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Poll

Gnuh?

Gnok!
- 0 (0%)
Gnak!
- 0 (0%)

Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


Pages: 1 ... 10 11 [12] 13 14 ... 84

Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83715 times)

Criptfeind

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Re: Countries At War:Turn 4: It's stunned!
« Reply #165 on: November 02, 2010, 02:53:46 pm »

This game is a good idea that is poorly done. If you can make any changes it will be good.
What do you think is wrong with it? I think the only problem this game has had is you.

Harsh.



Boring: Quite frankly the limited troop set and options have made this game very boring, this has been better in the past several game but I think this is the real killer. This has several sub categories such as troop types, game play, realism, tactics, diplomacy, npc actions, ect ect ect, it goes on and on.

Unfair: This game does not even try to make the player equal at the start.

There is two, I was going to have more but I realized that pretty much all fit into the first category. Basically the idea is okay but the game is unfinished
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Sheb

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Re: Countries At War:Turn 4: It's stunned!
« Reply #166 on: November 02, 2010, 03:20:22 pm »

Additionnal troops type are to be researched. As for players being equal at the start, well no they aren't. You choose you starting location, you live with it. Dang. If you're weaker at the start, well, sad for you, you'll have to play better and use diplomacy.

As for NPC actions, I'm waiting until the players get an hold over a bigger part of the world. If the NPCs are striking back, you'll need guts to withstand it.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries At War:Turn 4: It's stunned!
« Reply #167 on: November 02, 2010, 04:00:51 pm »

Revenue: $555
Production: A unit of regulars in Poland (500)
End Money: $55

(I start sign ups when I have a better idea of the attack/defences of the various units.)
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Phantom

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #168 on: November 02, 2010, 04:26:58 pm »

I would like to use the Marines and the 1 transport in Japan to invade Costa Rica.
Seeing as they have no army, that should be easy. And apparently they're the richest Central American country.

Also I believe Criptfeind asked to give me all his Territories before he left.

Oh and now I'd like to give some GDI Body Armor to Poland.
« Last Edit: November 02, 2010, 04:29:40 pm by Phantom »
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Sheb

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #169 on: November 02, 2010, 04:33:07 pm »

Yeah, I know Criptfiend asked for you to get his land, but well... No. You'll have to invade it by yourself.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Phantom

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #170 on: November 02, 2010, 04:41:50 pm »

Well, considering Canada got killed the shit over by the USA, I'll invade later. Too weak.
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ragnarok97071

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #171 on: November 02, 2010, 05:18:43 pm »

Attempt to boost Sudan's economy
 992
-500
 492
Begin researching the ability to put stuff in orbit -400
 492
-400
 92
Treasury=92
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

RAM

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #172 on: November 02, 2010, 08:34:14 pm »

Money

Starting Fund: 640
Revenue: 575
Research Clone Division: 1000
Total: 215

Armies

1 Infantry division from Botswana to Angola.

2 Infantry Divisions from Zambia to Angola.

3 Bombers From South Africa to Angola.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Criptfeind

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #173 on: November 03, 2010, 12:21:31 am »

Well, considering Canada got killed the shit over by the USA, I'll invade later. Too weak.

I can just like attack the US with all my troops, thus leaving it for you.

Or you can attack now, I moved almost all if not all my troops to Greenland last turn.
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Sheb

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #174 on: November 03, 2010, 12:54:43 am »

Didn't you read? You were invaded by a NPC. The US are now occupying Canada.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

maxicaxi

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #175 on: November 03, 2010, 02:10:10 am »

Quote
Research: You did it! Nobody believed it was possible, but you have them! Laser Rifles! More powerful than a rocket! Faster than a bullet! More accurate than a sniper! (You rolled a 1). Your infantry get a +8 modifiers.

Now you just need military indoctrination, cyborgs and spider tanks for nod to be complete
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Archangel

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #176 on: November 03, 2010, 02:54:54 am »

Quote
Research: You did it! Nobody believed it was possible, but you have them! Laser Rifles! More powerful than a rocket! Faster than a bullet! More accurate than a sniper! (You rolled a 1). Your infantry get a +8 modifier.

Now you just need military indoctrination, cyborgs and stealth tanks for nod to be complete
Yeah. That was fricking awesome.

Phantom, do you want me to share the laser tech with you? I know it isn't quite right for TS, but it's close enough isn't it?


Turn:
Money

Starting Fund: $100
Revenue: $577
1 Regular in Lebanon: -$500
Total: $177

Armies

1 Militia from Palestine attacks Jordan.
1 Infantry Division from Lebanon attacks Jordan.
1 Scout from Lebanon scouts Syria.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Archangel

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #177 on: November 03, 2010, 04:50:52 am »

I just realised that with GDI armor and NOD lasers, my Regulars are the equal of normal M/R/Ps in attack and better in defense. Awesome!
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Phantom

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #178 on: November 03, 2010, 08:07:11 am »

Wait, nevermind.
I pour $1000 into researching Jump Jet Infantry next turn.
Otherwise, in game terms.

Revenue: $1000
Cash-on-hand: $0
-$1000 (Next turn, Research, Jump Jet Infantry.)
« Last Edit: November 03, 2010, 08:26:03 am by Phantom »
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Criptfeind

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Re: Countries At War:Turn 5: Necroed Again!
« Reply #179 on: November 03, 2010, 01:42:38 pm »

Didn't you read?

Sorry I must have missed that.
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