Is it me, or could the magma background be mistaken for a bloody smoothed marble wall?
Other notes about Flowchart:
I think the colors could use some work. Also it could use more items on the list like water or magma or trees. A lack of any could endanger a fort. Also a lack of alcohol is always a bad thing. Hell, it was one of the reasons I had to reclaim my project once before I learned a way to out-pace my losses. A lack of a mood item could cause a downfall as well.
If you want, I can touch up the flowchart and make the necessary improvements. You can PM me the image sources if you want the same images used.
EDIT:
I already made a more magma-like background for it.
How is it?
The original image is much bigger so I can adjust it where I see fit and whatnot. I'm using more than just Photoshop to make it (I'm also using InDesign to build the flowchart part atop). I just figure I should keep it simple and user-friendly as possible in case it needs more stuff or refinement.
As for pub-domain images, I know of a few stock image sites as well. Hopefully I can find some free images that'll also work well.
EDIT EDIT:
Here's a simple flowchart setup I made for it: (In text for easy-edit)
Features (Fortress mode) (starting area, the rest are options from here):
Water? Y/N, Carp? Y/N Fishing? Y/N, Success? Y/N -- (Branch from Water could be booze)
Magma? Y/N, Did you breach it (, correctly)? Y/N, Magma-safe materials or setup? Y/N --
Woodlands? Y/N, Unicorns? Y/N -- Version? N/O --
Elephants? Y/N -- Version? N/O --
Hippos? Y/N, Version? N/O --
Bears? Y/N (-To Booze) -- (ALT (for all creatures listed)= Traps? (Cage or otherwise?) Y/N, Y goes to cats or deaths) --
N/O (New Version or Old Version? = Clustered together. New = safe, old = --)
Got booze (another could be food with farms alternative)? Y/N, Are you sure you have water? Y/N, Well? Y/N -- Screw water. (To Deaths?) --
Migrants? Y/N, Anyone get in a mood? Y/N, Have every item they need? Y/N --
Has your fort lasted at least a year? Y/N (N --), Have you traded anything?, forget that "Ambush, curse them", (straight to below)
Did anyone local die (recently)? Y/N Anyone close to those who did die? Y/N Is there a tantrum? Y/N Is it treated (Anyone (sane) left?)? Y/N (loops back to "deaths?" if Y) --
--Fortress has crumbled to it’s end.
Did you bring cats? Y/N, Do they have an owner? Y/N, Are they part of your industry? Y/N
(FPS=0 or player-induced fun (out of boredom)= fortresscide, -- crumble to end)
Done for now. I'm open to opinions.
Now I don't mind having made the magma BG so big. I figured I would end up expanding the flowchart a tad.
EDIT EDIT EDIT:
Oh yeah, what's your deadline for this to be ready BTW? And are you willing to link to a larger version of the flowchart if need be? Because if I have a max-dimension to fit it in (if no link), I could do that too.
And regarding the flowchart, I could always have a way to force-link to other cells from another. It doesn't end until you lose or have fun, get bored or have your FPS lock up.
BTW, all I have done is the BG of the chart (more or less, depending on if I need to expand it further or refine the magma-ness of it, it may need further updating). I'll wait until maybe an hour or 2 from now (as of this Edit-x3) before I get to work on the actual chart itself, you know, just in case I need anything else added or subtracted from the chart, or any other notes I should take.
Update:
Updated the magma BG to have a more glassy/ashy effect. Also split the spoiler into versions including the original I'm replacing.
After making the flowchart, what do you think about me transforming the cells into something obsidian-like after I have them arranged? Or is that a little too much a stretch?
Sample: