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Gnuh?

Gnok!
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Gnak!
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Total Members Voted: 0

Voting closed: November 06, 2010, 04:46:33 pm


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Author Topic: Re: Countries @ War: Turn 29 Braaiiiiiiiiiins!  (Read 83739 times)

Archangel

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #120 on: October 17, 2010, 03:38:41 am »

How's the turn coming along?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Sheb

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #121 on: October 17, 2010, 04:26:42 am »

Third Turn

This time it's certain: the world is heading toward World War 3. Not only will you have to fight against those puny "Legitimate Governments", but also against your fellow dictators. Still, annexing Japan that way was hardly elegant. But anyway, you now focus back on your map and your next moves. Now that your aggressive attentions are known, you can be sure that your neighbours will prepare for battle, but you KNOW you can defeat them nonetheless. You'll show them!

Spoiler: Map (click to show/hide)

Spoiler: Phantom (click to show/hide)
Spoiler: ExKirby (click to show/hide)
Spoiler: Criptfeind (click to show/hide)
Spoiler: USEC_OFFICER (click to show/hide)
Spoiler: Ragnarok97071 (click to show/hide)
Spoiler: RAM (click to show/hide)
Spoiler: Archangel (click to show/hide)

Spoiler: Sides (click to show/hide)

Okay, I did some minor adjustment to the wealth figures. Now, the revenue you get from a territory is GDP*2 (in billions) if the GDP is less than 25 billions , 50 if the GDP is between 25 and 50 billions, GDP over that. So little countries are not useless, but getting the United States will mean 14k a turn. (But you need to conquer them first...)

Does that seems balanced? I'm thinking of maybe making it so that revenue are GDP/2 for big countries (GDP>1000) so that owning the United states wouldn't mean instant victories, as it would bring "only" 7k a turn.

Also, I decide to double the modifiers. (So a militia got +4, a Regulars +16 on offense and +20 on defense...). The way I'm running battle, I pair units and make them fight one vs. one until one side lose all his units. With the former modifiers, cheap units like militia were just too powerful. You can also tell me in which orders you send your units.

And last but not the least, tell me if I made a mistake somewhere.

Thanks, and good luck.
« Last Edit: October 17, 2010, 04:29:36 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Phantom

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #122 on: October 17, 2010, 10:36:08 am »

Excellent.
Load up the troops.
South Korea will fall.

(Load up 2 divisions in the transport and invade SK, and train an Infantry division in Japan, if possible..)
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Sheb

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #123 on: October 17, 2010, 11:53:11 am »

Can I ask you to do the whole "budget" thingie?  I know it's cumbersome, but it really save me a lot of time, or at least will save me a lot of time later on.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Phantom

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #124 on: October 17, 2010, 12:00:27 pm »

Ah dammit.

G.D.I.
Player: Phantom
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Revenue: $1000
Money Available: $500
Territories:
-Alaska (500$/turn): 1 Infantry Divisions, 1 Transport Ship
-Japan (500$/turn): 3 Infantry Divisions, 1 Transport Ship
Technologies:None

-$500 [Infantry Division, trained in Japan if possible]
Remaining Money: $0
Money Next Turn: $1000


-Japan: 2 Infantry, 1 Transport ship, attack South Korea.
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ragnarok97071

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #125 on: October 17, 2010, 12:21:11 pm »

Name:The Mordorian Empire
Leader:Ragnarok I
Color:Beige
Units: 4 Infantry Divisions.
Revenue: $938
Money Available: $1000
Territories:
Egypt (500$/turn): 3 Infantry Divisions
Saudi Arabia (438$/turn): 2 Infantry Divisions (1 Resting)
Technologies:
None
Saudi Arabia - 1 Regular (-500)
$500 Research - Gauss Cannon
Egypt - 3 Infantry >> Sudan
Remaining Money: $0
Money Next Turn: $938
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

USEC_OFFICER

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #126 on: October 17, 2010, 02:13:03 pm »

Turn:
Revenue: $500
Money available: $0
Production:
One unit of Regulars in Poland: (500)
Money left: $0
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ExKirby

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #127 on: October 17, 2010, 02:38:11 pm »

YEAH I KNEW I WAS GONNA FUCKING DIE MAN[/rant]
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

RAM

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #128 on: October 17, 2010, 04:30:47 pm »

Money

Starting Fund: 113
Revenue: 527
Total: 640

Armies

1 Regulars From Lesotho to Botswana.

1 Regulars From Swaziland to Botswana.

1 Bombers From South Africa to Botswana.

2 Regulars from Namibia to Botswana.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #129 on: October 17, 2010, 04:40:29 pm »

Can we have shared ownership of a country?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sheb

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #130 on: October 17, 2010, 11:40:32 pm »

Didn't tough about that.

Well, yes, no reasons to prevent it. Each of you get half the money, and can use it as his country. In case of invasion, both attacker and defenders use their defender modifiers (Since they're both there.)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Archangel

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #131 on: October 18, 2010, 05:06:12 am »

Money

Starting Fund: 20
Revenue: 523
Purchase Scout tech from Candida: -150
Research (Laser rifles): -278
1 Militia in Palestine: -125
Total: 0

Armies

2 Regulars from Israel attack Lebanon

2 Regulars from Palestine attack Jordan

Oh, and Ragnarok, we need to talk about division of territory.

Sheb, can I have red now please, since ExKirby is now out?
« Last Edit: October 19, 2010, 02:34:02 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Sheb

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #132 on: October 18, 2010, 08:14:35 am »

Sure you can. Update coming as soon as Criptfiend's actions. (I'm in GMT+1)
« Last Edit: October 18, 2010, 12:23:56 pm by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Criptfeind

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #133 on: October 18, 2010, 03:11:16 pm »

Errrr...

Sorry again, I will send all my forces to green land, build a transport ship at green land and then send a spy plane into ice land and the US.
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Phantom

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Re: Countries At War:This time it's going to work! (Or not)
« Reply #134 on: October 20, 2010, 11:07:27 pm »

Spoiler: Revival Skit (click to show/hide)
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