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Gnuh?

Gnok!
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Gnak!
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Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


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Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83432 times)

Phantom

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Re: Countries @ War: Turn 28
« Reply #1185 on: March 01, 2011, 07:32:21 pm »

Dude, if I took Japan nearly immediately and the income didn't change, what makes you so special?
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1186 on: March 01, 2011, 07:37:29 pm »

Wait, what?

*Looks to turn when Phantom took Japan*

Oh. it didn't change. I thought it would change of equaity purposes, but no.
Looks like new players with weak armies and very prone to rushing now, I guess.

Edit: I also relized that the milita won't be trained in time for the epic battle DX. Maybe I can buy a mercenary and hope its something badass like a main battle tank.
« Last Edit: March 01, 2011, 07:40:01 pm by Johnfalcon99977 »
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1187 on: March 02, 2011, 04:58:35 am »

I still don't want no attacks on me. Can you at the very least wait till I prepare a bit before you horribly rape me Archangel?

Its funner with a challenge.

Fake edit: (I know I Spelt that wrong. But I was feeling bad today and didn't feel like fixing it.)
No. I've been preparing this for a couple of turns, and I'm not waiting just because you aren't ready for an attack.
Wouldn't it'd be wiser to create an army to take over a much bigger nation that will no doubt be a higher source of income?

And why exactly are you risking that badass army against a new player? I know the chance of any of your units dieing is very low, but really, do you need that hell of an army to kill a cluster-fuck of Regulars and Militia? Italy's military value went way down when I gained power, you don't need a badass kicking army to take over the Justin-Beiber-Penis sized army?
I am beating the shit out of you with these units because: I had most of them already; I can use the survivors for other things afterwords, along with the money I get from killing you; the better the army I use, the more likely victory is; killing you off will be more fun, due to how you've acted, and profitable, what with Phantom's bounty plus ragnarok's offer, than other options.

And finally, trying to deflect my wrath onto others is not convincing me to call off the attack. You're not giving me any reasons to not attack you. If, say, you had promised to give me Power Armour when you researched it; offered to me Gauss I; and/or offered a large sum of money, I might have considered it, but not now.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1188 on: March 02, 2011, 03:32:11 pm »

Am I acting like a show-off jerk-face now?
I'm trying to get myself out of being killed far too early on. I did not know what you wanted so I did not try to offer anything. I don't want to go astray of even anger you by offering things that seem really bad and awful to you.

But perhaps we can enter a joint-weapon research project? Perhaps if I help you complete your Lunar gun, maybe? But I dn't want this to be totally one-sided, because helping you get something that may be a game changer for nothing but my life. (Which you could just go back on after I helped you. Sorry for being rude, but I'm not stupid.) However, I am willing to make a deal that will go more in your favor. If you really wanted Guass or Power armor, or just money right up, those are still on the table for trade.

Edit: I also admit I was a jerk-face who thought he would crube-stomp everyone, but I guess thats because I am very impulsive. I'm sorry for the way I have acted in the past and hope this misunderstanding dose not happen again.
« Last Edit: March 02, 2011, 03:34:43 pm by Johnfalcon99977 »
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1189 on: March 03, 2011, 05:20:41 am »

I'm sorry, but it's too late. If you had started off by trying this, we might have reached some sort of agreement, but there's nothing you can do now to prevent the attack.

However, I will give you this: If you manage to defeat my taskforce, I'll leave you be. To this end, I suggest you recruit those Militia in Slovenia instead of Italy, so that you won't be totally ruined if my attack succeeds.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1190 on: March 03, 2011, 07:48:00 am »

Would you have accepted then? You said you were going to invade me no matter what.

You never gave me an idea of what you wanted. I need to know what you want before I give you something. How did you expect me to come up with an idea of what you wanted when you completely negleted to give mea single idea of what you were interested in.

But alas, it seems it is too late to talk. All I have now to depend on is the RNG.
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1191 on: March 04, 2011, 06:19:16 am »

Would you have accepted then? You said you were going to invade me no matter what.
I'm not sure. I'm fairly sure I would have been more amenable though.

You never gave me an idea of what you wanted. I need to know what you want before I give you something. How did you expect me to come up with an idea of what you wanted when you completely neglected to give me a single idea of what you were interested in.
Money is always a good idea if you don't know what to offer.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1192 on: March 04, 2011, 07:48:07 am »

But, I may not think the same same way. What would a countries $800 do to help some that make $4000-something a turn?
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Iituem

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Re: Countries @ War: Turn 28
« Reply #1193 on: March 04, 2011, 11:22:29 am »

Research an additional technology, for one.  Field the extra couple of Regulars to turn the tide of a battle.  And, of course, it's rather gratifying to receive tribute in general.

Incidentally, Archangel, on the subject of money being given, the conditions around the recent loans may have changed.  Would you accept a return of $600/month for the next two turns to repay the $1000 sent already?  (Net $200 gain for you, albeit time-delayed.)
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Archangel

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Re: Countries @ War: Turn 28
« Reply #1194 on: March 04, 2011, 08:09:19 pm »

But, I may not think the same same way. What would a countries $800 do to help some that make $4000-something a turn?
Like Iituem said, it's always useful to have more.

Incidentally, Archangel, on the subject of money being given, the conditions around the recent loans may have changed.  Would you accept a return of $600/month for the next two turns to repay the $1000 sent already?  (Net $200 gain for you, albeit time-delayed.)
Yep.
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Demonic Spoon

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Re: Countries @ War: Turn 28
« Reply #1195 on: March 14, 2011, 03:04:53 pm »

Bumpity bump bump la bump?
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1196 on: March 14, 2011, 09:56:35 pm »

Gentlemen, here lies a prodigy among CaW games. Not only have they improved the original set of crappy rules, but it has thrived to far longer than most others. Far longer than mine, and somewhat longer than EJ's and Barbarossas.

OBLIGATORY ENDING PARAGRAPH FOR THIS GO, GO AMBIGUOUS ENDING!
A cadre of forces lie in front of each general, each commander, each liberator. Men, women, and possibly Orcs stand side by side as they hear their commander's speech. Here is one such commander's speech.
Good morning, troops. I have an important announcement. In one hour, each one of you will take part in the most important mission in our history...A mission that will result in the defeat of the vile enemy who has brought chaos to our continent. Although we are from different nations and of different races, we have fought, suffered and died together... Fighting for what we believe in... Fighting for freedom. Today, we shall gather for the final battle...to liberate our beautiful continent and restore freedom to our people, our friends and our families. Our victory will herald the beginning of a new era of prosperity for the Usean Continent. Victory will be ours! We shall return peace to our people. We will win back our freedom...and our future. The skies belong to everyone...Now, let us take back our "shattered skies"!


And now, I hereby award Sheb the "Holy Fuck Man, This Was Awesome!" Award.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1197 on: March 14, 2011, 10:31:59 pm »

At least the battle of Italy went unresolved, so it is left to out imagination about what happened.

Edit: How much longer before another is started? ( Not including Adwarf, seeing as he creates games that soon die within weeks. I can never see him ever creating a Countries @ War game. )
« Last Edit: March 14, 2011, 10:34:30 pm by Johnfalcon99977 »
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Phantom

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Re: Countries @ War: Turn 28
« Reply #1198 on: March 14, 2011, 10:46:17 pm »

Well, I can start Prelude soon, but I need a good mapmaker.
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Johnfalcon99977

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Re: Countries @ War: Turn 28
« Reply #1199 on: March 14, 2011, 10:54:21 pm »

I can do that. I have made more than a few maps in my time. Though expect a little more territories than normal.

Edit: In fact, I'm making a map for another game right now. Damned fine map it is too.
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