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Author Topic: Roll to Dodge: Lets keep it simple  (Read 16036 times)

Ochita

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Re: Roll to Dodge: Lets keep it simple
« Reply #60 on: October 16, 2010, 11:11:51 am »

Slow down time and free run to save exkirby
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ExKirby

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Re: Roll to Dodge: Lets keep it simple
« Reply #61 on: October 16, 2010, 12:05:42 pm »

Stunt time! Spin and flip like hell!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

HmH

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Re: Roll to Dodge: Lets keep it simple
« Reply #62 on: October 16, 2010, 12:23:19 pm »

"I suggest we just go somewhere else. Trying to kill these zombies is nothing but a waste of time."
One zombie catches ExKirby, the second zombie loots nearby crates, I locate an armory.

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #63 on: October 17, 2010, 12:21:34 am »

This could be fun. :)

Gain control of alternate dimensions.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Sheb

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Re: Roll to Dodge: Lets keep it simple
« Reply #64 on: October 17, 2010, 02:48:54 am »

Seeing as I am a poor navigator, try to teleport the whole ship 2.3 miles away while leaving the zombies here.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple
« Reply #65 on: October 18, 2010, 07:59:07 pm »

Can I join?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #66 on: October 18, 2010, 08:46:42 pm »

Roll tomarrow.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple
« Reply #67 on: October 18, 2010, 08:54:37 pm »

If that is a yes.....
YAY
« Last Edit: October 19, 2010, 08:16:05 am by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Gutanoth

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Re: Roll to Dodge: Lets keep it simple
« Reply #68 on: October 19, 2010, 07:26:24 pm »

Can I get in on the zombie killing action too?
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Look at what a totally original signature this is.

JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple
« Reply #69 on: October 19, 2010, 07:52:26 pm »

Any progress on the roll?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #70 on: October 19, 2010, 09:03:19 pm »

ROLL 4




Ochita[6] - You slow down time to Run and save Ex, but you trip even when Time is slowed. You become Extremely clumsy
Abilities:
ChronoKenesis(Time slow)
Extremly Clumsy( trips if roll a 1)
Inventory:
None
Conditions:
Tripped(-1 to running actions



HmH[2] -You order your ZOmbies to divise a plan to save Ex, but because Zombies can't think, they just sit there being dumb.
Abilities:
Mass hypnoization.
Inventory:
Map of the Ironclad
Conditions:
COntrol over 2 zombies


Nirur Torir[2] - You try a chain Lightning attack, but again a slow of time Causes it to lose to much power and it disipates in front of a zombie.
Abilities:
Electrokinesis
Inventory:
NOne
Conditions:

ExKirby[1+1=2] - You try to DO a stunt kick, BUt just end-up flipping over onto-your face and Slam the floor face-first. Ouch Time then slows after you hit the ground to mock you.
Abilities:
Shockwave punch(Multiple people are affected by punches
Inventory:
None
Conditions:
SPARTA!!! Low(-1 to next roll)
Slammed the ground(-1 to next turn)


Sheb[1] -You Focus on your power to vaise throw the void, but you can't move anything more than 2 people more than the void.
Abilities:
Teleportation(2 mile limit)
Inventory:
Conditions:


maxicaxi[0] -  Be Active next roll our you will Evaporate
Abilities:
None
Inventory:
Conditions:
MIst(Skipped roll unitl Active)




Dwarf miget[3] - You punch 3 zombies in the face wiht your Power fist. You can't resist your shiny new toy, so you pump a shell into the 2 remaining zombies.
Abilities:
None
Inventory:
Weapons and armor[2/4]
Powersuit (200/200)
AA12(13/15, 1 extra mag.)
Conditions:





_dividebyzero_[1-1=epic fail] - You try to get a grip on the void and the SPace-time contineium. You Manage to summon More zombies. 3 to be precise. Right next to you. Snap.
Abilities:
None
Inventory:
Conditions:





GAME EVENT!!!:The ship Randomly starts moving by itself. It gos toward mist. Eerie mist. You may want to go to the Engine room to get it to stop. YOu have t avoid the zombies, or kill every-last one of them. Or mind-control them.
ZOMBIES:10/13

« Last Edit: October 19, 2010, 09:22:20 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #71 on: October 19, 2010, 09:23:42 pm »

KILL ZEM, with the dimension control that I will attempt to learn again.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #72 on: October 19, 2010, 09:27:07 pm »

Maybe you would like to move away from them first?
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple
« Reply #73 on: October 19, 2010, 09:28:36 pm »

Sit in the waiting room patienty waiting for someone to die.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #74 on: October 19, 2010, 09:44:51 pm »

You'll be in if Maxi isn't active.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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