Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: mega project questions  (Read 451 times)

detsuo04

  • Bay Watcher
    • View Profile
mega project questions
« on: October 08, 2010, 08:16:05 pm »

I have some questions for all you engineers of awesome frotressi.  I see these massive above ground super forts and i was wondering how you assign so much space?  seems like 90% would be pointless and empty.  second question.  do you build temp forts to house your people while you build it?
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: mega project questions
« Reply #1 on: October 08, 2010, 08:25:38 pm »

I build temporary lodging, depending on the scale. If it's not that large, I stick to soil. If it's huge, I go deeper.

Finding uses for all that space? Say you're building a tower. You could place a floor every 3 levels instead of every 1. Or you could use it for stockpiles. You can always make your dwarves' bedrooms nicer. same with the dining room.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

NecroRebel

  • Bay Watcher
    • View Profile
Re: mega project questions
« Reply #2 on: October 08, 2010, 08:36:27 pm »

I have some questions for all you engineers of awesome frotressi.  I see these massive above ground super forts and i was wondering how you assign so much space?  seems like 90% would be pointless and empty.
Extravagance is the name of the game on many of these forts. 3x3 bedrooms for commoners, all 160 of them! 13x13, 3-level high bedrooms for the nobility and the most useful legendary dwarves! Multistory dining halls! 31x31 stockpiles, for masterwork pieces only! Several grand, multistory statue gardens!

...Buy yes, much of many of them are just things being big for the sake of being big. Lots of wasted space for aesthetics and grandeur.

Quote
second question.  do you build temp forts to house your people while you build it?
That's a difficult question... How temporary is a temporary fort? Many people build a complete, full-fledged, totally-self-sufficient fort that has all the amenities that any fort would have, because that fort was the original goal. Then, once they've got such a fort that no goblin could ever breach its walls, they go for the megaprojects to stave off boredom. So technically yes, they do, but the "temporary" fort is actually a permanent fort that is abandoned (in the sense of "people don't use it anymore") when a second, better permanent fort is built on the same site.

Other times, when the megaproject is the actual goal of the embark, it depends on what the project is. A glass pyramid megaproject, for instance, is likely to have sand and lava available from the beginning, so it might be practical to just get living spaces in the pyramid's lower levels built rather than making a temporary fort. On a magma-casting project, though, it will take so long for even the first level of the final project to be finished that it simply isn't feasible to have your dwarves live in the wilderness until then.

So, in other words... It depends on the project.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Xenos

  • Bay Watcher
  • [DWARFINEER]
    • View Profile
Re: mega project questions
« Reply #3 on: October 08, 2010, 08:42:23 pm »

Most of my mega-project space will be taken up by magma, the walls/floors containing magma (i think i will use walls not floors as the floor of my magma cistern.  maybe not.  It depends on my mood.  :P) and the storage spaces to hold all those blocks...then I will build the small fortified towers around the rest of the map (i will have to raise some of the map one z level/drop everything else down one level.) that are roofed over.  make your dining room actually several dining rooms that span a couple embark squares!  make it many z levels high!  :D  using space is easy...
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]