Here is the turn. Next Update on Saturday at the latest.
Turn XXII
HEADLINES:
Poland Achieve Superpuissance Status
For the first time since the end of WWII, an European power achieve the status of a superpower. With one of the world's largest economy and a huge army the Sovereign Nation of Free Poland had no match between the Atlantic and the Black sea....
Advisers shot
The adviser who asked for the United Empire of Madagascar to change its name was found with 5 bullets in the head in it bathroom yesterday. The police said they are privileging the suicide theory....
Terrible Famine in Guinea
Thousand of skeletton-thins peasants are heading for Conakry, the capital, hoping to find work and food. Many more of them are laying dead by the roadside....
Mercenaries:A Private Security Contractor offer you a fleet of armored Hummer.
Army: The tiny Nicaraguan Army is swiftly dealt with. As for Costa Rica, after the mess the retreating URIST soldiers did, the population welcome you with open arms.
Sanitation:Your investment in better sewage disposal end the cholera epidemy.
Other:You get an envellope from Gen. Itozov. Inside is a picture of him in a golden jacuzzi filled with champagne with half a dozen whores. It also countain a paper on which is written "Love you too, I hope your job isn't too tiring".
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1201
Money: $0
Territories:
-Alaska (507$/turn): 2 Infantry Divisions (1 Entrenched), 1 Transport Ship, 2 Miltia
-Japan (500$/turn): 2 Destroyers, 1 Infantry Division
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched),
-Bahamas (19$/turn):
-Dominican Republic (50$/turn):1 Militia
-Haiti (13$/turn):
-Nicaragua (12$/turn): Light Tank, Marines, Transport Ship
-Costa rica (50$/turn): G.D.I.S. Liberation (Destroyer)
Technologies:
-Jump Jet Troopers
-Basic Psy-Ops
-Advanced Psy-Ops
-Militia Body Armor
-Titan Mk. I
Armies: The Royal Danish Army is overrun by your more numerous troops.
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $3326
Money: $213
Territories:
-Poland (500$/turn):1 Regulars (Entrenched)
-Lithuania (55$/turn): 1 Regulars
-Czech Republic (199$/turn): 1 Regulars
-Slovakia (88$/turn): 1 Regulars
-Austria (366$/turn): 1 Regulars
-Hungary (129$/turn): 1 Regulars
-Germany (1676$/turn): 6 Infantry Divisions, 2 Light Tanks, 3 Marines, 2 Bombers
-Denmark (313$/turn): 2 Marines (1 Injured), 1 Regulars
Technology:
-Military Indoctrination
-Flechette Weapons
-Flechette Rounds
Space Program: You did not provide enough fund to lauch the first BFLG part.
Army: You manage to destroy a few gunships and some tanks, but you cannot land in Italy. More over, once your Destroyer went down, the Marina Militare sailed out of its ports and sunk your Tranport.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $1157
Money: $1755
Territories:
-Egypt (500$/turn): 1 Destroyers, 3 BFLG parts.
-Sudan (89$/turn): 1 Regulars, 2 Militia
-Lybia (77$/turn): 3 Regulars
-Oman (53$/turn):
-Saudi Arabia (438$/turn): 1 Regulars
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
-BFLG (Big Fucking Lunar Gun)
Army:Your troops re-occupy Zambia without any casualities, booting out the warlords that took power in the meantime. Some militiamen had to be shot down to prevent them from looting Yaoundé, but nothing important.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $953
Money Available: $167
Territories:
-Central African Republic (2$/turn):
-Congo:(36$/turn):
-Mozambique (56$/turn):
-Hot-Dog Stand (47$/turn): 1 Militia
-Angola (88$/turn): Gauss Ship, 2 Destroyers
-Namibia (20$/turn):
-Tanzania: (45$/turn):
-United South Africa (592$/turn):2 Militia
-Botswana (23$/turn):
-Cameroon (44$/turn):1 Ranger, 1 Transport Ship, 2 Miltia (1 Resting)
Technologies:
-Military Indoctrination
-Gauss Ships
Army:Your troops help Sauron take back Saudi Arabia.
Research:Using the advanced batteries you develloped earlier, you create Laser Tanks. Those tanks are as expensive as Standard Medium Tanks, but pack way more punch. (Cost: 1650$. Attack: 27, Defense: 27, Negate Infantry by 6.). Your works on a longer range version of Multi-Missile fail, because you don't have multi-missile tech to start with.
Operation Drift:You build more troops in Spain. You also make a rousing speech to the survivors. For a while, they are so spirited up that they forget that they are far from home, in hostile territorry and will certainly die for your glory soon.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $2501
Money:$0
Territories:
-Jordan (46$/turn):1 Militia (1 Entrenched)
-Syria (60$/turn): 1 Regulars (Entrenched),
-Iraq (68$/turn): 1 Militia (Entrenched), 1 Scout, 1 Tick Tank
-Turkey (615$/turn): 1 Militia (Entrenched), 1 Regular (Entrenched)
-Greater Israel (523$/turn): 1 Regular (Entrenched), 1 Militia (Entrenched)
-Lebanon (54$/turn):1 Regular (Entrenched)
-Kuwait (135$/turn): 2 Militia (1 Entrenched)
-Spain (1000$/turn): N.S.S. Halo (Battleship), 1 Commando, 2 Transport Ships, 1 Tick Tank, 1 Regulars
Technologies:
-Scouts
-NOD Laser Rifles
-Militia Body Armor
-Basic Psy-Ops
-Advanced Psy-Ops
-Tick Tanks
-Laser Tank
Research:You fail to research improved Economics.
Army: You invade Guyana while avoiding killing too many Frenchmen. Paris isn't happy, but with Poland massing troops at the border, they won't go to war against you. Yet. However, without French subsidies, the Guianese economy collapse.
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $1620
Money: $26
Territories:
Madagascar (530$/turn):
Western Province: (244$/turn) : 3 Militia (Entrenched), 1 Transport Ship
Colombia (229$/turn): 1 Regulars (Entrenched)
Northern Province (418$/turn): 3 Militia (Entrenched)
Bolivia (35$/turn): 2 Regulars (1 Entrenched), 1 Marines
Chile (162$/turn): 1 Commando, 1 Marines, 2 Regulars, 1 Militia
French Guiana (2$/turn): 1 Marines, 1 Regulars
Tech:
Research:Better understanding of economics among your bureaucrats mean you can nom invest up to 5000$ in a country before threatening inflation.
Economic Warfare:The collapse of the Guinean economy is complete. Soon peasants are dying of hunger by the thousands and the dirigeant soon come begging for you to take the country and invest in its economy.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $800
Money: $115
Territories:
- Sierra Leone (800$/turn): 4 Regulars (2 Entrenched), Battle Accountants, 1 Manual Turrets
- Guinea-Conakry (0$/turn):
Techs:
-Manual Turrets
-Economic Education
Name: Fascist Union of British Territories
Leader: Andrew Norrington-Wellesley
Revenue: 933$
Money: 1066$
Territories:
Great-Britain (500$/turn):
Norway (433$/turn): 3 Regulars (1 Entrenched), 1 Transport Ships
Research:When your first units are finally ready, you realize the Viets must have played a joke on you. "Dress in red and stand without moving in an open fields" doesn't seems to be the kind of tactics that works.
Name: The Ghostfang Brotherhood
Leader: Rama IX
Revenue: 646$
Money: 97$
Territories:
Thailand (516$/turn): 1 Militia (Entrenched), 1 Destroyer
Laos (15$/turn): 1 Regulars (Entrenched)
Vietnam (92$/turn): 1 Regulars (Entrenched)
Cambodia (23$/turn):1 Regulars (Entrenched)
You got economic education on the same turn I ordered improved economies to be researched for the first time, hence I ordered it researched before the economic education tech existed.