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Author Topic: Bellwaxed: Humans and Harpies (Succession Fort)  (Read 40127 times)

DuckThatQuacks

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #210 on: January 22, 2011, 10:55:35 am »

Duck looked up from her mug of sunshine as Cerol walked in.

"What is it?" she asked her aide.

"It's the elves, ma'am," he said. "They've come to trade with us."



"Oh, good," Duck replied. "Can you find Felcis and ask her to come see me? We'll need to talk about what we'll offer to and request from the elves."

"Yes ma'am," Cerol said. He hesitated.

"What is it, Cerol?" Duck asked him.

"Well, a lot of folks have been saying that we should just kill them and seize their goods," Cerol said.

"Why on earth would we do that?" Duck asked. "I don't much like the elves, but what would we gain by killing them?"

"Their trade goods?" Cerol suggested.

"You mean their crappy wooden weapons? Their 'armor'? Their stupid crafts?" Duck said. "It's not like these guys are cutthroat businesselves -- we can get everything we want from them in exchange for a pile of junk. We get useful stuff, and they haul away a bunch of our garbage for us."

"I guess I see what you mean," said Cerol.

"Glad to hear it. Now see to it that they are not harmed," Duck said. "And don't forget to send Felcis in here."



"They have wood, food, drink, seeds, and exotic animals, in addition to the normal crap they bring," Felcis was saying. "We have plenty of old clothes and inoffensive stone knick-knacks, so we should be able to purchase all of it."

"Good," said Duck, "Go ahead and make the trade."



Erith Uvarkadol was on guard duty. "You reckon they'll be serving plump helmet roast tonight?" he asked his companion, Tosid Zagoddastot.

"I don't know," Tosid said. "Cook said they're almost out."



"Out of plump helmets? That'll be the day."

"I know it sounds weird," Tosid replied, "but that's what cook said."

Erith shook his head. "Cook probably just can't find them amidst all the--" he stopped. "Did you hear that?" he asked.

"Hear what?" Tosid asked. "I didn't hear any--"

"Shh!" Erith pointed. "There's something hiding in the bushes over there." He drew his sword. Truth be told, he could barely use it, but it made him feel better. "I'm going to check it out." He crept towards the bush in question.

A goblin leapt out, a dagger flashing in its hands.



Erith managed to avoid the dagger, but he was knocked to the ground. As the goblin sprinted towards the exit, Tosid moved to block its path, raising his crossbow.

As Erith got to his feet, he saw his friend try to bash the goblin with his weapon. The goblin parried, then dove under Tosid's next strike and slashed at his legs. Erith saw blood.

Spoiler (click to show/hide)

"You bastard!" he shouted as his friend went down. He charged, bringing his sword down on the thief.

The goblin parried and hurled him back. Before he could recover his balance, the goblin had moved in and stabbed him. The dagger didn't pierce his cloak, but he dropped his sword in shock. He desperately tried to fend the goblin off with his fists.

Spoiler (click to show/hide)

But the goblin was quick, leaping away from Erith's strikes, then darting back in and attacking again. This time, Erith's cloak failed to save him, and the dagger bit deep.

Dimly, Erith heard shouting and footsteps coming from within the fort, and saw the thief flee. While soldiers ran past him, he lay in the mud, quietly choking on his own blood.





"Damn it, what happened here?" Seargent Fivex asked. Two soldiers were dead, and a snatcher had gotten away.

"It looks like Tosid's crossbow wasn't loaded, and neither he nor Erith was wearing much armor," Duck replied.

"That's a direct violation of their orders!" Fivex said, incredulously. "How could they have been so irresponsible? A thief was able to kill both of them!"

"This is something I've been thinking about," Duck said, "we need to--"

"THIEF!" somebody cried.



Duck and Fivex turned to see a kobold running across the courtyard.

"Don't just stand there!" Fivex shouted, "Take him down!"

Soldiers closed in on the thief, and a marksdwarf rushed up to it.

"What are you doing?" cried Fivex. "Shoot him!"

The marksdwarf swung his crossbow at the thief, who ducked and counterattacked.

Spoiler (click to show/hide)

The marksdwarf went down, clutching her wrist.

"You moron!" Fivex shouted.

Another soldier came up behind the thief and delivered a savage blow with his axe that nearly cut the kobold in two.

Spoiler (click to show/hide)

"Finally!" Fivex said. He turned to Duck. "We really need to do something about our train--"

"Goblins to the south!" shouted a lookout.



"Damn," Fivex said. "Call the commandant!" he shouted into the fortress.

"Goblins to the north!" another lookout shouted.



At that moment, Commander Thokut Idenkon emerged from the fortress at the head of a group of soldiers -- the legendary Oily Gulfs.

"Sergeant!" he said, "What's the situation?"

"We have goblins closing in from the north and from the south, sir!" Fivex reported.

"Which one is the greater threat?" asked the commander.

"The northern group is bigger and closer, sir."

"Alright then," said the commander. He addressed the assembled soldiers. "Oily Gulfs, with me. The rest of you, hold off the southern group until we can reinforce you. Now move!"



Iden Kubknikuz was terrified. He and his companions had been totally unprepared for the goblins' onslaught. His friend Besmar had been cut down almost immediately.



The only reason he and Cerol were still alive was that Crafty, who had suddenly gone all quiet, had rushed in amongst the goblins and engaged them all at once.



Well, almost all of them.

Iden raised his shield just in time to block the goblin's whip. Pain shot through his arm, and he found that he could no longer hold up his shield.

The goblin laughed, then struck again. Unable to use his shield, Iden desperately jumped backwards. The whip struck his leg, badly bruising it through his greaves. Desperately, Iden launched himself at the goblin before the it could ready another strike. He nearly passed out from the pain in his leg, but he managed to swing his axe at his surprised foe.

The adamantine blade sliced effortlessly through armor, skin, flesh, and bone. The goblin slumped to the ground.

With his remaining good arm, Iden pulled his axe from the goblin's corpse. Looking around, he saw that most of the goblins were still clustered around Crafty. The latter was bobbing and weaving, bashing opponents with his crossbow. He had no armor to speak of, but so far had managed to avoid being hit. But as Iden started limping over to help, a goblin's whip caught Crafty around the ankle. He went down, and the goblins fell upon him.



"They got Crafty!" Iden shouted to Cerol. He immediately regretted it as the goblins turned back towards him. "Damn," Iden muttered. He began limping away as fast as he could. "Cerol, help me out here!" he shouted. He looked around as he ran "C'mon Cerol, where are you?!"

He tripped over something.

Spoiler (click to show/hide)

"Oh no," he said, stumbling onward. "Oh no, oh no, Zes help me!"

With his injured leg, he had no chance of escaping the goblins. He felt something strike his good leg, and he went down. He tried desperately to crawl away, as blow after blow rained down upon him.

And then, abruptly, they stopped. He heard cries of dismay from the goblins. Struggling, he managed to turn his shattered body over and look up at the battlefield.

Dwarven warriors, their blue armor gleaming in the sunlight, were tearing through the goblins with devastating efficiency. The champions of Bellwaxed had come.


Next: The Inquiry
« Last Edit: January 23, 2011, 10:09:42 am by DuckThatQuacks »
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SethCreiyd

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #211 on: January 22, 2011, 05:55:35 pm »

Good grief, it's like a dwarven war movie!  Awesome so far, looking forward to more.
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DuckThatQuacks

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #212 on: January 22, 2011, 06:42:33 pm »

"So there are no survivors from the team that went south?" the Commandant asked.

"No sir," said Commander Idenkon. "By the time we arrived to reinforce them, Iden was the only one left, and he was in bad shape. We got him back to the hospital, but he died on the operating table."

"Nine dwarves dead," the Commandant said quietly. "This is not acceptable. Duck!"

"Yes, sir?" Duck said.

"I want a complete inquiry into this disaster. Find out why it happened and how it can be avoided in the future."

"Yes sir," Duck replied. "I'll get started right away."

"Good," said the Commandant. "Report back to me in a three days."



"Schedule me for a meeting with Sergeant Fivex," Duck said to Cerol. "I already wanted to talk to him about our training regimen."

"Yes ma'am," said Cerol.

"And find out who dealt with the corpses," said Duck.

"That's probably the Chaplain," said Cerol. "But I'll double-check. If it was her, do you want me to schedule a meeting?"

"Yeah, do it," said Duck. She stood up. "Meet me in the courtyard at 1500. We'll go take a look at the battlefield."



Cerol stood up, holding a crossbow. "Here's another one," he said. "Look at the dents -- someone was hitting people with this."

"I think this is where they first engaged each other," said Duck, looking around at the blood-soaked earth. "According to the Commander, three of our soldiers were found dead about here."

"And they only got one goblin," said Cerol kicking at a pile of battered copper armor. "Makes me ashamed to think that we were so thoroughly bested."

"And look at these tracks," Duck said, pointing. "It's hard to be certain, but it looks like a bunch of goblins ran over there--" she pointed to a section of particularly disturbed earth "-- then there--" she pointed to another such spot "-- and there, and there, and there," she said, pointing each time. One of our dead was found in each of those spots."

"Think the goblins were chasing them down, killing one each time they caught up?" Cerol asked.

"Maybe, but I doubt it. If that were the case, I think there would have been at least two dead dwarves in one of those spots. No, it looks like our troops scattered after the initial fight, and were hunted down one by one."

"Poor devils," Cerol said. A thought struck him. "We know they resorted to hitting goblins with their crossbows, but have you seen any actual crossbow bolts around?"



"Nangus' blessing be upon you," said Chaplain Inod as they walked into her office.

"Uh, thanks," said Duck.

"Now, what can I do for you?" asked the Chaplain.

"Cerol tells me that you oversaw the burial of the soldiers killed in the recent battle," said Duck.

"Yes, I had that unhappy task," said the Chaplain.

"I was wondering if I could ask you a few questions about it as part of my inquiry," said Duck.

"Certainly," the Chaplain replied.

"You strip them of their possessions before burying them, right?" asked Duck.

"Of course," said the Chaplain. "It'd be a shame to let their stuff go to waste."

"So do you remember what sort of armor they were wearing? Iron, adamantine, bronze? I assume you had to take it off."

"Armor?" asked the Chaplain. "They definitely didn't have any armor when I saw them. I assumed that the medics had already taken it off."

"Iden was the only one who even made it to the medics," said Cerol.

"Really? Well, none of them had any armor. Maybe one of them had a helm," said the Chaplain, looking thoughtful. "But certainly no breastplates or chainmail or anything."

"Not even leather?" asked Duck.

"No, except maybe for boots. I wouldn't really take notice of leather boots."

"Thank you for your time," said Duck. "You've helped immensely." She got up to leave.

"Glad to help," said the Chaplain. "May Nangus guide you in your quest."

Duck closed the door and turned to Cerol.

"So it sounds like, with the exception of Iden, they weren't wearing any armor to speak of," she said. "Let's stop by Quartermaster Felcis' office for a brief talk."



"Sure, we have tons of armor," said the Quartermaster. "We've got dozens and dozens of breastplates, mail shirts, leather armor, helms, greaves, leggings, gauntlets, and more."

"Where is it kept?" asked Duck. "Could we take a look at it?"

"Where is it kept? That's tricky question," said Felcis. "There was a breastplate under my table in the dining hall today, and I saw a helm and maybe a shield in the hospital." She paused and thought. "There's definitely a mail shirt in the kitchen, and I'm pretty sure I saw a cat playing around with some iron boots, and there's sure to be some armor up in the courtyard, and--"

"So there's no designated storage location?" asked Duck.

"There's several," said Felcis, "but we have way too much armor to fit in them."

"I see," said Duck. "How about crossbow bolts. We definitely have them, right?"

"Oh yes, hundreds of them," said Felcis.

"Where are they?" asked Duck.

"Beats me."



Sergeant Fivex saluted as Duck and Cerol entered the room.

"At ease, sergeant," said Duck. It always seemed odd to her that, as an officer, she technically outranked the grizzled veteran. "We need to talk about training."

"Yes, ma'am," said Fivex, "I've been looking into it since the battle, examining the log books and such."

"What have you found?" asked Duck.

"Well, I noticed that the Oily Furnaces -- our best soldiers -- always train together. They only train together."

"What's wrong with that?"

"Well, nothing, really, its just that it means that there's never anyone to show the new recruits how it's done. When other squads train, they just flail around helplessly, trying to work things out on their own. It's a lot harder that way."

"I guess it would be," said Duck. "Now, Cerol and I have noticed that it doesn't look like any of our marksdwarves actually shot anything with their crossbows. Did you find anything that might shed light on that?"

"Sure," said the sergeant. "According to the logs, none of them ever practiced shooting. They probably didn't even know how to load their crossbows."

"How'd they get away with that?"

"It goes back to what I said before. They had no experienced, responsible leaders who would make sure they trained."

"Thank you, Sergeant," said Duck. "I'd appreciate it if you were present when I give my report tomorrow, to answer any questions the Commandant might have."

"Yes ma'am."



"In conclusion," Duck said, "we found that a combination of poor training, disregard for orders, confusion about equipment, and a lack of discipline among our non-elite troops contributed to our heavy losses."

The Commandant nodded. "What are your recommendations, then?" he asked.

"With your permission, sir, I'd first like to reorganize the military," said Duck. "As Sergeant Fivex said, we need to spread our more experienced soldiers around."

Fivex nodded.

"Secondly," Duck continued, "we should to accelerate our procurement of new equipment. And finally, I'd suggest building a new, unified training complex, complete with a barracks, storage rooms, archery range, and artillery range."

"Do you have plans for this training complex yet?" asked the Commandant.

"Preliminary ones," said Duck.

"Have them sent up to me so I can look over them. In the meantime, you have permission to implement your other suggestions. Good work, Duck."

"Thank you, sir."



Next: The New Order
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DuckThatQuacks

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #213 on: January 22, 2011, 08:02:18 pm »

It had been several weeks since the disastrous battle. Miners were busily carving out the new training rooms, and the forges were turning out high-quality bronze equipment faster than ever. Duck was on her way to a meeting with the officers when Cerol called out to her.

"What is it, Cerol?" she asked "I've got to be at a meeting at 1330."

"I've got a report from the forges, ma'am," Cerol said. "They're running out of copper to make bronze."

Spoiler (click to show/hide)

"We've got no more ore?" asked Duck.

"I've just talked to Felcis, and she says we're out. And the miners aren't aware of any untapped veins."

"Okay, tell them to start exploratory mining. We need copper."

"Yes ma'am," said Cerol. "Any other instructions?"

"No, just--" Duck paused as an idea occurred to her. "Cerol, we have plenty of copper!"

"No, I just talked to the forgedwarves, and they said--"

"We've got tons of old equipment that's made of copper. Work with the Quartermaster and have it all melted down."

"Yes ma'am," said Cerol.



"And lastly," said the Commandant, "Bombardier Duck has a proposal for us."

Duck stood as the officers turned their attention to her.

"Gentledwarves," she said, "Bellwaxed needs to change. As you all know, we're going to be expanding our army substantially. Our foes are too numerous to be defeated by a handful of champions."

Duck took a breath and continued. "More and more 'plebeians' are going to be risking their lives to defend us. As such, I think we need to get rid of this foolish caste system. Let every dwarf do what he or she is good at and be treated with respect."

There was a commotion among the officers. Commander Idenkon spoke up.

"Respect the plebs?" he said, incredulously. "What have they ever done to deserve our respect?"

"Increasingly, they will be fighting alongside us," said Duck.

"Plebeians going to war," said the Commander. "Next you'll be telling us that soldiers will start having to do plebeian work!"

"Yes, in fact," said Duck. "We'll have to take up civilian jobs to help pick up the slack."

"WHAT?" shouted the Commander. "Why can't the plebs do the pleb work?"

"They're going to be spending a lot of their time training," said Duck.

"Training," snorted the Commander. "Back when I was a recruit, we didn't have 'training' -- you got a weapon and you went out of the battlefield and you got practice that way."

"As our recent battle with the goblins showed, that doesn't work anymore," said Duck. "Our enemies are too skilled and too numerous. When you send raw recruits into battle, they don't get practice -- they get killed."

"I don't like it," said the Commander. "It's not natural."

"It doesn't matter whether you like it or if it's natural," said the Commandant. "Duck has already convinced me of the merit of her idea. From this day forth, we are plebeians, artisans, and soldiers no more. We are all citizens of Bellwaxed, alike in dignity. Rank will retain its privileges," he said, glancing at his scepter, "but there will be no more kicking plebs in hallways, or ordering them to give up their chairs for you."



As the weeks passed, and dwarves began to get used to the social change, its wisdom became clear. All dwarves, regardless of their former caste, worked with a new vigor and sense of cooperation. Great works were made,





a shining new training center completed,



and rich new mineral veins were found.



More dwarves came from the mountainhomes, seeking a better life.



One day in Timber, as Duck was talking with Felcis about production orders, Cerol poked his head in.

"Excuse me, ma'am," he said, "but there's something you should probably see."

"Go ahead," said Felcis, "I can finish this up."

"Alright," said Duck, "Lead the way."

Cerol led Duck down to the craftsdwarve's ward and over to the clothiers shop. A dwarf was pacing back and forth, muttering to himself.



"He's been like this all day," said Cerol.

"What's he saying?" asked Duck.

"Something about bones, logs, stone, gems, and cloth," said Cerol. "According to Doc Alath, this is a classic Type II mood, so in theory, those are the materials he needs for his creation."

"But we have all of those things in abundance!" said Duck. "Why isn't he collecting them?"

"Nobody's been able to figure that out," said Cerol, "So we thought we should bring it to your attention in case he gets... frustrated."

"Okay, keep an eye on him," said Duck. "Be ready to lock the door if he shows any signs of violence."

"Yes ma'am," Cerol said.

"Alright, I've got to go talk to the miners again. We're running out of tin, now, and--"

She stopped, interrupted by shouts and the alarm bell.





Next: Bellwaxed Under Siege
« Last Edit: January 22, 2011, 08:07:47 pm by DuckThatQuacks »
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DuckThatQuacks

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #214 on: January 23, 2011, 12:43:24 pm »

"Look at them all," said Cerol. Everywhere they looked, it seemed, there were human soldiers setting up camps.

Spoiler (click to show/hide)

"That banner," said the Commandant, pointing. "The one in the northeastern camp. I know that banner..."



Jalew Quenirezif, Law-Giver of The Clear Realm, turned to his lieutenant, Erod Nacugil.



"Did our scouts find any ways in?" he asked.

"No sir," Erod replied. "All entrances are sealed. Shall I prepare plans to storm the walls?"

"No, Erod. Even if we managed to breach them, we'd still be playing into their hands. They undoubtedly have all sorts of insidious traps waiting for us."



"And even if we made it into the fortress," he continued, "we'd only wind up fighting in dark, underground passages that they know better than we do. Best to let them come to us -- they'll have to cross open terrain, making them easy targets for our archers."



"Assemble our champions, and as many other soldiers as we have equipment for," said the Commandant. "Quenirezif is too smart to charge blindly into our defenses. Tell the hospital to prepare for casualties."



"Sir, are you sure this is wise?" asked Duck. "Our troops will have to charge a long way across open terrain, making them easy targets for their archers. Our new training regimen hasn't really begun -- our conscripts are going to be slaughtered."

"They'll die for the glory of Bellwaxed!" said Commander Idenkon. "And once our champions make contact, we'll show those humans a thing or two."

"But the humans have brought their own champions," said Duck. "I see the banners of Enthep Ketaslastret, who's said to have stopped charging elephants in their tracks with his pike."



"There's also Stasbo Timtathixil and Lebo Dotogiki, both crack shots who can supposedly hit a dwarf in the eye at a hundred paces," she continued.





"And there's Zin Pujiebka, who they say can decapitate a dozen foes with a single swing of his axe."



"And, of course, the Law-Giver is no mean opponent himself," she finished. "Our champions may be a match for them under normal circumstances, but not when they're also dealing with dozens of well-equipped human soldiers."

"So what do you think we should do, Duck?" asked the Commandant.

"I think we should just ignore them," said Duck. "Everyone's inside the walls and the entrances are sealed. We have everything we need. We can keep an eye on them, but there's no reason to fight when we're at such a disadvantage."

"I don't like it," said the Commandant, "but I see what you're saying. We'll try to wait out the siege."

"This is madness!" said Commander Idenkon. "The dwarven thing to do would be to charge out and face them in battle, regardless of the odds!"

"With all due respect sir, that's a terrible idea, and it's exactly what they want," said Duck. "The Law-Giver himself has come -- he's clearly hoping to finish Bellwaxed once and for all."



"...and once we've crushed their champions," said Jalew, "we'll storm Bellwaxed and end this troublesome fortress once and for all!"

"An admirable plan, sir," said Erod. "I have only one question."

"Yes?"

"Where are the dwarves? Shouldn't they have charged us by now?"



Life in Bellwaxed continued in a relatively normal fashion, albeit at a slower pace.



Armor production continued, and idle dwarves were ordered to haul rocks around, to keep their mind off the enemy outside. Particularly troublesome ones were set to work creating a prison, to remind them that disruptive actions have consequences. One day, Cerol approached Duck in the dining room with a grim look on his face.

"What is it?" asked Duck.

"It's Rakust Solammeng," said Cerol.

"Who?"

"The weaver who was demanding supplies we already have," said Cerol. "He gave up a while ago, and just sort of sat down in the middle of the floor, quietly crying. It looks like he finally died of thirst."



"Well, put him in a tomb," said Duck. "Poor dwarf."

"There's another thing," said Cerol.

"Yes?"

"Another of our weavers has seized the same workshop," said Cerol.



"He's demanding the exact same materials, and like Rakust, he's not gathering them."

"Well, see to it that he's closely watched," said Duck, sighing.



Jalew's champions were unhappy.

"We're just sitting here," Zin complained, "looking at their walls. I'm sick of this. I want to kill something!"

The other champions voiced their agreement.

"I know you're bored," said the Law-Giver. "But give it time. I know the dwarven character -- they can't stand to leave us out here in their territory, totally unchallenged."



"I just can't stand the thought of them camping in our front yard!" said the Commandant. "It's driving me crazy that we're letting them do that, totally unchallenged!"

Most of the officers shouted in agreement.

"Listen, I know it's frustrating," said Duck, "but we've got to prioritize here. The survival of Bellwaxed is more important."

Commander Idenkon spoke up. "You call this surviving? Cowering behind our walls? What's the point in surviving if this is what it's --"

He was interrupted by a knock on the door.

"Come in," said the Commandant.

The door opened, and Kel Sakrithstukos, the newly-elected mayor, entered.

"Good evening, gentledwarves," he said.

"What is it, Kel? We're having a war council here," the Commandant said.

"This concerns the war," he assured them. "I know I'm not really a military dwarf, but I've been looking at the humans' positioning, and I have an idea."





Duck finished loading the ballista. Fortifications had been carved in the southern wall, due north of one of the human camps, and a ballista constructed.



As she aimed the weapon, something bothered her, but she couldn't quite put her finger on it.

"Clear the area!" she shouted. Cerol began shooing away curious dwarves, clearing Duck's line of fire.

Checking her aim one last time, she fired.



Enthep Ketaslastret, Pikemaster, gazed at the fortress with vague interest. A few days ago, they'd noticed dwarves carving what looked like arrow slits. But Enthep and his men were well out of range of the walls, and the dwarves hadn't bothered to try shooting them. He figured they were preparing to defend the fortress against a direct assault of the sort that Jalew had explicitly ruled out.

As he watched, though, something burst out of the fortress and began gliding towards his forces.

"Incoming!" he shouted. "Watch yourselves, men!" His troops scrambled to get out of the way, but one wasn't quick enough. The object -- it appeared to be a giant arrow -- hit his horse.

Spoiler (click to show/hide)

The arrow fell to the ground. The horse whinnied, annoyed but unhurt.

Enthep looked back towards the fort. Another arrow appeared, but as it approached, a gust of wind blew it wildly off course.

"What is it sir?" asked Jasmuk Tolisishes, his executive officer.

"Damned if I know," Enthep said. He pointed at the fallen arrow. "That blue metal at the tip -- adamantine?"

"If that's adamantine," said Jasmuk, "it is severely overrated."

"Ow!" somebody said. Enthep looked over to see a soldier rubbing his elbow, another of the arrows floating gently to the ground beside him.



"Damn!" said Duck.

"What's going wrong?" asked Cerol. "Those ballista bolts are made of adamantine."

"That's exactly the problem," Duck said. "Getting hit by a ballista arrow isn't like being stabbed with a spear -- it's more like being trampled by an elephant," she explained. "But being trampled by an elephant wouldn't hurt much if the elephant only weighed as much as a rabbit. Adamantine is too lightweight to make effective ballista arrow."

"But it's all we've got!" said Cerol. "We don't have wood to make more arrows!"

"I know, I know. But we've got plenty of rocks," Duck said. "I'm going to go get some rest. Have this ballista taken down and replaced with a catapult. Deconstruct the training pieces if you need parts."



Duck carefully aimed the catapult. The humans were pretty far from the walls, but they were still just barely in range. "Stand clear!" she shouted. Bystanders ran for cover as she pulled the firing lever.



Next (and last): A New Generation of Warfare
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DuckThatQuacks

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #215 on: January 23, 2011, 04:40:15 pm »

Enthep was once again gazing at the walls of Bellwaxed. It had been several days since they'd seen any of the giant, feather-light arrows. But as he watched, he saw something else come flying up from behind the wall. It quickly became clear that it was heading straight for his camp.

"Incoming!" he shouted. His soldiers started to move, but one wasn't fast enough. Something smashed down on him, and he screamed in pain, clutching his arm.

Spoiler (click to show/hide)

"What was that?" he asked.

"It looks like a boulder," said Jasmuk. "Look! There's another one!"

"Take cover!" Enthep shouted. This time, his men all managed to get out of the way, and the boulder slammed into the ground to the west. But already, another was arcing towards them. A soldier leapt from his horse just in time to avoid being crushed. The animal was less fortunate.

Spoiler (click to show/hide)

"Signal to Jalew that we're under attack!" Enthup told Jasmuk, as more boulders rained down upon them. A soldier screamed, her leg crushed.

Spoiler (click to show/hide)

"Yes sir!" said Jasmuk. He grabbed the signal flags and began sending the message. An unlucky soldier was killed by direct hit.

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"We can't take much more of this!" Enthup shouted to Jasmuk. "Has the Law-Giver replied?"

"Yes, sir," said Jasmuk, putting down his signal flags. "He's ordered us to hold our position."

"Hold our position? Is he mad?" Enthup surveyed his battered troops. "We're getti--"

"Look out, sir!" Enthup was knocked to the ground and he heard an enormous crash. He got to his feet and looked back to see that a boulder had landed right where he had been standing. His executive officer was crushed beneath it.

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"That's it," he said "Fall back!" he shouted to his troops. "Fall back!"



A cheer went up from the assembled dwarves as the humans retreated from their camp.



"You did it, Duck!" Cerol shouted.

"Yeah, but that's only one of five camps," Duck said. "None of the others are within reach of the wall."

"Actually, ma'am, I've been talking to the miners about that," said Sergeant Fivex, "and we've got an idea."

"What is it, Sergeant?" asked Duck.

"Well," said the Sergeant, "if we carve upward staircases just below the surface, we can then stand on them and channel out the area above."

"I'm not sure I follow you, Sergeant," said Duck. "What would this gain us?"

"Well, ma'am, it would allow us to dig a dry moat without ever exposing ourselves to the surface, or leaving a path into the fort," Fivex explained. "We could use it to make isolated platforms that we could put catapults on."



"An interesting proposition, Sergeant," said Duck. "You have my permission to begin constructing one of these platforms. Cerol, let's see if we can't scrounge up some more catapult parts."



Stasbo Timtathixil looked curiously at a spot to the west. A few days ago, the earth had begun caving in over there, until a small section was completely surrounded by a chasm. Dwarves had emerged and built some sort of contraption, and she had refrained from sending any of her troops to close to look -- everyone was on edge after Enthep and his men had abruptly retreated. They feared a trap.

As she watched, a dwarf came carrying a boulder, and laboriously placed it into the contraption. Suddenly, Stasbo realized what the device was.

"Scatter!" she shouted as a rock began hurtling towards her camp.

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"Move north!" she ordered, rushing that way herself. Not all of her soldiers were quick enough. The rock hit the ground, but it bounced up and knocked a soldier off his horse.

Spoiler (click to show/hide)

Another rock began flying towards them. "Incoming!" Strasbo shouted. Everyone scattered -- even the wounded soldier managed to drag himself away -- except for the confused, riderless horse.

Spoiler (click to show/hide)

Stasbo assessed the distance to the catapult platform. It was definitely out of range of her crossbow, and she didn't like the idea of getting closer while it was firing on her. A soldier shrieked as he was crushed by another boulder. 

Spoiler (click to show/hide)

"Retreat!" Stasbo shouted. "We can't take this!" Her men began racing away from their camp. As another of her soldiers was struck down, she cursed the Law-Giver for leading them into this mess.





"The second group of humans has been driven off!" Cerol announced. The dwarves in the dining hall cheered. A dwarf walked up to him.

"Excuse me," said the dwarf, "this is great news and all, but would you mind giving a message to Bombardier Duck? It's about our supply situation."



Duck was already bombarding a third group of humans. "What is it?" she asked Cerol, looking up from the catapult.

"It's the weavers, ma'am," said Cerol. "They say they're out of--" he was interrupted by a scream from one of the humans.

Spoiler (click to show/hide)

"They're out of thread," he continued.

"Wasn't one of them demanding all sorts of things, and not getting them?" Duck asked as she loaded the catapult again.

"That was Azum," said Cerol. "He gave up and has been moping around ever since. I told you last week."

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"Did you?" asked Duck. "I'm sorry, I've had other things on my mind." She fired the catapult.

"Yes, I did tell you," said Cerol. "Now, about the thread situation--"

"Can't we just --" Duck paused until the horse stopped screaming --

Spoiler (click to show/hide)

"--just process some more plants?"

"I'm not sure we have any more processable plants, ma'am," Cerol said. "We need to--"

"Look Cerol," said Duck, as he hefted another boulder. "I appreciate that you're trying to help me do my job. But I'm busy with other things right now." She fired the catapult. Cries of dismay came from the human camp.

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"Honestly," she said, "I think you should go tell the Commandant that I'm resigning from my overseer duties. I have to focus on the siege."

"What?" asked Cerol. "But there's so much left to be done!"

"I know," said Duck, "but somebody else is going to have to do it. My number one priority is getting rid of the army that's surrounding us." She let fly another boulder.

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"Go inform the Commandant," she said.



"Well," said the Commandant, "I agree with Duck. Breaking this siege has to be our number one priority. We'll have to find someone else to oversee the day-to-day tasks. Can you give me details about what's going on?" he asked Cerol. "It'll help me figure out who to put in charge next."

"Well, sir, first there's the military situation," said Cerol. "As you know, Duck is bombarding a third human camp. They've held so far, but they're taking a pounding."

Spoiler (click to show/hide)

"The engineers are finishing up another artillery platform, from which we can hit a fourth human camp."

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"That'll leave only the Law-Giver's personal camp," noted the Commandant.

"Exactly, sir," said Cerol. "And he may well realize that it's hopeless and retreat. Once the humans are gone, Duck's recommendation is to build fortifications around the platforms, to turn them into fully-fledged pillboxes."

"Duly noted," said the Commandant. "What of the rest of the fort?"

"Well," said Cerol, "We now have a great deal of high-quality bronze armor."



"However, we haven't quite finished the orders for helms, gauntlets, etc. And we still have to make some weapons."

Spoiler (click to show/hide)

"But we're almost done?" asked the Commandant.

"Yes sir, nearly done," said Cerol. "Now, as you know, we're about halfway done with the detention block. As it is, we can already hold plenty of prisoners."

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"Alright, anything else?" asked the Commandant.

"Well, there is one other thing," said Cerol. "The officers have been secretly working on new rooms for you and the mayor, and any other important dwarves that might visit. We'd hoped to have them done in time to present them to you for Bellwaxed's eight anniversary, but with the siege we weren't able to furnish them."

Spoiler (click to show/hide)

"That's fine, Cerol," said the Commandant. "I appreciate the sentiment. Dismissed."

Cerol saluted and left the room. On the surface, humans cried out in terror.

Spoiler (click to show/hide)



Well, that was fun. Bellwaxed certainly presented me with unusual challenges. The save is here: http://dffd.wimbli.com/file.php?id=3718
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Glacial

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #216 on: January 23, 2011, 04:55:55 pm »

That's quite the write-up, Duck!

I'm still active and following this thread, but one season into my Ardentdikes turn. You can decide if you want to skip me; it's going to be another 3-4 days before I can start Bellwaxed.
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xczxc

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #217 on: January 23, 2011, 06:11:17 pm »

 I always thought siege weapons were useless, until now. I felt I was in the very same fields of Bellwaxed, that was excellent writing, Duck.
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SethCreiyd

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #218 on: January 24, 2011, 11:41:31 pm »


Thanks for such a splendid and immersive turn, Duck.  You lived up to your Dwarf's name and fought off a massive human siege lead by the law-giver himself without lifting an axe, and your writing was terrific throughout.  I've updated the OP with your posts.

I'm still active and following this thread, but one season into my Ardentdikes turn. You can decide if you want to skip me; it's going to be another 3-4 days before I can start Bellwaxed.

If no one else minds, we can wait.  In the meantime, we could think of a nice megaproject for all that bronze lying around. 
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Glacial

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #219 on: January 26, 2011, 08:44:31 pm »

I think I should be moved to the bottom of the turn list so y'all can get rolling again.

My Ardentdikes progress continues, but is not so fast.
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SethCreiyd

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #220 on: January 27, 2011, 12:45:31 am »

Very well, soldier.  Turn list is updated.

MrNuke, you're up!
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MrNuke

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #221 on: January 28, 2011, 08:44:54 am »

And Thus, MrNuke started downloading the save file
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Baron Baconeer

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #222 on: February 05, 2011, 03:14:13 am »

Any updates? I'm getting anxious over here.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

Terrahex

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #223 on: February 05, 2011, 10:50:33 am »

I'll take a turn on this. I'll read everything momentarily
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What do you think? Yes? No?

Glacial

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Re: Bellwaxed: Humans and Harpies (Succession Fort)
« Reply #224 on: February 17, 2011, 12:35:48 pm »

I think it's Baron Baconeer's turn now.
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