Welcome To Naturelabor!
Well right off the bat, two dogs died from a skeleton tiger…
In panic I quickly drafted 10 lucky military members, unfortunately one got hurt, the doctor… He’ll be out for a while
Migrants arrive, about 10 of them and some animals! Were at 33, not sure how that adds up
I didn’t like the new system of workshops, so I clumped all of them together, hope you like em.
Lots of spam… Hate that shit…
We have our first person possessed; he claims the craftdwarf’s workshop
Later on he goes stark raving mad.
An Elvin caravan arrives!
*Note to later owner, build drowning/magma chamber*I seize everything they own.
Once again, lots of fucken spam
A HUMAN CARAVAN AS ARRIVED! Oddly enough they didn’t trade for the crap I took from the elves…
*Note to later owner, build drowning/magma chamber* x2
Our doctor died of thirst, lol? So I made the mechanic the docter.
Oddly enough someone else died from thirst as well…
A gem crafter has been taken by a few mood, and he created a “Imkethlegon” a star ruby cage! 192,000 dwarf bucks!
Not really a big deal…
A thief is caught, I send my military captain to kill him, and he breaks his leg and goes unconscious. A caravan comes and saves the day!
I trade for all food and some barrels with wine for the elf cloth.
I added a west bridge that connects our “island” to the other land.
Winter is boring, only 2 skulking thiefs and nothen…
I fixed some of the noble’s rooms so their fine now…
The year ended, now it’s the next persons turn. It’s really not that hard anymore…
Here is the link for the fort images.