Turn XV
HEADLINE: Setback for URIST: Is Democracy doomed?
The last weeks saw defeat after defeat for the URIST. Yesterday, General Itozov had to flee from Lukaza as Evil Forces were closing by. What are URIST's chances in today's world war?
RandomExpert:Well, it is hard to understate how vitally important it is for URIST to succeed. If it can't, the world will be at the mercy, and collapse into anarchy, with states warring among themselves to grow before they get invaded. "To eat or be eaten". Most nations know that, and this is why I would expect them to join the fray if things turned real bad for URIST. Of course, some of them may just find it the perfect moment to start expending...
You borrow some money from Ragnarok and set up your first division of Jump Jet Trooper.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1050
Money: $0
Territories:
-Alaska (500$/turn): 1 Infantry Divisions (Entrenched), 1 Transport Ship
-Japan (500$/turn): 2 Destroyers, 1 Infantry Division
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched), 1 Destroyer, 1 Transport Ship, 1st Jump Jet Infantry
Technologies:
-GDI Body Armor
-Better Rifles
-Jump Jet Troopers
Your superior troops invade Austria, raping and pillaging their way to Vienna.
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $1208
Money: $164
Territories:
-Poland (500$/turn):1 Infantry Division, 1 Light Armor
-Lithuania (55$/turn): 1 Infantry Division
-Czech Republic (199$/turn): 2 Infantry Division
-Slovakia (88$/turn): 1 Infantry Division
-Austria (366$/turn): 3 Infantry Divisions, 1 Bomber
Technology:
-Military Indoctrination
-GDI Body Armor
-Flechette Weapons
Research: In a strange twist of fate, you discover than the Orks' bodies, if distilled, yield a powerful fuel. You now have a huge underground plant boiling genetics monstruosities full-time, and moon-capable launchers (You get Super Advanced Rocket Science)
Name:The Mordorian Empire
Leader:Ragnarok I
Color:Beige
Revenue: $1157
Money: $684
Territories:
Egypt (500$/turn): 2 Destroyers
Saudi Arabia (438$/turn): 1 Infantry Division, 1 Light Tank
Sudan (89$/turn): 3 Infantry Divisions, 1 Militia
Lybia (77$/turn): 3 Infantry Divisions
Oman (53$/turn): 2 Infantry Divisions
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
Research: You fail to develop effective military indoctrination.
Army:You go through Zambia to attack Zimbabwe, and conquer both, but your planes were shot down. The URIST headquarter are evacuated in a hurry to Cape Town.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $84
Money Available: $53
Territories:
Central African Republic (2$/turn):
Congo-Brazzaville (20$/turn):
Congo-Kinsasha (16$/turn):2 Militia (2 Entrenched)
Zambia (28$/turn):
Zimbabwe (10$/turn): 2 Infantry Divisions, 1 Militia
Technologies:
-Cloning
Army:The URIST managed to hold on Lebanon, but it is a meager consolation for the loss of Palestine and Israel.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $1312
Money:0$
Territories:
-Jordan (46$/turn):1 Militia
-Syria (60$/turn): 2 Transport Ship, 1 Militia
-Irak (68$/turn): 1 Militia(1 Entrenched), 1 Scout
-Turkey (615$/turn): 1 Militia
-Palestine (23$): 1 Militia
-Israel (500$/turn):1 Tick Tank, 1 Infantry Division, 1 Commando
Technologies:
-Scouts
-GDI Body Armor
-NOD Laser Rifles
-Basic Psy-Ops
-Tick Tanks
You invade Colombia back, losing one Division
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $996
Money: $0
Territories:
Madagascar (530$/turn): 3 Militia, 1 Destroyer
Peru (163$/turn) : 1 Transport Ship,
Colombia (229$/turn): 1 Infantry Divisions, 3 Militia, 1 Destroyer
Ecuador (74$/turn): 1 Militia
Your massive investment in Sierra Leone triggered mass inflation, a run on the banks and a housing crash. Dang. (Rolled a 1). Obviously, this didn't help you set up effective economic warfare.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $450
Money: $500
Territories:
- Sierra Leone (450$/turn): 4 Infantry Divisions
Techs:
-None
Revenue: 965$
Money: 132$
Armies:
-The Mozambique Army Move to protect South Africa, while a part of it invade Swaziland.
-The army in South Africa Entrench.
-The Malawian move to Tanzania.
-Army build-up take place in Tanzania and South Africa
Countries:
-Swaziland (5$/turn): 1 Militia
-Costa Rica (50$/turn): 2 Militia (2 Entrenched)
-Lesotho (84$/turn):
-Namibia (20$/turn):
-Botswana (23$/turn):
-Zambia (28$/turn): 1 Militia
-Angola (88$/turn): 3 Militia (3 Entrenched)
-Malawi (9$/turn):
-Tanzania: (45$/turn): 1 Marines, 7 Militia, 1 Transport Ship.
-Lebanon (54$/turn): 1 Militia (Entrenched)
-South Africa (503$/turn):8 Militia (3 Entrenched)
-Mozambique (56$/turn):
RAM, I let you do your actions because my explanations weren't clear, but from now on, if you want to attack two countries at once, please look at the updated rules in the OP.