Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such...
1) Epic fail
2) Fail
3) Somewhat Success
4) Success
5) Perfect success
6) Overshot
Players post their actions in bold and underlined font.
Say that Jack's action is Jump over the fence.
If he rolls a 1, it would go like:
Jack[1] - Jack tried to jump the fence, but he tripped while running and simply ran into the fence head-first.
Condition(s):
Dazed, -1 to all rolls. 2 turns left.
If he rolls 3, it would go:
Jack[3] - Jack jumps over the fence, but his shirt snagged on a nail, causing him to flip over while falling over the fence, hurting his back
Injuries:
Back pain, -1 to rolls involving running or moving around too much. 3 turns left.
If he rolls a 6, it could go like:
Jack[6] - Jack made the jump, but he failed to plan his landing. He hit the ground quite hard and broke his leg.
Injuries:
Broken right leg, -2 when using right leg. Can be splinted to negate effects. Heal in 10 turns, 5 if splinted.
Something like that, but more interesting. You can learn abilities and that kind of stuff, you don't really have to keep it realistic. Just somewhat logical.
Rules!
Only (
people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn
I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die
You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
I think that's everything you need to know so far. So lets get this show on the road!