Turn XX
HEADLINES:URIST desesperateWith the fall of South Africa, URIST seems on its last legs. Hoping to save the day, General Itozov send troops to Saudi Arabia, trying to open a second front.
Many Countries Fall:So many countries were invaded this turn I forgot which. I made a list, but it was so long I stepped on it and fall, and so had not time to write this article.
Army: Your marines take over the other half of Hispaniola!
Research: Prototype using servo-motors and carbon nanotube are bulky and inefficient but can be improved upon.
Psy-Ops: The Costa rican know they are fighting for the Free World or at least believe it very strongly. Your propaganda fail.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1126
Money: $0
Territories:
-Alaska (507$/turn): 2 Infantries Divisions (1 Entrenched), 1 Transport Ship, 2 Miltia
-Japan (500$/turn): 2 Destroyers, 1 Infantry Division
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched),
-Bahamas (19$/turn):
-Dominican Republic (50$/turn): 1 Destroyer, 1 Marine, 1 Transport Ship
Technologies:
-Better Rifles
-Jump Jet Troopers
-Basic Psy-Ops
-Advanced Psy-Ops
-Militia Body Armor
Army: Your marines sur know how to die. That is, bringing with them half the ennemy's army. After such an heroic death, it was an easy job to get to Berlin, altough you did take severe loss.
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $3013
Money: $170
Territories:
-Poland (500$/turn):1 Infantry Divisions (Entrenched)
-Lithuania (55$/turn): 1 Infantry Division
-Czech Republic (199$/turn): 2 Infantry Division
-Slovakia (88$/turn): 1 Infantry Division
-Austria (366$/turn): 1 Infantry Division
-Hungary (129$/turn):
-Germany (1676$/turn): 6 Infantry Divisions (3 Resting), 2 Light Tanks (2 Resting)
Technology:
-Military Indoctrination
-Flechette Weapons
-Flechette Rounds
Research: You shouldn't have left your scientists idle for so long: their experiment are even worse than before.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $719
Money: $1098
Territories:
Egypt (500$/turn): 2 Destroyers, 1 Regulars, BFLG parts.
Sudan (89$/turn): 1 Regulars, 2 Militia
Lybia (77$/turn): 3 Regulars
Oman (53$/turn): 2 Regulars
Eastern Mediterranean: 1 Transport Ship, Two Regulars
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
-BFLG (Big Fucking Lunar Gun)
Army: You send all of your troops on a desesperate assault on South Africa. You win, at a terrible cost: 4 units of militia lay down, dead.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $877
Money Available: $49
Territories:
-Central African Republic (2$/turn):
-Congo:(36$/turn):
-Mozambique (56$/turn):
-Hot-Dog Stand (38$/turn):
-Angola (88$/turn): 1 Transport Ship, 3 Militias
-Namibia (20$/turn):
-Tanzania: (45$/turn):
-United South Africa (592$/turn): 1 Ranger, 2 Militias
Technologies:
-Military Indoctrination
-Gauss Ships
-Better Rifles
Army:You take over Kuwait, gaining a port to export Iraqi oil. Too bad everybody hate you and nobody want to buy it.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $1501
Money:$96
Territories:
-Jordan (46$/turn):1 Militia (1 Entrenched)
-Syria (60$/turn): 2 Transport Ship, 6 Regulars (1 Entrenched), 1 Tick Tank, 1 Commando, 1 Battleship
-Irak (68$/turn): 1 Militia (Entrenched), 1 Scout
-Turkey (615$/turn): 1 Militia (Entrenched), 1 Regular (Entrenched)
-Palestine (23$): 1 Militia (Entrenched)
-Israel (500$/turn): 1 Regular (Entrenched)
-Lebanon (54$/turn):1 Regular (Entrenched)
-Kuwait (135$/turn): 3 Militia
Technologies:
-Scouts
-NOD Laser Rifles
-Militia Body Armor
-Basic Psy-Ops
-Advanced Psy-Ops
-Tick Tanks
Army: You underequipped Surinamese (?) soldiers cannot hold your glorious troops!
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $1026
Money: $0
Territories:
Western Provinces: (244$/turn) : 3 Militia (Entrenched),
Colombia (229$/turn): 1 Regulars (Entrenched)
Venezuela (406$/turn): 1 Militia (Entrenched)
Guyana (6$/turn): 1 Militia (Entrenched)
Bolivia (35$/turn): 3 Regulars, 1 Commando, 1 Marines
Surinam (6$/turn): 1 Marines, 1 Regulars
Tech:
-Better Rifles
Research:Hiring a team of subprime bond dealers and used cars salesmen, you set up the first "Economic Warfare Units" better known as Battle Accountants. Those pitiless bastards can create murky investment bonds and make entire economy collapse. (See OP for details.)
RP:You managed to corrupt the leaders of several international NGO. Sierra Leones is now touted as a worker paradise, earning you a small bonus from "Fair Trade" products.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $800
Money: $15
Territories:
- Sierra Leone (800$/turn): 4 Regulars (2 Entrenched), Battle Accountants
Techs:
-Better Rifles
Research: Handing out flamethrowers is easy, but managing units with only flamethrower and inciendiary grenade is much less so. Especially sinc eeverybody got bottles of fuel on his back now.
Army:That was the most awesome -and bloodiest- landing since the D-Day but Norway is finally yours.
Name: Fascist Union of British Territories
Leader: Andrew Norrington-Wellesley
Revenue: 933$
Money: 0$
Territories:
Great-Britain (500$/turn):
Norway (433$/turn): 1 Regulars, 1 Transport Ships
Research:You're nowhere near understanding the Viet's guerilla tactics. You need more funding, more troops to try out the tactics and a more powerful ideology.
Name: The Ghostfang Brotherhood
Leader: Rama IX
Revenue: 627$
Money: 38$
Territories:
Thailand (516$/turn): 1 Destroyer, 1 Regular, 1 Militia (Entrenched)
Laos (15$/turn): 1 Regulars (Entrenched)
Vietnam (92$/turn): 2 Regulars
Revenue: 1078$
Money: 264$
Armies:
URIST attack Saudi Arabia!
Countries:
-Costa Rica (50$/turn): 4 Militia (4 Entrenched), 1 Infantry Division (1 Entrenched)
-Botswana (23$/turn):
-Zambia (28$/turn): 1 Militia
-Malawi (9$/turn): 1 Miltia
-Madagascar (530$/turn): 1 Commando
Saudi Arabia (438$/turn): 2 Marines (1 Resting), 1 Regulars, 1 Destoryer (Resting), 1 Transport Ship