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Author Topic: Roll to Dodge: Lets keep it simple  (Read 16025 times)

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #105 on: October 27, 2010, 11:10:20 pm »

The big guys wiht FUel-rods? Yeah, but this one has 4 Halo Reach Weapons that can home in in targets.
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Frajic

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #106 on: October 28, 2010, 01:34:24 am »

Run to the top of the ship to gain the high ground. Look for long-range weapons along the way.
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EoS company name: Vikings Inc.

HmH

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #107 on: October 28, 2010, 02:04:42 am »

Hypnotize the Elites.
Zombies go after Jackals.

HighEndNoob

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #108 on: October 28, 2010, 06:00:05 pm »

Roll 7


Ochita[6] - You gain Sluethy Diplomicy Level 3. You Can use any Object in your Inventory as a Weapon.
Abilities:
ChronoKenesis(Time slow)
Sluethy Diplomicy Level 3(use anything in your inventory as a weapon.)
Inventory:
2 Empty G18's
Weapons and Armor[1/4]
Plasma Repeater (0%heat, 100%battery)
Conditions:




HmH[2] -You send 2 Zombie to jump at the grunts and try to hypnotize the Elites. Nethier work. The Zombies get killed by the Jackles instead.
Abilities:
Mass hypnoization.
Inventory:
Map of the Ironclad
Weapons and Armor[1/4]
Dual Needlers(18/18, 72 Extra Needles)
Conditions:
Control over 2 zombies


Nirur Torir[6] - You Meditate. You focus on Your Teleportation, and Try to see any living thing in that area. You succeed, But also Lower Your Teleportation Range to 1.9 Miles
Abilities:
Teleprotation: 1.9 Mile Limit.(Can Sense Any living thing in that radius)
Electrokinesis
Inventory:
NOne
Conditions:
Awesome(+1 next turn)

ExKirby[] - You do a Happy dance
Abilities:
Shockwave punch(Multiple people are affected by punches)
Inventory:
None
Conditions:
DO A REAL ACTION OR ELSE YOU DIE NEXT TURN!!!



Sheb[4] -You go to into The Engine room and take down 2 Needler Grunts.
Abilities:
Teleportation(2 mile limit)
Inventory:
None
Weapons and Armor[1/4]
Needle Rifle(20/20, 60 Extra Needles)
Conditions:

JacenHanLoveLegos[2]-You Punch a Grunt in the Face and get it's Plasma Pistol.
Abilities:
Zombie Transform
Weapons and Armor[1/4]
Plasma Pistol(0%Heat, 100 Battery)
Inventory:
Conditions:





Dwarf miget[6] - you run to the top of the Ship, and find a sniper Rifle with extra Mags.
Abilities:
None
Inventory:
Weapons and armor[3/4]
Powersuit (200/200)
AA12(13/15, 1 extra mag.)
Sniper Rifle(4/4, 16 Extra Rounds)
Conditions:





_dividebyzero_[1]- You try to Shoot Lasers from your Mind at the Lex'Cont, BUt njust stand there looking retarded. Lex'COnt see's you and Charges his Plasma Launchers. Uh Oh
Abilities:
Semi-master Dimension Control
Inventory:
Conditions:





GAME EVENT!!!:


2  Banshees(Not Visible)
Lex'Cont(Plasma Bolts 1/1/0/0, Aimed at _divide_
2 Grunts with Plasma Pistols
2 Elites with Plasma Rifles
2 Jackles with Needle Rifles
1 Grunt with Needler





BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Last Edit: October 28, 2010, 06:36:50 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

JacenHanLovesLegos

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #109 on: October 28, 2010, 06:08:46 pm »

You got Sluethy Diplomacy Level 3 wrong. It's use anything in your inventory as a weapon.


EDIT : Shoot another grunt and take it's plasma pistol.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

_DivideByZero_

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #110 on: October 28, 2010, 06:40:01 pm »

Uh oh.
Use my dimension control to warp around the room haphazardly.
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Ochita

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #111 on: October 28, 2010, 06:54:10 pm »

Time slow~ And then came the bullet (plasma) storm.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sheb

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #112 on: October 29, 2010, 01:51:19 am »

Try to do an awesome move using my teleportation: Teleport 100 m above the decks, shoot at the ennemy, then teleport back inside the engine room before falling on the ground.
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HmH

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #113 on: October 29, 2010, 02:04:35 am »

First zombie freeruns to the hunter's head. Worms, yummy!
Second zombie jumps at his plasma cannon, hopefully throwing it off aim.
I shoot the Elites.

Frajic

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #114 on: October 29, 2010, 08:11:47 am »

Aim. Steady. Shoot.
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ExKirby

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #115 on: October 30, 2010, 08:49:27 am »

Shockwave Punch, please.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Nirur Torir

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #116 on: October 30, 2010, 10:48:16 am »

Teleport into a banshee, kill the pilot, and steal it.
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HighEndNoob

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #117 on: October 30, 2010, 11:49:20 am »

Roll 8


Ochita[2] - You try to slow down time and fire you Plasma Repeater at the Elites. You fire off 10 shoots. You also slow down time so they can't dodge. 1/2 of the shoots dissipate. The other half hits 1 Elite and he goes down.
Abilities:
ChronoKenesis(Time slow)
Sluethy Diplomicy Level 3(use anything in your inventory as a weapon.)
Inventory:
2 Empty G18's
Weapons and Armor[1/4]
Plasma Repeater (30%heat, 95%battery)
Conditions:




HmH[5] -You send both of your ZOmbies at the hunter, 1 to the head, 1 to the Arms. Lex'cont Does 1 bash and both zombies got blasted off the ship, strait into one of the Banshees, and the Banshee goes down.[Lex'cont rolled a 6]You then fire 9 rounds from each Needler at the still-alive Elite. They stick in- and the elite runs off the ship, and explodes in the sea.
Abilities:
Mass hypnoization.
Inventory:
Map of the Ironclad
Weapons and Armor[1/4]
Dual Needlers(9/9, 72 Extra Needles)
Conditions:
Control over 0 zombies


Nirur Torir[4+1=5] - You search for a banshee, and find the alive one. You teleport into it, Electrocute it, then throw it's corpse into the sea. You get in, and are happy.
Abilities:
Teleprotation: 1.9 Mile Limit.(Can Sense Any living thing in that radius)
Electrokinesis
Inventory:
NOne
Conditions:
Inside Banshee(Cannot go into buildings or other Vehicals. Can jump out.
Awesome(+1 next turn)

ExKirby[2] - You Jump up into the air, and punch the air, hopeing the SHockwave hits something. It doesn't, and you fall back into the hole.
Abilities:
Shockwave punch(Multiple people are affected by punches)
Inventory:
None
Conditions:
Hit the ground(-1 to next roll)




Sheb[1] -You terleport about 100 meters above the ship. You pull out your Needle rifle, and shoot 7 rounds at the hunter. They ethier miss, or bounce off it's armor. You also forgot about the3 'teleport back to the deck part' and hit the Capitan's quarters hard. VERY VERY hard.
Abilities:
Teleportation(2 mile limit)
Inventory:
None
Weapons and Armor[1/4]
Needle Rifle(13/20, 60 Extra Needles)
Conditions:
OWOWOWOWOWOMGWTF?(-3 to next roll)

JacenHanLoveLegos[1]-You fully charge you Plasma pistol and fire it at a grunt, than fire 5 shots into it. They all miss somehow. Then the Grunts charge up their PLasma pitols and aim them at you. Uh-oh times 4
Abilities:
Zombie Transform
Weapons and Armor[1/4]
Plasma Pistol(40%Heat, 84 Battery)
Inventory:
Conditions:
Burned(-1 to rolls)
OWOWOWOW(-1 to next 3 rolls)





Dwarf miget[6] - You steady your sniper, and shoot 3 shots at the Jackles. 1 dies, the other dodges. You also sprey into the air with your AA12 for kicks.
Abilities:
None
Inventory:
Weapons and armor[3/4]
Powersuit (200/200)
AA12(5/15, 1 extra mag.)
Sniper Rifle(1/4, 16 Extra Rounds)
Conditions:





_dividebyzero_[4] - "To the shadows, I run!" You teleport across the room in a crazy manner. Lex'cont trys to aim at you, but still manages to lock on, so when your tired, he still has a good aim at you, and charged up all his Plasma Launchers. Oh ****[Lex'cont rolled a 5]
Abilities:
Semi-master Dimension Control
Inventory:
Conditions:
Burned(-1 to rolls)
OWOWOW!(-1 to next 2 rolls)





GAME EVENT!!!: After Lex'cont charges up his 2 other Plasma Launchers, he fires. One goes strait into _divide_, who just barley managed to  get out of the way, and has been blown into the wall. The other Goes toward Jacen, who runs and trips, so gets hit and knocked into the bar, and hits the the desk.


1 Banshee(Controlled Nirur)
Lex'Cont(Plasma Bolts 2/2/0/0, Aimed at _divide_
2 Grunts with Plasma Pistols
1 Jackal with Needle Rifle
1 Grunt with Needler





BOSS 1: LEX'CONT, ELITE HALO HUNTER
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Nirur Torir

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #118 on: October 30, 2010, 12:31:56 pm »

I strafe the boss.
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Ochita

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Re: Roll to Dodge: Lets keep it simple BOSS 1: LEX'CONT, ELITE HALO HUNTER
« Reply #119 on: October 30, 2010, 12:41:03 pm »

Slow time and run up to Lex'cont and roundhouse him.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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