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Author Topic: Fire  (Read 1365 times)

thedude72

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Fire
« on: October 07, 2010, 12:52:23 pm »

How do you start one? We're assuming I don't have access to a dragon. I have a booze stockpile that a group of gobbos is sitting on.
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Tfafalcon

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Re: Fire
« Reply #1 on: October 07, 2010, 12:57:16 pm »

Magma?
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thedude72

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Re: Fire
« Reply #2 on: October 07, 2010, 01:01:02 pm »

Magma?

There be the rub. I can't pump the magma without going through the gobbos. I'd win easily, but it would be more entertaining if they blew up into a million pieces
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BigJake

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Re: Fire
« Reply #3 on: October 07, 2010, 01:07:54 pm »

That's pretty much it, I'm afraid.
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Smew

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Re: Fire
« Reply #4 on: October 07, 2010, 01:34:10 pm »

And, as I always regret to say, booze blowing up doesn't actually do any damage.

Gergination

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Re: Fire
« Reply #5 on: October 07, 2010, 02:44:36 pm »

Is boiling booze still harmless?

You could maybe drop a dwarven nuke on top of them, though that would require you to pump the magma up anyways.

(Dwarves won't carry the bin when it's actively melting them will they?)
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Emily

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Re: Fire
« Reply #6 on: October 07, 2010, 04:41:12 pm »

DFHack?  That'll get you instant magma...
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FleshForge

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Re: Fire
« Reply #7 on: October 07, 2010, 05:40:50 pm »

Fire-breathing critters start them, I've had this happen a few times with the Fortress Defense mod's Hellfire Imps.  Warning, a fire creates IMMENSE overhead and will probably bring your FPS to single digits until it burns out, and if you have a large map, it will be going for a long time.  Fire won't pass walls, ramps, empty space or water, so keep that in mind if you get a fire on your map and you want to try to do something about it.

The cosmetic damage from fire slowly fades away over a couple of years.
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Vehudur

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Re: Fire
« Reply #8 on: October 07, 2010, 05:42:18 pm »

Fire-breathing critters start them, I've had this happen a few times with the Fortress Defense mod's Hellfire Imps.  Warning, a fire creates IMMENSE overhead and will probably bring your FPS to single digits until it burns out, and if you have a large map, it will be going for a long time.  Fire won't pass walls, ramps, empty space or water, so keep that in mind if you get a fire on your map and you want to try to do something about it.

The cosmetic damage from fire slowly fades away over a couple of years.

Boatmurdered.   That is all.


...

Fire is really fun FPS death.  Other than that, it's awesome.
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Urist McMick

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Re: Fire
« Reply #9 on: October 07, 2010, 05:43:05 pm »

You could also set the boiling point of booze to be real low.
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Akura

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Re: Fire
« Reply #10 on: October 08, 2010, 08:42:50 am »

You could also set the boiling point of booze goblins' eyes to be real low.
Fixed.

(Dwarves won't carry the bin when it's actively melting them will they?)
They'll carry it until they notice they're hurt, giving the message Urist McFlammable cancels Store Item in Stockpile: Resting injury.

They're more like to get Urist McFlammable cancels Store Item in Stockpile: Interupted by Goblin Bowman.
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Urist McMick

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Re: Fire
« Reply #11 on: October 08, 2010, 08:44:51 am »

You could also set the boiling point of booze goblins' eyes to be real low.
Fixed.
Double Fixed.
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In a World without Walls and Fences, who needs Gates and Windows?
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Jake

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Re: Fire
« Reply #12 on: October 08, 2010, 08:58:27 am »

There's a custom workshop for creating a bonfire somewhere in the modding forum, but that wouldn't help you much in the present situation. Or is it possible to tinker with entity_default without generating a fresh world now?
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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Urist McMick

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Re: Fire
« Reply #13 on: October 08, 2010, 09:04:14 am »

He could probably mod a current workshop to do that, and then change it back afterwards. Adding in a new workshop totally, reqires re-gen
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In a World without Walls and Fences, who needs Gates and Windows?
You could bite into your computer screen, chipping teeth and fucking up the screen.

LilGunmanX

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Re: Fire
« Reply #14 on: October 08, 2010, 09:12:14 am »

Fire Imps. If you can't pump the magma, dig a way into your fortress for fire imps. They throw fireballs, right?
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