Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 15

Author Topic: Naturelabor- a succession game.  (Read 13386 times)

Comrade

  • Bay Watcher
  • Online
    • View Profile
Re: Naturelabor- a succession game.
« Reply #90 on: October 26, 2010, 08:55:25 pm »

Just download the file which takes forever and check for your self. FPS Problem?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Naturelabor- a succession game.
« Reply #91 on: October 27, 2010, 09:32:57 am »

No, but last night I
Spoiler (click to show/hide)
Spoiler (click to show/hide)
in another sucession game, making it run in real-time. If roflgar replies before I finish the other sucession game, which he probably will, he can go ahead of me. Unless everyone agrees that that game is unplayable, I'm looking at spending several hours watching '&' moving at the speed of an inch a minute.
« Last Edit: October 27, 2010, 12:27:48 pm by USEC_OFFICER »
Logged

Comrade

  • Bay Watcher
  • Online
    • View Profile
Re: Naturelabor- a succession game.
« Reply #92 on: October 27, 2010, 11:55:05 am »

Spolier Alert!, add the spolier tags onto the first sentence.
Logged

roflgar

  • Bay Watcher
  • Legendary Lethargy
    • View Profile
Re: Naturelabor- a succession game.
« Reply #93 on: October 27, 2010, 01:56:14 pm »

take your turn, I need about another day to finish something before I can play DF for any length of time.
Logged
Quote
NatureLabor:  largest concentration of elf-loving dwarves and a few dwarfs trying to beat that out of them.
-TerrisH

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Naturelabor- a succession game.
« Reply #94 on: October 27, 2010, 04:39:06 pm »

take your turn, I need about another day to finish something before I can play DF for any length of time.

It's probably going to take me longer than that to finish my other succession game. Look, whoever can play the save gets the turn, alright?
Logged

TerrisH

  • Bay Watcher
    • View Profile
Re: Naturelabor- a succession game.
« Reply #95 on: October 27, 2010, 05:20:32 pm »

well, we cycle back to the start after that.. and I'm up for another game shortly, possibly tomarrow.     I vote to wait a day or two.
Logged

roflgar

  • Bay Watcher
  • Legendary Lethargy
    • View Profile
Re: Naturelabor- a succession game.
« Reply #96 on: October 27, 2010, 07:31:11 pm »

alright then, I'll take the save and start playing.

I'm not a great screenshot person but I'm a decent enough word-smith.

get ready Naturelabor, you're about to get a wake-up call.

someone mentioned a second pillar of delicious blue stuff.

doesn't only one of them lead to HFS?
« Last Edit: October 27, 2010, 08:00:57 pm by roflgar »
Logged
Quote
NatureLabor:  largest concentration of elf-loving dwarves and a few dwarfs trying to beat that out of them.
-TerrisH

TerrisH

  • Bay Watcher
    • View Profile
Re: Naturelabor- a succession game.
« Reply #97 on: October 27, 2010, 08:25:00 pm »

no, both have hollow cores, unfortuantly. 

hmm, a good rule of thumb for the spikes.   If it is above the magma, it's safe.  if it's below the sea it's not.    both the fun filled hollow core areas are below the magma seas surface. 

really, quite lucky here.   the scary parts are in the hard to get to areas of the spikes.


details on them are in the spoilers of a previous post by me.


oh,a dn new stone sense is out.  .16 compliant!
Logged

mrbobbyg

  • Bay Watcher
    • View Profile
Re: Naturelabor- a succession game.
« Reply #98 on: October 27, 2010, 09:25:18 pm »

Do please try not to breach the core.  I hope you agree, it's such a lovely fortress, and there's a lot of fun to be had before we unleash hell upon ourselves.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Naturelabor- a succession game.
« Reply #99 on: October 28, 2010, 07:49:40 am »

Do please try not to breach the core.  I hope you agree, it's such a lovely fortress, and there's a lot of fun to be had before we unleash hell upon ourselves.
Fun or FUN?
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

roflgar

  • Bay Watcher
  • Legendary Lethargy
    • View Profile
Re: Naturelabor- a succession game.
« Reply #100 on: October 28, 2010, 07:54:24 am »

Early this morning I arrived at this fortress to which I had been sent.  Apparently the last guy was something of a nut.
I should have known what I was looking forward to when I heard the name: "Naturelabor"
It doesn't get much more elvish than that.

the next thing I notice: the military is wearing WOODEN ARMOR
seriously, WOODEN FUCKING ARMOR
I immediately set about fixing these problems.

I grab some dwarf who claims to be a "skilled" armorsmith and tell him that he isn't allowed to do anything other than make nice, dwarven, metal armor.
Next thing on the agenda, wall off that river so that our fishers aren't being harrassed by damn skelephants.
Spoiler (click to show/hide)
the masons listen because I'm awesome

BREAKING NEWS!!!
another forgotten beast has appeared
Spoiler (click to show/hide)

and I found the top layer of adamantine
Spoiler (click to show/hide)
late spring: 22 migrants, work on the walls and roof has gone well

our manager has been struck by a secretive mood!
Spoiler (click to show/hide)


Of course, as any dwarf who knows anything about reform knows, the best way to facilitate reform is to slaughter elves and make crafts from their bones
Spoiler (click to show/hide)

an ambush appeared shortly after the elves arrived
Spoiler (click to show/hide)

tragedy struck; specifically, I was knocked into the river and drowned, so I reign as the undead ruler of naturelabor
other than that and someone who broke a hand, we won
Spoiler (click to show/hide)
our manager has finished gathering materials, and he will now make a super valuable artifact
Spoiler (click to show/hide)

super valuable? hell yes
super fucking useless? also yes
Spoiler (click to show/hide)

it's not even summer yet...
« Last Edit: October 28, 2010, 10:03:36 am by roflgar »
Logged
Quote
NatureLabor:  largest concentration of elf-loving dwarves and a few dwarfs trying to beat that out of them.
-TerrisH

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Naturelabor- a succession game.
« Reply #101 on: October 28, 2010, 10:37:34 am »

Just how valuable is it?
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

mrbobbyg

  • Bay Watcher
    • View Profile
Re: Naturelabor- a succession game.
« Reply #102 on: October 28, 2010, 10:54:40 am »

In my defense, while I am not an elf slaughterer, I am no elf lover.

When I took over, we had wooden armor, a giant forest, and no forges.  I *may* have been nice to the elves, but only because we needed sun berries.  The guy who found magma is categorically excluded from elf love.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

roflgar

  • Bay Watcher
  • Legendary Lethargy
    • View Profile
Re: Naturelabor- a succession game.
« Reply #103 on: October 28, 2010, 01:02:06 pm »

for reference, that scepter is worth 1.4 million which is TWICE what the entire fortress was worth prior to its forging
but really, did he need THREE pieces to make that...
>_<
Logged
Quote
NatureLabor:  largest concentration of elf-loving dwarves and a few dwarfs trying to beat that out of them.
-TerrisH

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Naturelabor- a succession game.
« Reply #104 on: October 28, 2010, 02:39:04 pm »

for reference, that scepter is worth 1.4 million which is TWICE what the entire fortress was worth prior to its forging
but really, did he need THREE pieces to make that...
>_<

Yes, clearly, he did.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 15