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Poll

Gnuh?

Gnok!
- 0 (0%)
Gnak!
- 0 (0%)

Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


Pages: 1 ... 14 15 [16] 17 18 ... 84

Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83688 times)

Phantom

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Re: Countries At War:Turn 7: It's quick!
« Reply #225 on: November 05, 2010, 08:37:01 pm »

@Phantom: What the hell prompted that?
Panama ripping the limbs off my marines, why do you ask that?
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Archangel

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Re: Countries At War:Turn 7: It's quick!
« Reply #226 on: November 05, 2010, 08:47:34 pm »

  • My brain has been numbed by a cold
  • I forgot about it, despite having read it only an hour or so ago
  • I'm busy thinking about my own country
Point 1 is the strongest factor. 1 & 3 resulted in 2.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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ragnarok97071

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Re: Countries At War:Turn 7: It's quick!
« Reply #227 on: November 05, 2010, 09:21:38 pm »

Oh, you claimed Iraq? I'll go attack Africa then. by the way, can we put weapons we already have on mounts that could feasibly hold thiem (Railguns on a MBT or sattilite, for example)? or do they need additional research?
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Archangel

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Re: Countries At War:Turn 7: It's quick!
« Reply #228 on: November 05, 2010, 09:25:39 pm »

OK then, I'll help you when I can.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Phantom

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Re: Countries At War:Turn 7: It's quick!
« Reply #229 on: November 05, 2010, 09:26:57 pm »

Wait, one question, are our fricken modifiers even doing anything?
Also, since I invaded and taken over Japan, wouldn't I have Basic Psy-Ops?
And I would also like to contact the late-Criptfeinds forces hidden in Greenland.
« Last Edit: November 05, 2010, 09:35:59 pm by Phantom »
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Archangel

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Re: Countries At War:Turn 7: It's quick!
« Reply #230 on: November 05, 2010, 09:36:28 pm »

Mine are. If it weren't for the +10 boost, one of my Regulars would be resting this turn. According to the numbers in the post, the NPC that killed your Marines got really lucky.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Phantom

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Re: Countries At War:Turn 7: It's quick!
« Reply #231 on: November 05, 2010, 09:37:04 pm »

Still, I got an 18, and yet, the 26+ modifier did not add to that I believe.
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Archangel

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Re: Countries At War:Turn 7: It's quick!
« Reply #232 on: November 05, 2010, 09:59:36 pm »

With or without it, you would have been slaughtered. 18+26+2(GDI Body Armor bonus)=46. 93-46=47. You still lose, just by a smaller margin.

Sheb, how does the "lose battle, have wounded return" mechanic work? Is it similar to the "Win battle, have wounded" one?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Demonic Spoon

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Re: Countries At War:Turn 7: It's quick!
« Reply #233 on: November 06, 2010, 01:16:58 am »

Uh whoops, at the drowned divisions.

Money

Starting Fund: 0
Revenue: 518
Make one transport ship: -500
Total: 18

Army:

Have the division in Madagascar unentrench.
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RAM

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Re: Countries At War:Turn 7: It's quick!
« Reply #234 on: November 06, 2010, 01:26:14 am »

Would you please not pipe out your army again? it makes it really tempting to attack you...
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Archangel

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Re: Countries At War:Turn 7: It's quick!
« Reply #235 on: November 06, 2010, 01:41:16 am »

I'm pretty sure all players have submitted their actions within about half a day, which is great!

Also, what are the rules on building defenses? The first post mentions the effect that Bunkers and Trenck-Pillbox installations have, but that's it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Demonic Spoon

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Re: Countries At War:Turn 7: It's quick!
« Reply #236 on: November 06, 2010, 01:48:33 am »

Pipe out my army? What does that mean?  ???
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RAM

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Re: Countries At War:Turn 7: It's quick!
« Reply #237 on: November 06, 2010, 02:14:07 am »

wipe
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Demonic Spoon

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Re: Countries At War:Turn 7: It's quick!
« Reply #238 on: November 06, 2010, 04:08:57 am »

Ah, okay.
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Sheb

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Re: Countries At War:Turn 7: It's quick!
« Reply #239 on: November 06, 2010, 05:54:26 am »

Aaaaaaaah! I just lost my post to this forum refusing to let me post because I posted 15 seconds earlier!


Anyway, I was saying that you're all awesome for posting your actions so fast, that turn will be up in  a few hours since I got an hangover to nurse.

Archangel, thanks for pointing out the Infantry Division, I was drunk last night and not at my best. The "lose battle, have wounded return" mechanic work in a similar fashion to the "Win battle have wounded return", except it only works when you're attacking (Aka your troops can easily retreat) and that the gap has to be smaller than 20 instead of 30.

For entrenching, I had to invent rules yesterday, but didn't update the OP due to aformentionned drunkeness. Basically, you can either entrench ground troops (Doesn't cost anything, give a +2, but you need a turn to unentrench them) or build permanent defenses, that gives bonus against army invading.

It'll all be in the OP.

Phantom: For a first, your turn is invalid: you cannot do anything with your troops on the turn you create them. As for Psy-Ops, the Japanese scientists detroyed their notes when you invaded. I mean, you got one of the most productive territory around, you're not going to whine, are you?

The modifiers are useful, I just didn't display them for you since you'd lost anyway, and I wasn't sure how to display them yet (You're the first player on the list).

Everybody else: I can only recommend going to check on the OP from time to time. Rules are evolving or being added each time someone do somethinng I didn't plan (Improving Sudanese economy, entrenching his troops) or each time I find one is broken (Investing 1$ in a dozen technology).

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