RULES:
1. Most of this will be battles, with pauses intermittently to get new equipment, and promotions. Eventually you will get to the point where you get little soldier buddies to help you kill things.
2. You can, and will be resurrected by the local oracle, but you will have to choose a new body type, you lose all of you gold, and you lose a rank. If your unit's numbers exceed your max because of this, the newest members will be cut off.
3. Get creative with how you fight battles. No one likes to just thwack dudes with swords the whole time. If you can explain how to do it, it can and will be done, so long as you pass the knowledge check. If not, well...
4. You can go to the witchdoctor after battles to get any missing limb(s) grown back.
5. The goal is to get to Field Commander rank, amass an army of 300, and conquer the world.
EQUIPMENT:
1. Materials: Leather (Armor only), Wood, Iron, Bronze, Steel (Only after Rome is conquered)
2. Armor:
a. Helmet: Protects the head. Needs a leather helmet to wear a metal helmet.
b. Breastplate: Protects chest. Needs a leather breastplate to wear a metal breastplate.
c. Pauldrons: Protect the shoulders. Can't be wood.
d. Bracers: Protect the arms.
e. Gauntlets: Protect the hands. Needs a leather gauntlet to wear a metal gauntlet. Can't be wood.
f. Leggings: Protect the legs. Can't be wood.
g. Boots: Protect feet. Can't be wood.
h. Sabaton: Protect lower legs and feet. Metal only. Exotic.
i. Shield. Uses offhand. Can't be leather. Gives a varying bonus to injury rolls.
3. Weapons:
a. Sword: Gentleman's weapon. Edge Weapon. Common. Nobles are more likely to tell you useful information with it. Enables Knight side job.
b. Spear: Soldier's weapon. Piercing Weapon. Common. Allows you to recruit an extra soldier per rank.
c. Hammer: Warlord's weapon. Blunt Weapon. Common. Warlords respect you more, and will sell you soldiers for lower prices.
d. Axe: Executioner's weapon. Edge Weapon. Common. Chance to instantly kill an enemy in battle. Enables Executioner side job.
e. Whip: Sadist's weapon. Blunt Weapon. Exotic. Very powerful. You must use at least 10 hits before an enemy dies. Commoners dislike you. Nobles dislike you.
f. Mace: Foot Soldier's weapon. Piercing/Blunt Weapon. Exotic. Soldiers are inspired by your choice of weaponry, and have a chance to enter battle strengthened.
Note: All weapons have upgraded forms.
Have I missed anything?