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Author Topic: Roll to Dodge: Lets keep it simple  (Read 16010 times)

ragnarok97071

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Re: Roll to Dodge: Lets keep it simple
« Reply #180 on: December 23, 2010, 08:59:01 pm »

Is it possible I could get into the game?
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HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #181 on: December 23, 2010, 09:01:56 pm »

Waiting list? Yeah. In-game? No, I'm not that dumb anymore. I'll roll on Christmas eve.
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #182 on: December 24, 2010, 11:46:21 pm »

Finally! New roll is now start! It's been a while.

Roll 13


Ochita[4] - After a bit of spending time in the Apeture Science Plebotneium Room [ASP Room] You find a Yellow Crystal , and put it in the portal gun. After a set of loud sounds, the portal gun has parts light up yellow. You shoot 2 portals, one yellow, one blue. It works! It is now a weapon. Your arm and head bump also heals up after that. Can this day get any better? Nope, only downhill from here as you hear a SSSSSSSSSS....
Abilities:
ChronoKenesis(Time slow)
Sluethy Diplomicy Level 3(use anything in your inventory as a weapon.)
Inventory:
2 Empty G18's
Tool Set
Weapons and Armor[2/4]
Plasma Repeater (30%heat, 95%battery)
Portal Gun
Conditions:





HmH[4] - You concentrate again, this time on a rock. After 2 seconds, the rock explodes. Success! This lets you explode about 2 things in one turn.
Abilities:
Mass hypnoization.
Mind-exploding
Inventory:
Map of the Ironclad
Weapons and Armor[2/4]
Pyrociter(90/100, 2 Extra canisters)
Dual Needlers(0/0, 72 Extra Needles)
Conditions:
Control over 0 zombies
Splintered arm(-1 to arm actions, healed in 3 turns)


Nirur Torir[4] - Your go to the paint shop and find red paint. After a bit of glossing here, hot rode flames there, and an overall Red color, you have a painted Banshee!. All it did was add Boost and Brute Plasma rifle. You get in and take off, and are thankful when you here a BOOM.
Abilities:
Teleprotation: 1.9 Mile Limit.(Can Sense Any living thing in that radius)
Electrokinesis
Extreme Piloting Skills(+1 to piloting Flying objects and Vehicals)
Inventory:
NOne
Conditions:
Inside Banshee(Cannot go into buildings or other Vehicals. Can jump out.)


ExKirby[5] - In the armory, you search in the 'cool armor that does more than just look cool' section. This place has everything! You find Golden Boots that also Magnetize onto metal. This is refined gold too, so it's as strong as steel! You walk out of the armory an- SSSSSSSSS! Uh oh. You jump into a metal Minecart in retaliation.
Abilities:
Shockwave punch(Multiple people are affected by punches)
Inventory:
None
Weapons and armor[2/4]
M4A1 Rifle(30/30, 1 extra mag)
Golden Magnet-Boots
Conditions:





Sheb[6] -  You poke a hole and get a speak of blood. You try to turn it into an ogre to fight Tom. It's too little blood, so it turns into a walking carp. Hey, it's also a lava and water carp.
Abilities:
Teleportation(2 mile limit)
Inventory:
None
Weapons and Armor[2/4]
Arm Bone Club
Needle Rifle(13/20, 60 Extra Needles)
Conditions:
Controlling 1 amphibious Lava carp


JacenHanLoveLegos[6]- You find an Apeture Science Cylindrical Storage-Compartment [ASCS] and put 1 Zombie in there.It fits and has enough room for more, but you accidently drop it and it rolls into the sea, where it gets eaten by Brainless Jellyfish. Your duel Plasma's cooled down at least
D :
Abilities:
Zombie Transform
Weapons and Armor[1/4]
Dual Plasma Pistols(10/10%Heat, 75/75 Battery)
Inventory:
Conditions:
Burned(-1 to rolls)
In command of 6 Zombies(With MA5Bs)






Dwarf miget[5-1=4] - "Hey Tom, wanna tra...
SSSSSSSSS
"Oh Shi-" you say as you jump into a crate.
Abilities:
Long Breath hold(Extra 2 rolls for underwater rolls, no -1 while underwater)
Inventory:
Weapons and armor[3/4]
Powersuit (200/200)
AA12(0/15, 5 extra rounds)
Sniper Rifle(1/4, 16 Extra Rounds)
Conditions:
Low moral(-1 to next 2 turns)






_dividebyzero_[4-Plot=1] - Your try to create 2 Black-holes in a poor attempt to get the Tesla Claws Via Spaggetification. But since Black-holes are dangorus, you go through the calculations, run the numbers find the optimal place es for them, repeat it 5 more times, design the length of the blac-
SSSSSSSSSS
OMGWT-
Abilities:
Legendary Dimension Control(Flashes Grey)
Inventory:
Conditions:
Boom(-2 to next roll, -1 to rolls after, Healed in 5 turns.)



Tesla Tom[3] - "This cannot end well."
Stats:
Heroic (Cannot be mind controlled, Players get an auto 1 when attacking him)
Abilities:
Tesla Madman(+1 to Using Tesla Claws)
Sneaker(+1 to stealth)
Solar Tesla(Tesla Weapons get Infinite energy)
Supreme Electrokinesis
Weapons and armor[2/4]
Dual Tesla Claws(Infinite/Infinite)
Obsidian Chest Armor(Pristine[100%], +2 to surviving an attack to the chest)
Inventory:
Tesla Solar Panel(only able to be used by his Solar Tesla)
Conditions:




GAME EVENT!!!: Everyone backs away as they hear the Creeper about to explode. Only divide is too slow to escape. the creeper Blows up, sending Divide up into the air, than into the hole the creeper made. The hole is filled with Water. Divide gets out of the water and onto dry land (or dry metal to be politically correct).hat. CHUckling a bit, says 3 words, "Creepers gonna creep."
"Agreed." Divide says weakly, lying on the ground.


Merry Christmas guys, and Happy Holidays!
« Last Edit: December 24, 2010, 11:52:32 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Sheb

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Re: Roll to Dodge: Lets keep it simple
« Reply #183 on: December 25, 2010, 07:16:00 am »

Find stuff and make a saddle for my blood and lava carp.
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HmH

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Re: Roll to Dodge: Lets keep it simple
« Reply #184 on: December 25, 2010, 10:08:11 am »

Find and hypnotize some zombies.

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #185 on: December 25, 2010, 12:45:18 pm »

Darn it.

Get the ability to throw black holes at people.
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JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple
« Reply #186 on: December 25, 2010, 01:21:55 pm »

Attach some crates to Nirur's banshee to hold me and my zombies.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Frajic

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Re: Roll to Dodge: Lets keep it simple
« Reply #187 on: December 25, 2010, 01:59:11 pm »

Reattempt trade.
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HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #188 on: December 25, 2010, 03:11:33 pm »

Divide, no. Just no.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #189 on: December 29, 2010, 04:58:22 pm »

Gain the ability to throw mini black holes at people.
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Nirur Torir

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Re: Roll to Dodge: Lets keep it simple
« Reply #190 on: December 29, 2010, 05:57:31 pm »

Oops, I'd forgotten about this.

I'll fly around and scan the area for any other dangerous creatures with my psychic sensory abilities.
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HighEndNoob

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Re: Roll to Dodge: Lets keep it simple
« Reply #191 on: December 29, 2010, 11:17:13 pm »

Still no divide. Anything and all things having to do with black-holes is not-allowed.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Ochita

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Re: Roll to Dodge: Lets keep it simple
« Reply #192 on: December 30, 2010, 10:41:57 am »

Gain power: Power word die.
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ragnarok97071

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Re: Roll to Dodge: Lets keep it simple
« Reply #193 on: January 01, 2011, 02:18:54 pm »

You are going to fail and have it kill you. or succeed and be completely broken. unless the other guys get good will saves.
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple
« Reply #194 on: January 02, 2011, 08:52:05 pm »

Fine then. :/

Gain control of gravity.
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