Turn XXV
HEADLINES: November 20128th
New York Time:
Sarah Palin elected U.S. presidentThe year is 2012.
Liberal President Barack Obama ends his first term with approval ratings in the low 20's, and is succeeded by hardcore Arch-Conservative Sarah Palin.
With Conservatives sweeping into power in the House of Representatives and Senate, and a Conservative majority in the Supreme court of the United States, commentators are hailing it as the beginning of a new conservative era.
President Sarah Palin has asked the new Congress to move quickly to rubber stamp hes radical Arch-Conservative agenda. The left seems powerless to stop this imminent trampling of Liberal Sanity and Justice.
12th
Washington Post:
Obama Found DeadObama was found shot in his bedroom this morning. An organization called the CCS is claiming the attack. Given the recent elections, Sarah Palin became the new president instead of Joe Biden.
15th
Le Figaro:
French Army getting ready for more.With the launch of the new Triomphant class nuclear submarines, the French Navy now operate more ships than at any time since WWII. The Army is posting new divisions of conscripts at the border. "If only the Air Force was as good, we could hold the Poles away forever." said Admiral Édouard Guillaud, Chief of the General Staff.
28th
Fox News:
"Friends Of America" aid program launched.President Palin launched a new aid program to help countries supporting the United States worldwide. "Don't worry, we'll pay for it by ending Medicare and Medicaid: No more budget deficit" said the White House spokesman.
Operation Monsoon: Landing on Cuba was hard, especially for those that didn't have a transport, but your Jump Jet Troopers totally saved the day by taking the Cuban from behind.
Research: Your surviving scientists realize that using TNT for fuel was a bad idea. With this insight, they quickly creates basic rockets. On the other hand, using rocket fuel for grenade was not a good idea either. More hospitals will have to be built to host the surviving testers.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1342
Money: $0
Territories:
-Alaska (507$/turn): 2 Regulars (1 Ent.), 1 Transport Ship, 2 Militia
-Japan (500$/turn): 2 Destroyers, 1 Regulars
-Bahamas (19$/turn):
-Dominican Republic of Haiti (63$/turn):1 Militia
-G.D.I. Southern Command (112$/turn): G.D.I.S. Liberation (Destroyer), 1 Militia (Ent.), 1 Regulars (Ent.)
-Honduras (31$/turn): 1 Light Tank
-El Salvador (43$/turn):
-Cuba (67$/turn): 3 Regulars (3 Resting), 1 Marines (Resting), 1 Jump Jet Troopers (Doing Victory Dance)
Technologies:
-Jump Jet Troopers
-Basic Psy-Ops
-Advanced Psy-Ops
-Militia Body Armor
-Titan Mk. I
-Basic Rocket Science
Name:The Sovereign Nation of Free Poland
Leader:JAROSŁAW
Color: Maroon
Revenue: $3326
Money: $668
Territories:
-Poland (500$/turn):1 Regulars (Ent.)
-Lithuania (55$/turn): 1 Regulars (Ent.)
-Czech Republic (199$/turn): 1 Regulars (Ent.)
-Slovakia (88$/turn): 1 Regulars (Ent.)
-Austria (366$/turn): 1 Regulars (Ent.)
-Hungary (129$/turn): 1 Regulars (Ent.)
-Germany (1676$/turn): 2 Marines, 2 Light Tanks, 2 Bombers, 7 Regulars
-Denmark (313$/turn): 2 Marines, 2 Regulars, 1 Transport Ship
Technology:
-Military Indoctrination
-Flechette Weapons
-Flechette Rounds
Research:Lunar Dust is very abrasive, so abrasive that it dig through your mining equipment. You'll need harder alloys.
Name:The Mordorian Empire
Leader:Dark Lord Sauron
Color:Beige
Revenue: $1341
Money: $257
Territories:
-Egypt (512$/turn): 1 Regulars, 1 Destroyers, 4 BFLG parts.
-Sudan (139$/turn): 1 Regulars, 2 Militia
-Lybia (77$/turn): 3 Regulars
-Oman (175$/turn):
-Saudi Arabia (438$/turn): 1 Regulars
-On the Moon:1 BFLG part.
Techs:
-Gauss Ships
-Basic Rocket Science
-Advanced Rocket Science
-Super Advanced Rocket Science
-Space Capsule
-Space Station
-BFLG (Big Fucking Lunar Gun)
Research:You finally have plans to build a huge Underground Research Complex. Feeling safer inside, your scientists now work harder. They also cannot escape anymore. (Allow you to build one Underground Research Complex in one of your province. Owning a URC raising all your research roll by 6%. The URC cost 2500$. You cannot stack URC's bonus.). You also develop high tech equipment to use in the URC. (High-Tech Equipment: Raise your research roll by 2%)
Army:Your troops easily push the Malian Army south, but the Malian just doesn't stop coming again and again. Fighting continue along the new border. You also crush Nouakchott in a manner reminiscent of the way you bombed Abidjan. Civilian casualties: 4530 (and counting), Evil casualties: 4 injured when a battery of your Gauss Gun blew up.
Name:The Evil Empire
Leader:RAM
Color: Blue
Revenue: $1161
Money Available: 66$
Territories:
-Central African Republic (2$/turn):
-Congo:(36$/turn):2 Militia
-Mozambique (61$/turn):
-Hot-Dog Stand (71$/turn):
-Angola (88$/turn): 2 Transport Ship
-Namibia (20$/turn):1 Milita
-Tanzania: (45$/turn):
-United South Africa (592$/turn):1 Militia (Ent.)
-Botswana (23$/turn):
-Cameroon (44$/turn):
-Nigeria (173 $/turn):
-Niger (6$/turn):
-Chad (14$/turn):
-Ilam (2$/turn): 1 Ranger, 2 Militia (1 Resting)
-Mauritania (6$/turn): 1 Gauss Ship (Resting), 2 Destroyers
Technologies:
-Military Indoctrination
-Gauss Ships
-Underground Research Complex
-High-Tech Research Equipment
Operation Drift:You quickly jump over the Gibraltar Straits and invade Morocco.
Research:You Multi-Missile trials ran into some problems after one of your missiles ran into one of GDI's test rockets.
Name:The Brotherhood of NOD
Leader:Kane
Color:Red
Revenue: $3004
Money:$100
Territories:
-Jordan (46$/turn):1 Militia (Ent.)
-Syria (60$/turn): 1 Regulars (Ent.),
-Iraq (124$/turn): 1 Militia (Ent.), 1 Scout, 1 Tick Tank
-Turkey (615$/turn): 2 Militia (1 Ent.), 3 Regular (1 Ent.), 1 Ranger
-Greater Israel (636$/turn): 1 Regular (Ent.), 1 Militia (Ent.), 2 Bunkers
-Lebanon (54$/turn):1 Regular (Entrenched)
-Kuwait (135$/turn): 1 Militia (Ent.)
-Spain (1000$/turn): 2 Transport Ships, 1 Regulars (Ent.)
-Portugal (228$/turn): 1 Tick Tank (Ent.)
-Morocco (106$/tun): N.S.S. Halo (Battleship), 1 Commando (Resting), 2 Regulars, 1 Laser Tank (Resting)
Technologies:
-Scouts
-NOD Laser Rifles
-Militia Body Armor
-Basic Psy-Ops
-Advanced Psy-Ops
-Tick Tanks
-Laser Tank
Research:- One of your lead scientist manage to set all of your research paper ablaze by smoking in the library. (You lose any bonus you had)
Name:The United Empire of Madagascar
Leader:Demonic spoon
Color:Purple
Revenue: $2396
Money: $26
Territories:
Madagascar (530$/turn): 3 Commandos (2 Ent.)
Western Province: (244$/turn) : 3 Militia (Ent.),
Colombia (229$/turn): 1 Regulars (Entrenched)
Northern Province (418$/turn): 3 Militia (Ent.)
Bolivia (35$/turn): 2 Regulars (1 Ent.), 1 Marines
Chile (162$/turn): 1 Militia (Ent.), 1 Transport Ship
Madagascan Guiana (20$/turn): 1 Marines, 2 Regulars, 1 Militia (Ent.)
Argentina (358$/turn):1 Commando, 2 Marines, 3 Regulars, 1 Militia (Ent.)
Tech:None
Other: "Friends Of America": 300$/turn, 10 turns left.
Economic Warfare:Guinean prefer to starve to death rather than let you buy them over. Or rather, their leaders prefer to let them starve rather than let you buy them over, but the result is the same.
Name: Morgan Industries
Leader: C.E.O. Nwabudike Morgan
Color: Gold
Revenue: $2069
Money: $173
Territories:
- Sierra Leone (800$/turn): 4 Regulars (2 Entrenched), Battle Accountants, 1 Manual Turrets
- Guinea-Conakry (250$/turn): 1 Manual Turrets
- Liberia (222$/turn): 1 Manual Turrets, 1 Regulars
-Côte d'Ivoire (47$/turn):
Other:"Friends of America": 750$/turn, 10 turns left.
Techs:
-Manual Turrets
-Computer-Assisted Turrets.
-Economic Education
Research:Nothing useful enough is coming out of your labs.
Name: Fascist Union of British Territories
Leader: Andrew Norrington-Wellesley
Revenue: 2176$
Money: 118$
Territories:
Great-Britain (500$/turn): 1 Regulars (Ent.)
Norway (433$/turn): 1 Regulars (Ent.), 1 Transport Ship, 1 Destroyer
Sweden (443$/turn): 1 Regulars (Ent.)
Other:"Friends of America": 800$/turn, 10 turns left.
Tech:
-Military Indoctrination
-Spy
Research:You teach your troops how to fight a guerrilla war if a conventional one is lost (Whenever one of your country is invaded, guerrilla groups of various strength will attack the invader for 5 turns. They like their new tactics so much that they immediately use them to destroy the Artillery Platform prototypes.
Name: The Ghostfang Brotherhood
Leader: Rama IX
Revenue: 1603$
Money: 62$
Territories:
Thailand (516$/turn): 1 Militia (Entrenched), 1 Destroyer
Laos (72$/turn): 1 Regulars (Entrenched)
Vietnam (92$/turn): 1 Regulars (Entrenched)
Cambodia (23$/turn):1 Regulars (Entrenched)
Other:"Friends of America": 900$/turn, 10 turns left.
Tech:
-Manual Turrets
-Computer-Assisted Turrets.
-Guerrilla Tactics
Armies:Your troops are pushed back by the Uzbek.
Name: The Frigid Republic
Leader: Victor Prosky
Revenue: 1750$
Money: 500$
Territories:
-Kazakhstan (500$/turn): 4 Regulars (2 Resting)
Other: "Friends of America": 1250$/turn, 10 turns left.
Okay, now that I see it written there, the bonus to new players does seems rather big. I'll wait a few turns, but I think I'll shorten it to 5 turns instead of 10.