged

DukeOfVandals

  • Bay Watcher
  • Diabeetus makes you sleepy.
    • View Profile
Re: Gorlak
« Reply #9 on: October 09, 2010, 11:15:23 pm »

Though if you managed to tame them....

I checked the raws, and I don't think they can be tamed, but I thought these were interesting:

 [CAN_LEARN][CAN_SPEAK] [PREFSTRING:impressive tusks] [PREFSTRING:stimulating conversation] [PREFSTRING:helpful guidance]


So basically, it runs around in my fort distracting everyone with its stimulating conversation and helpful guidance.

Maybe I'll just keep her in my metalcrafter's room. I'll send people in there when they are about to tantrum, maybe she can talk them out of it.
Logged