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Gnuh?

Gnok!
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Gnak!
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Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


Pages: 1 ... 30 31 [32] 33 34 ... 84

Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83665 times)

Phantom

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Re: Countries At War:Turn 16.
« Reply #465 on: December 09, 2010, 12:34:35 am »

You see, I doubt you'd be able to defeat the French Foreign Legion or anything soon. You chose a difficult area.
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V-Norrec

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Re: Countries At War:Turn 16.
« Reply #466 on: December 09, 2010, 01:28:56 am »

I think I'll join this, why not?

I'll take Thailand, what all do I get and such (I saw a while back you were think about increasing the amount of starting money or some such ish.)

As for color, I'll take Teal!

Demonic Spoon

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Re: Countries At War:Turn 16.
« Reply #467 on: December 09, 2010, 01:42:13 am »

You forgot my body armour tech. And why aren't the militias in Peru and Colombia entrenched? Why isn't Madgascar listed in my territories? How did the transport ship get past my destroyer?

Finances:

Starting: 50
Revenue: + 972
Upgrade 1 Regulars in Peru to Commando: -640
Upgrade 1 Militia in Colombia to Regulars: -300
Invest in Venezuela's economy: -82
End Total: 0

Army:

Have 2 infantry divisions from Venezuela invade Guyana.
Have the militia in Venezuela entrench.
« Last Edit: December 09, 2010, 03:53:34 am by Demonic Spoon »
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Archangel

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Re: Countries At War:Turn 16.
« Reply #468 on: December 09, 2010, 01:50:07 am »

Other: Body Armor fall into the public domain! Every infantry troops get +2.
URIST attack Madagascar! The assault is bloody, but URIST's marines manage to take over the country!
Dunno about the entrenchments though.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Demonic Spoon

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Re: Countries At War:Turn 16.
« Reply #469 on: December 09, 2010, 01:50:46 am »

Oh thanks, I missed that.

Edited Action.

Anyone notice that a lot of Urist's countries are undefended? You guys should get in on the action there.

And just to be clear, body armour is now calculated into the infantry's stats on the front screen?
« Last Edit: December 09, 2010, 03:52:24 am by Demonic Spoon »
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RAM

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Re: Countries At War:Turn 16.
« Reply #470 on: December 09, 2010, 02:49:00 am »

A lot of Urists countries used to be my countries, and the whole point of my empire was that nobody would want to invade it...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Demonic Spoon

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Re: Countries At War:Turn 16.
« Reply #471 on: December 09, 2010, 03:42:32 am »

Heh, the United Empire of Madagascar no longer controls Madagascar.

RAM, you gonna have the militia swim to Madagascar? The transport ship I gave you is all the way over in South America.
« Last Edit: December 09, 2010, 04:05:59 am by Demonic Spoon »
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RAM

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Re: Countries At War:Turn 16.
« Reply #472 on: December 09, 2010, 07:04:11 am »

I recall there being a land-bridge when the armies were going the other way, might just be my imagination, anyway, it looks like my best chance to take out that unit of marines...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sheb

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Re: Countries At War:Turn 16.
« Reply #473 on: December 09, 2010, 07:08:27 am »

Hmph. There goes Demonic Spoon. I better spend some time fortifying and enriching my economy. That, if RAM allows me, I'll train 2 Militia in Africa to go get rid of some URIST owned land. Well, that's if I can train troops on other players land in the first place.

No you can't. What you can do however is to give hime money to train the troops and ask him to give you the troops later on.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Archangel

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Re: Countries At War:Turn 16.
« Reply #474 on: December 09, 2010, 07:15:42 am »

Anyone notice that a lot of Urist's countries are undefended? You guys should get in on the action there.
I might join in if I weren't preparing Operation Drift.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Iituem

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Re: Countries At War:Turn 16.
« Reply #475 on: December 09, 2010, 10:28:57 am »

Plough £600 back into Sierra Leone, continue industrialisation.  We're probably going to hit the cap soon, but since my strategy all depends on having a fubton of money... =D

No other actions viable at this time.  Just building up to reach parity with the early-starters.
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No slaughtering every man, woman and child we see just to teleport to the moon.

Sheb

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Re: Countries At War:Turn 16.
« Reply #476 on: December 09, 2010, 10:33:02 am »

Okay. Also, new rules: you can now merge different countries together, because I want to get rid of some territorries. Send me a PM witht the countries you want to merge and the territorry's new name. Don't try to exploit, I'll approve each merge individually.

How, and since it's totally arbitrary, any backstory or anything increase your chance of me agreeing.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries At War:Turn 16.
« Reply #477 on: December 09, 2010, 01:46:31 pm »

I recall there being a land-bridge when the armies were going the other way, might just be my imagination, anyway, it looks like my best chance to take out that unit of marines...

Have three divisions from Madagascar invade Mozambique.

Teaching you men to swim would have been a good idea. Or at least buying them boats. I mean, 2 divisions drowned before landing (5+16-2 vs 72+4 and 20+16-2 vs 71+4) but the last one did a good job of invading, pillaging and the usuals (62+16-2 vs 28+4). I guess you could call that natural selection.

Doesn't look like it.

So we just need USEC_OFFICER's turn? Should we pm him?
« Last Edit: December 09, 2010, 02:43:41 pm by Demonic Spoon »
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Sheb

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Re: Countries At War:Turn 16.
« Reply #478 on: December 09, 2010, 02:59:50 pm »

V-Norrec, you start 500$ in cash, and four infantry divisions. Also, yes, body armor is now included in the troops stats on the main page. The technology became so widespread that everybody was able to copy it, including URIST and neutral countries. Same goes for cloning.

Also, there is no land-bridge between Madagascar and the continent, your troops will have a massive malus. As for the transport ship going through the Destroyer, well, the destroyer was in Madagascar, so near the shores or in an harbor. You'd need ships in the ocean tiles to be able to block another ship from going through.


Any other question?


P.S. Also, Ecuador and Peru merged to become the "Western Provinces" of the United Madagascar Empire. South Africa Merged with Lesotho and Swaziland to become "United South Africa".
« Last Edit: December 09, 2010, 03:03:24 pm by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries At War:Turn 17
« Reply #479 on: December 09, 2010, 05:26:10 pm »

Income: $1337
Starting money: $159
Research: Infantry Flechette Weapons (ie Assault rifles that use flechette rounds) $1000
Armies: 4 Infantry Divisions, 1 Bomber, and 1 Light Tank from Hungary invade Latvia. (If possible)
End money: $496
« Last Edit: December 09, 2010, 05:54:56 pm by USEC_OFFICER »
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