Sixth Turn
Breaking News: President Obama went to Congress today to ask for permission to get the troops out of Canada. The Republican Majority Leader was heard shouting "Nanananana, I can't hear you, I can't hear you!" before asking his Congressmen to vote against the President's proposal.
On international affairs, Costa Rica, Jordan and Angola were annexed today. Their legitimates governments fled to Washington to lobby the president for help. With those three nations, that means than no less than 18 nations fell to invasion in the last 6 months. Government worldwide are said to be arming and preparing themselves for what could well end up as WWIII.
Phantom
Research: You ask your scientists to devellop Jetpack. They do find a brand new way to make fireworks, but nothing useful.
Army: You land in Costa Rica, and quickly take over the country. That will teach those hippies about having no army!
You create one Division of Regular in Poland.
Research: You start working on plan for what is basically a huge missile. Prototype won't be ready until next turn however.
Economy: With Sudan pacified, you can focus on building infrastructures. It now brings in an extra 35$ a turn.
Research:-Your clones are all genetic monsters, painful even to look at. You'll need more funding to find out a way to mass-produce troopers.
Army:
Angolan Armed Forces: 2 Infantry Divisions
Evil Army: 3 Regulars, 3 Bomber
Given the fate of their neigbours, the Angolan prepared for AA warfare, and had Stinger Ready. They downed one of your Bomber Squadron, but having their nose in the air let them vulnerable to ground troops.
Your "kill the bad pilots" policy seems to work: yout bomber made quick work of the Zambian Army.
Production: You build a unit of Regular in Lebanon.
Army:
Your scout fly over Syria and closely escape being shot down. Except for the fact that they got AA guns, you learn little about their army.
NOD: 1 Infantry Division, 1 Milita
Jordan: 1 Infantry Divisions
Your superior troops quickly dispatch the Jordanians. King Abdullah II mange to escape to neighbouring Iraq, but you control the country.
1. Phantom
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1000
Money: $0
Territories:
-Alaska (500$/turn): 1 Infantry Divisions, 1 Transport Ship
-Japan (500$/turn): 2 Infantry Divisions
-Costa Rica (50$/turn) 1 Transport Ship, 1 Marine
Technologies:
-GDI Body Armor
2. USEC_OFFICER
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $555
Money: $55
Territories:
-Poland (500$/turn):2 Infantry Divisions
-Lithuania (55$/turn): 2 Infantry Divisons
Technology:
Military Indoctrination
GDI Body Armor
3. ragnarok97071
Name:The Mordorian Empire
Leader:Ragnarok I
Color:Beige
Units: 4 Infantry Divisions.
Revenue: $1027
Money: $92
Territories:
Egypt (500$/turn): 2 Infantry Divisions
Saudi Arabia (438$/turn): 2 Infantry Divisions
Sudan (89$/turn): 2 Infantry Divisions, 1 Militia
Techs:
Gauss Ships
4. RAM
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $660
Money Available: $215
Territories:
South Africa (500$/turn): 2 Bombers
Lesotho (3$/turn):
Swaziland (5$/turn):
Namibia (19$/turn):
Botswana (22$/turn):
Zambia (26$/turn):
Angola (85$/turn): 3 Infantry Divisions
Technologies:None
5. Archangel
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $623
Money Available: $177
Territories:
-Israel (500$):
-Palestine (23$): 1 Infantry Division
-Lebanon (54$/turn): 1 Infantry Division, 1 Scout
-Jordan (46$/turn): 1 Militia, 1 Infantry Division
Technologies:
-Scouts
-GDI Body Armor
-NOD Laser Rifles
I wrote up some new rules for economic devellopment, and posted them in the OP. Feel free to comment. Also, do you want me to display the rolls? Excpet for the research rolls of course.