Twelfth Turn
URIST said to smuggle weapons.Large amounts of Russian kit, mainly AK-47 assault rifles and Strela 2 Surface-to-Air Missiles are said to have disappeared from Russian Army bases. Rumors of corruption involving Sergei Izotov, the URIST Commander-In-Chief abounds. More in our 20h edition.
Phantom
Research: You work on improved stability and speed. Maybe soon, you'll get something useful.
Production: You build several Destroyers.
Army: You entrench.
Economy: Not a single attacks on production facilities this turn...
Diplomacy: Bahamas agree to give you 125$ if you promise not to attack. Russia, Ukraine, Georgia and the like say thank you, and put some troops on the border with Poland (If they have a border with Poland). Brazil and the UN say they're going to liberate your face first. NATO is too busy trying to figure what to do when a member is invading other members (like with Poland) to be active.
You have one squadron of Bombers built in Slovakia.
Economy: Workers are going back to work.
Research: Why make things efficient, when you can make them HUGE! Yeah, you can now lift pretty much anything you can think off to orbit now, it's just a bit expensive, but meh, that's what COOL mean.
Production: 2 Destroyers in Egypt.
Economy: Even by looking hard, your security services cannot find a single subversive leaflet in your factories...
Research:-You don't manage to turn your soldiers into bloodthirsty fanatics. You do find the perfect combination of molten chocolate and ice-cream tough.
Economy: Protests against corruption and dictatorship that used to disrupt your economy cease.
Production: You get one units of Regulars in Congo-Kinsasha.
Army: You order where a mess. Some bombers moved to a new airbase in the Democratic Republic of the Congo, some other where supposed to bomb the Republic of the Congo, but where damaged and couldn't do so. Or was it the other way around?
Evil Army: 2 Infantry Divisions
Congo-Brazzaville: 1 Militia
Well, even without air support, your army manage to occupy Congo-Brazzaville, finding large stock of Kalashnikov and other weapons left behind. You use them to arm up one units of militia.
Economy: The rebels that plagued your mines seems to be gone.
Production: 1 Units of Commando in Syria
Research: You manage to build successful tanks. (See OP for stats).
Economy: Is it due to your progressive social policies? Not a single disruption in your economy this turn!
Economy: You invest in Peru. It now bring in a meager 9 extra dollars a turn. Also, strikes are down all over your Empire.
Army: You attack Peru. I said Ecuador. Always said Ecuador.
Malagasy Army: 2 Divisions
Ecuadorian Army: 1 Division
Heroic defense on the Ecuadorian side was enough to shred 3/4 of your army to pieces, but not enough to stop you. You also find truckloads of weapons in an army base near Quito and use it to arm a Militia Division.
1. Phantom
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1100
Money: $0
Territories:
-Alaska (500$/turn): 1 Infantry Divisions (Entrenched), 1 Transport Ship
-Japan (500$/turn): 2 Infantry Divisions (Entrenched), 2 Destroyers
-Costa Rica (50$/turn): 1 Transport Ship,
-Panama (50$/turn): 1 Militia (Entrenched), 1 Infantry Divisions (Entrenched), 1 Destroyer
Technologies:
-GDI Body Armor
-Better Rifles
2. USEC_OFFICER
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $842
Money: $378
Territories:
-Poland (500$/turn):1 Infantry Division
-Lithuania (55$/turn): 1 Infantry Divison
-Czech Republic (199$/turn): 1 Infantry Division
-Slovakia (88$/turn): 3 Infantry Divisions, 1 Bomber
Technology:
-Military Indoctrination
-GDI Body Armor
3. ragnarok97071
Name:The Mordorian Empire
Leader:Ragnarok I
Color:Beige
Revenue: $1157 (-162$)
Money: $208
Territories:
Egypt (500$/turn): 2 Destroyers
Saudi Arabia (438$/turn): 1 Infantry Division
Sudan (89$/turn): 3 Infantry Divisions, 1 Militia
Lybia (77$/turn): 3 Infantry Divisions
Oman (53$/turn): 2 Infantry Divisions
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
4. RAM
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $853
Money Available: $0
Territories:
South Africa (503$/turn): 1 Infantry Division (Entrenched)
Lesotho (84$/turn):
Swaziland (5$/turn):
Namibia (20$/turn):
Botswana (23$/turn):
Zambia (28$/turn):
Angola (88$/turn): 1 Bomber
Malawi (9$/turn):
Zimbabwe (10$/turn):
Congo-Kinsasha (16$/turn):1 Infantry, 1 Bomber
Tanzania: (45$/turn):
Central African Republic (2$/turn): 2 Infantry Divisions
Congo-Brazzaville (20$/turn): 2 Infantry Divisions, 1 Militia
Technologies:
-Cloning
5. Archangel
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $1364
Money Available: 302$
Territories:
-Israel (500$):
-Palestine (23$):
-Lebanon (54$/turn):
-Jordan (46$/turn):
-Syria (60$/turn): 2 Transport Ship, 1 Commando
-Turkey (615$/turn):
-Irak (66$/turn): 1 Infantry Divisions, 1 Militia, 1 Scout
Technologies:
-Scouts
-GDI Body Armor
-NOD Laser Rifles
-Basic Psy-Ops
-Tick Tanks
6. Demonic Spoon
Name:The United State of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $793
Money: $0
Territories:
Madagascar (512$/turn):
Mozambique (56$/turn):
Peru (163$/turn) : 2 Infantry Divisions, 1 Transport Ship
Ecuador (62$/turn): 1 Infantry Division (Resting), 1 Militia
I decided not to show the rolls after all, because I prefer not to. Just don't like copying/pasting long lists of rolls.
Also, I changed the rules for ships movement, check the OP out.