Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Gnuh?

Gnok!
- 0 (0%)
Gnak!
- 0 (0%)

Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


Pages: 1 ... 24 25 [26] 27 28 ... 84

Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83713 times)

Archangel

  • Bay Watcher
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #375 on: November 25, 2010, 02:03:40 am »

Listening to We Will Stop Them! or similar music while reading the following is recommended but not compulsory.




Money

Starting Fund: $0
Revenue: $789
1 Regulars in Syria: -$500
1 Militia in Iraq: -$125
Total: $164

Armies

1 Tick Tank and 1 Regular from Turkey attack Israel.

1 Commandos from Syria attacks Israel.

1 Militia from Jordan attacks Lebanon.

1 Militia from Syria attacks Lebanon.

1 Militia from Turkey attacks Palestine.

All units not doing something else (1 Militia each in Jordan, Syria and Turkey, I think) entrench.
« Last Edit: November 25, 2010, 04:55:49 am by Archangel »
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #376 on: November 25, 2010, 06:48:37 am »

Units cannot move from Turkey to Palestine in one turn. Are you okay the Turkish militia attack lebanon, and the Jordanese militia attack Palestin?


Ragnarok: I love you, you win one "Overkill" medal. Instead of doing anything sensible (Like setting up a laser orbital strike system, or even refine your gauss design so that you can use it on tanks or put it on arbit easily), you are just doing everything else bigger, and more awesome.

So now, you want a fully operationnal moon base (Because I guess you don't want to send the tons of steel for profectile up there everytime you want to shoot). So I suggest you start researching better lauchers first, thenyou'll need to research better space capsule and moon-capable gear for your miners, then it'll be awesome (and awesomely expensive too.)
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #377 on: November 25, 2010, 09:41:23 am »

Awesomely expensive, but I can start putting bubble colonies up there eventually.
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #378 on: November 25, 2010, 09:42:51 am »

Low gravity is too low for bubble colonies?  :-\
Logged

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #379 on: November 25, 2010, 09:44:00 am »

Not really. Seriously, it's a huge dome to keep the artificial atmosphere in. what the hell does lowgrav have to do with it?
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #380 on: November 25, 2010, 09:48:57 am »

It is uncertain whether the low (one-sixth g) gravity on the Moon is strong enough to prevent detrimental effects to human health in the long term. Exposure to weightlessness over month-long periods has been demonstrated to cause deterioration of physiological systems, such as loss of bone and muscle mass and a depressed immune system.

From wikipedia
Logged

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #381 on: November 25, 2010, 09:51:51 am »

Did I ever say that I would send them back to earth without preparation? I mean, I'll not artgrav the entire colony, but small prep facilities should work OK (slowly increase gravity so that they redevelop those muscles). Once I can hack it, AG the entire damn moon should work.
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Iituem

  • Bay Watcher
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #382 on: November 25, 2010, 05:03:53 pm »

It is uncertain whether the low (one-sixth g) gravity on the Moon is strong enough to prevent detrimental effects to human health in the long term. Exposure to weightlessness over month-long periods has been demonstrated to cause deterioration of physiological systems, such as loss of bone and muscle mass and a depressed immune system.

From wikipedia


Two words:  Evil dictator.  What the f--- does he care about long-term health of his moonbase operators?  So long as he can keep them up there in three to five year shifts to operate the moon cannon etc, who gives a damn about severe bone disorders when they come back to Earth?  =D
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #383 on: November 25, 2010, 07:13:10 pm »

He could simply clone them, and replace them each time, Moon style.
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #384 on: November 25, 2010, 08:39:04 pm »

Morgan Industries Press Statement - Sierra Leone Defence and Governance Contract

Morgan Industries (Morgan) today announced an historic initiative in partnership with the government of Sierra Leone to outsource its defence and civil service requirements exclusively to Morgan Industries' arms, security and public service management divisions.  Under the terms of the agremeent, Morgan will receive an exclusive license to develop arms and raise national defence services within Sierra Leone and its dependencies.  Additionally, as part of the agreement the government of Sierra Leone will be reducing taxes in the country to a bare minimum in favour of a citizen's insurance policy to be issued to all residents of Sierra Leone.  This policy will account for the various services residents may be accustomed to receiving such as healthcare and home security as provided by government-sponsored police services.

Under the terms of the agreement, the $50BN debt of Sierra Leone will be taken on by Morgan Industries with the intent to repay in full by 2070.  Government services have been declared publically liable and Morgan Industries is granted a 52% share in all services in respect of the agreement.

"This strategic collaboration is another significant milestone in delivering our vision for Morgan Industries' Security and new Public Services divisions.  Sierra Leone's infrastructure and businesses are prime for re-development, breathing fresh life into a country that has seen debt and unemployment hound its streets for decades.  We are pleased to be collaborators and investors in this exceptional effort," said Nwabudike Morgan, CEO of Morgan Industries.  "Our focus now is to make the transition process as smooth as possible for residents and services alike.  We understand that in light of the recent upheavals across the world and the foundation of URIST, many will be concerned about their safety and the safety of their way of life in these times.  Morgan Industries is committed to preserving and improving the quality of life of its customers and the residents of Sierra Leone in this new partnership."
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #385 on: November 25, 2010, 10:05:57 pm »

A Proposal.

"Ah, welcome all dictators, presidents, and commanders. GDI would like to bring you a proposal. I know I have brought this proposal up before, but it was not very formal.

I believe, despite previous hostilities, we should forge a new alliance. The Reformed United Nations, or R.U.N.  Should any of you choose to join, I would like to make it clear that we should pool up excess money and technology against the URIST. However, I also propose a limit on taking from the excess money pool, about 500 or 1000 monetary units. I would also like to propose roles to the existing nations.
NOD, I advise that you should focus on fighting the URIST and strike at their heart, the same with Poland and The United Empire of Madagascar. The Mordorian Empire should keep researching their Gauss cannons and orbital strike weapons, as they'd be valuable at destroying large amounts of enemy infrastructure at short notice. The Evil Empire and Morgan Industries, are to be set in a economical role, seeing as how one invested in economy quite a few times and one was already a literal corporate empire, and GDI itself to act as a simple scientific haven, researching anything that may help impede URIST troops and strengthen ours.
That is all."

The Initiative Wants You.
Over And Out.


Logged

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #386 on: November 26, 2010, 12:32:55 am »

We will join your "Run", so long as others do so. We would welcome the increased gold which will aid in the development of Project Flaming Eye.
Also, does the Overkill Medal do anything?
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #387 on: November 26, 2010, 12:44:45 am »

The Overkill medal is shiny and bring some class to your uniform in garden parties.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

ragnarok97071

  • Bay Watcher
  • /人 ◕ ‿‿ ◕人\
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #388 on: November 26, 2010, 12:52:38 am »

How do you get any classier than this:
Spoiler: Image (click to show/hide)
Logged
Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Countries At War:Turn 14: In which players loose their home countries.
« Reply #389 on: November 26, 2010, 01:06:24 am »

How do you get any classier than this:
Spoiler: Image (click to show/hide)
Make the armor golden, embedded with blood diamonds, and engraved with the words on the ring.
Logged
Pages: 1 ... 24 25 [26] 27 28 ... 84