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Author Topic: Roll to Dodge: Lets keep it simple  (Read 16020 times)

HmH

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Re: Roll to Dodge: Lets keep it simple
« Reply #30 on: October 09, 2010, 01:10:00 pm »

Wait a minute, are we friends or enemies to each other here?

Look for a map of the ironclad, locate a local bar on it.

Nirur Torir

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Re: Roll to Dodge: Lets keep it simple
« Reply #31 on: October 09, 2010, 01:12:23 pm »

I think really, really hard to give myself telekinesis.
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HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #32 on: October 09, 2010, 01:41:06 pm »

all freinds
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

ExKirby

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Re: Roll to Dodge: Lets keep it simple
« Reply #33 on: October 09, 2010, 01:46:06 pm »

Yell "SPARTA!!!" and punch the nearest enemy off the ship.

I'd imagine yelling stuff is a free action.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #34 on: October 09, 2010, 01:47:47 pm »

Talking/yelling is minor
Waiting on MaxiCaxi and Sheb
EDIT: I'll wait 'till 12:50 Pacific Northwest time , than roll without him.
EDIT2: Going to spmeone. Expect a roll tonight
« Last Edit: October 09, 2010, 02:35:15 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frajic

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Re: Roll to Dodge: Lets keep it simple
« Reply #35 on: October 09, 2010, 04:59:24 pm »

Putting myself on the wait list. This is the first time I've seen Roll To Dodge, and it looks awesome.

BTW I can promise to always take my turn within a day, and if I'm unable I'm going to tell. I am an active computer user and might keep this specific part of the forum in a separate tab.
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_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #36 on: October 10, 2010, 12:58:06 am »

I'd like to be added to the waiting list as well.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Sheb

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Re: Roll to Dodge: Lets keep it simple
« Reply #37 on: October 10, 2010, 02:55:59 am »

Look for the rudder and try to take over control of the ship.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

maxicaxi

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Re: Roll to Dodge: Lets keep it simple
« Reply #38 on: October 10, 2010, 11:02:43 am »

Stretch and do some free running. Try to get to the top.
I race him to the top.
« Last Edit: October 10, 2010, 11:22:58 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #39 on: October 10, 2010, 01:57:08 pm »

Dwarf and Divide, you guys are in the list First roll!



ROLL 1


Ochita[1] - You feel the urge to get to the top of a stack of boxes. You strech, than race toward the boxes. You get to the top behind maxi, but feel really tired.
Abilities:
None
Inventory:
None
Conditions:
Tired(-1 to rolls that involve movment)


HmH[5] - After opening a crate, you find a map of the ironclad. The bar is  10 feet from your location.
Abilities:
none
Inventory:
Map of the Ironclad
Conditions:


Nirur Torir[6] - You try to learn telekinesis, than realise that Everyone learns telekenisis, and since you want to be cool, you don't gain it.
Abilities:
None
Inventory:
NOne
Conditions:

ExKirby[5] - "SPARTAAAA!!!!"You rush to the nearest zombie and kick it off the Ironclad. After that, you do it 4 more times. You feel the will of sparta in you.
Abilities:
None
Inventory:
None
Conditions:
SPARTA!!!(+1 to rolls, lasts 3 turns)


Sheb[2] - You go to HmH and try to find where you drive this ship. you find it at the top, really far away. It would take 2 turns to get there.
Abilities:
None
Inventory:
Conditions:


maxicaxi[4] - You race Ochita to the top of a stack of boxes. You beat him, and feel a sense of pride in it.
Abilities:
None
Inventory:
Conditions:
Proud(+1 to next roll)

Game Event: The Ironclad, which is named the S.S. Howitzer, is  currently in the middle of the sea. You should find a way to know which way is north. No zombies notices you. The ones that did were Kicked off by ExKirby.
« Last Edit: October 10, 2010, 01:59:10 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Ochita

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Re: Roll to Dodge: Lets keep it simple
« Reply #40 on: October 10, 2010, 02:00:45 pm »

Smack Maxi then rest up.

(darn it. I want there to be some shin megami Tensei in this now..)
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ExKirby

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Re: Roll to Dodge: Lets keep it simple
« Reply #41 on: October 10, 2010, 02:03:28 pm »

Kick one of my buddies of the ship!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Nirur Torir

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Re: Roll to Dodge: Lets keep it simple
« Reply #42 on: October 10, 2010, 02:04:55 pm »

Realizing my mistake, I develop electrokinesis instead.
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HmH

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Re: Roll to Dodge: Lets keep it simple
« Reply #43 on: October 10, 2010, 02:48:36 pm »

Go into the bar and learn how to hypnotize many people at once.

Sheb

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Re: Roll to Dodge: Lets keep it simple
« Reply #44 on: October 10, 2010, 05:27:35 pm »

Try to teleport on the top of the ship.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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