Turn XVI
Research: You do not find any Tiberium. It really sucks, because how do you want to do SCIENCE! on something that you don't have? Maybe with more funding, your scientists could go and search beyond the local shopping mall.
Army: The Costa Rican obviously knew about your Jump Jet soldiers, because they laid a trap: one of their militia unit was waiting in a valley, while the other was waiting on the hills. They shot your troops like ducks.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1050
Money: $0
Territories:
-Alaska (500$/turn): 2 Infantry Divisions (1 Entrenched), 1 Transport Ship, 2 Miltia
-Japan (500$/turn): 2 Destroyers, 1 Infantry Division
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched), 1 Destroyer, 1 Transport Ship
Technologies:
-GDI Body Armor
-Better Rifles
-Jump Jet Troopers
Army: Hungarian Army: 1 Infantry Division
The old Cold War-era defenses slow you down a bit and kill some of your men, but Hungary is now yours. 1337!
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $1337
Money: $372
Territories:
-Poland (500$/turn):1 Infantry Division, 1 Light Armor
-Lithuania (55$/turn): 1 Infantry Division
-Czech Republic (199$/turn): 2 Infantry Division
-Slovakia (88$/turn): 1 Infantry Division
-Austria (366$/turn): 2 Infantry Divisions
-Hungary (129$/turn): 3 Infantry Divisions, 1 Bomber
Technology:
-Military Indoctrination
-GDI Body Armor
-Flechette Weapons
Research: : Deciding that an evil overlord need a moon base, you watch a dozen science-fiction movies before deciding on the exact design for an awesome lunar base that you want. It is made of a set of big, inflatables hemisphere, and can be pimped with gold leaf. You engineer soon produce blueprints for it.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $1157
Money: $684
Territories:
Egypt (500$/turn): 2 Destroyers
Saudi Arabia (438$/turn): 1 Infantry Division, 1 Light Tank
Sudan (89$/turn): 3 Infantry Divisions, 1 Militia
Lybia (77$/turn): 3 Infantry Divisions
Oman (53$/turn): 2 Infantry Divisions
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
Research: You fail to develop effective military indoctrination.
Army: You superior knowledge of the ground allow you to take over Angola quickly.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $418
Money Available: $49
Territories:
-Central African Republic (2$/turn):
-Congo-Brazzaville (20$/turn):
-Congo-Kinsasha (16$/turn):2 Militia (2 Entrenched)
-Zambia (28$/turn): 3 Miltia
-Zimbabwe (10$/turn): 1 Militia
-Mozambique (56$/turn): 1 Militia
-Angola (88$/turn): 2 Infantry Divisions
Technologies:
-Military Indoctrination
-Gauss Ships
-GDI Body Armor
-Better Rifles
Army:You Tick Tanks blow up on some mine but can be saved. You Infantry invade Lebanon.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $1366
Money:164$
Territories:
-Jordan (46$/turn):1 Militia (Entrenched)
-Syria (60$/turn): 2 Transport Ship, 1 Militia (Entrenched)
-Irak (68$/turn): 1 Militia (Entrenched), 1 Scout
-Turkey (615$/turn): 1 Militia (Entrenched), 2 Infantry Divisions
-Palestine (23$): 1 Militia (Entrenched)
-Israel (500$/turn): 1 Infantry Division (Entrenched)
-Lebanon (54$/turn): 1 Tick Tank (Resting), 1 Commando
Technologies:
-Scouts
-GDI Body Armor
-NOD Laser Rifles
-Basic Psy-Ops
-Tick Tanks
The Venezuelan Army is numerous and well-trained, and is just great at mowing down militia. you were more lucky with your Infantry tough.
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $1397
Money: $50
Territories:
Madagascar (530$/turn): 3 Militia (Entrenched), 1 Destroyer
Peru (166$/turn) : 1 Transport Ship, 2 Militia, 1 Infantry Divisions
Colombia (229$/turn): 1 Destroyer, 1 Militia
Ecuador (74$/turn): 1 Militia (Entrenched)
Venezuela (398$/turn): 1 Infantry Division
Your economists spend a lot of time discussing the supply and demand of coffee near the coffee machine, and not much else. You then cut their funding, and laugh as they try to produce an economic theory as quickly as possible. Nothing great come out of that. You should ask your development team, they (almost) managed to fix Sierra Leone's economy.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $485
Money: $0
Territories:
- Sierra Leone (485$/turn): 4 Infantry Divisions
Techs:
-Better Rifles
Revenue: 767$
Money: 87$
URIST get welcome help this turn: a 500$ gift sent from the Bahamas. It is used to raise an Infantry Division in Costa Rica.
Armies:
-Nothing much. URIST seems to be on the defensive.
Countries:
-Swaziland (5$/turn):
-Costa Rica (50$/turn): 2 Militia (2 Entrenched), 1 Infantry Division
-Lesotho (84$/turn):
-Namibia (20$/turn):
-Botswana (23$/turn):
-Zambia (28$/turn): 1 Militia
-Malawi (9$/turn):
-Tanzania: (45$/turn): 2 Marines, 7 Militia, 1 Transport Ship.
-South Africa (503$/turn):9 Militia (8 Entrenched),
Since everyone has cloning, I just removed the tech and lowered the prices for all infantry units. Also, I spoke with Iituem, and I'll slightly change the way I do combat. I will now roll 3D100 and average them, in order to obtain a Gauss curve This should greatly advantage better, stronger units rather than militia rush. Ragnarok, you can change your name to whatever you want.