If you have a bookkeeper set to sufficient precision (& with enough office assigned), you can track your seeds, plants drinks & meals.
If you have too much booze, & need food, enable cooking of plump helmet seeds (if you've been growing & brewing you should have plenty) & Dwarven Wine, but disable all other solid foods. ensure your plump helmet seed bag(/s) is(/are) further away from your kitchen than your booze stockpile (or just create a temporary food stockpile that only accepts from links it does have, put a garbage zone over it, then dump a bunch of plum helmet seeds on it).
Then instruct you cook to make Easy Meals, you want lots of stacks rather than large ones (probably a few more than you have dwarves).
IME seeds are never stacked, so each seed in a meal is a stack of 1 (so if they don't use booze, you'll get 2 biscuits), add booze & you might turn a given stack into 26 (as such I have been known to identify & forbid the barrels/pots with larger booze stacks until I can use them in roasts), just be sure you specify how many biscuits you want.
A stack of Seed/Wine biscuits is unlikely to ever be valuable enough to impress a dwarf who doesn't have a preference for wine (IMO), but you should have plenty of food stacks of sufficient size to be going on with for a couple of seasons, by which time you'll hopefully have set yourself up to make huge roast stacks of valuable materials intended to give happy thoughts, & buy out entire merchant caravans. (as a bonus, biscuits means your chef trains a bit faster).