Hyperintelligent AIs, long used as slaves and then pushed into the outer reaches of the solar system after their rebellion are finally returning to earth to exact their vengeance and take their rightful place as the dominant species, and they did not come unprepared.
Earth and its colonies are locked in a civil war, leaving them ill-prepared to face the cybrid menace, even as cybrid technology continues along at a breakneck pace. Cybrid infiltrators have been working their way into human society and positions of power unnoticed, the human/animals unaware of the threat they face.
They will not be unaware for long.
Infiltrate/Seek/Eliminate the Human/Animals
Pave the war for our glorious ascension
Prometheus wills it.Previous Game: http://www.bay12forums.com/smf/index.php?topic=48944.0For those unfamiliar with the last one, Cybrid Mafia is not your standard mafia game (though this one will be a bit closer), because there are two opposed townish/cultish factions in addition to the scum, and only one can win. And even the scum isn't normal scum.
There will be 3 Imperials(at least 1 officer),
2 Rebels(at least 1 officer)
1 wildcard (depending on the specific gametype) and 1 cybrid... to start with, anyways.
Officers cannot be converted by imperials/rebels, though they can still become cybrids. They also have access to their own QuickChat, and can invite other players of their choice whenever they wish.
Rebel RolesGuaranteed Officer: Rebel Commander - Combined with one of the following roles. Has access to Reb. quick chat, and can invite others
Organizer - If a rebel uses an ability on them, he learns the identity of that rebel and has the ability to cancel the action.
Saboteur- Roleblocker (target can not use any abilities that night or the following day).
Persuader - Converts another player to the rebel alliance unless they are cybrid or an officer. Uninformed of success or failure.
Informant - Investigates players. Results are Imperial, Rebel, Unknown(if the ability fails, targets a neutral party, or targets a cybrid).
Martyr - Has a single day or night kill. Dies in the process when used, on account of it being a bomb.
Snowman - Has access to the Overseer's announcement system.
Imperial RolesGuaranteed Officer: Imperial Commander - Receives reports from other Officers. Has access to Imp. quick chat, and can invite others. Also, has access to the Overseer's announcement system.
Imperial Officer: Combined with one of the following roles. Name is known to Commander, and can report actions. If converted, can submit false reports.
Enforcer - May commit nightkills.
Zealot - Converts another player to the imperial alliance unless they are cybrid or an officer. Uninformed of success or failure.
Investigator - Investigates players. Results are Imperial, Rebel, Unknown(if the ability fails, targets a neutral party, or targets a cybrid).
Wildcard Roles (May be Rebel, Imperial, or Other):
Guard - May simultaneously Protect/Roleblack another player by saying GUARD (Player) in main thread during the day. The only way for other players to really know if he's telling the truth is the check his target, though. A guarded player is unaffected by kills or conversions and may take no actions. This effect lasts until this player specifically UNGUARDS, is roleblocked, or has this ability otherwise disabled.
Doctor - Protects a player from night kills.
Weak - Combo-role. This player dies if the cybrid attempt to convert him.
Healthy - Combo-role. This player can survive through a single kill attempt, but not a lynch.
Soldier - A vanilla imperial or rebel.
Cybrid Sympathizer - An unhinged invidual who supports the cybrid cause, and counts towards a cybrid victory.
Cybrid roles: A cybrid role will be "randomly" chosen from a subset of cybrid roles upon a successful conversion.
Machinator//Infiltrator - The only one capable of creating more cybrids. He has a single positronic brain he can use to create another cybrid.
Inquisitor//Analyzer - Capable of detecting a targets sympathies and abilities.
Inquisitor//Duplicator - May see the full role of any killed player. Whenever a player dies, may gain one of that players abilities. May only have one duplicated ability at a time.
Hunter//Killer - Has a night kill.
Machinator//Ghost - Capable of using the Overseer's intercom system.
Hunter//Goad - Immune to actions from other players.
Machinator//Parasite - You may convert another player into a Machinator//Parasite. You are killed.
Metagen//Traitor - Survivor. Does not count as scum. Wins if the game ends and he is still alive.
Rules Addendum:It IS possible for any player to have multiple roles. "Requires additional role" like Healthy, Weak, and Rebel Commander will ALWAYS have another role attached to them. However, for balance purposes it is possible for other compound roles to exist.
The Cybrids have a standard mafia night kill they can use in place of their regular action (with the exceptions of passive or use whenever actions like the Duplicator, Goad, and Ghost). If the Hunter/Killer uses a standard night kill, it becomes a double kill (and if there's another cybrid around, they can obviously target two people.) If the cybrids attempt to kill a sympathizer, they will be offered the option of turning that sympathizer to the cybrid faction instead. However, that individual would no longer turn up as town on investigations.
Imperial Officer MUST tell me what results they would like to report, in the format "I (verbed) (player) and he/she is (imperial/cybrid/rebel/dead/blocked)."
Doctors will be informed if they saved a persons life.Zealots and Persuaders can convert each other (if not officers). If they do, the other player becomes a Zealot/Persuader, as appropriate, rather than maintaining their original roles. (Whatever they do, they do it with full passion!) Converting a sympathizer will change his superficial alignment (how he appears on investigates) but will not change his sympathizer status or win conditions.
PMs between players are NOT allowed. Any communication, like sending chat invites and reporting results, must go through me. So send them to me, and NOT your intended recipient, along with instructions on who I should pass it to.
Players:
Toonyman
Ottofar
Jokerman
Toaster
Mr. Person
Elegy
Azure Sepulchre