Countries at War: Revised ModeBrother, I'm starting this again, but let me run a few things across.
1. Don't ask too many questions, or I'll crack down on you like Cold War KGB on American Spy.
2. Don't suggest crap, that's one of the reasons I stop these.
3.
Do not, I repeat, do not attempt a take over of this thread.4. No ridiculous nation naming, if you do that you're immediately booted.
5. I can boot players due to personal vendetta. (Read: Armok and Dwarf mc dwarf/Medicine Man.)
6. No Micronations. That means you, Barbarossa.
Now, back to the other shit.
1. All countries/groups start out at the same level, with a starting income of 500$, and 4 Regular Infantry Divisions.
2. Alliances can be made and broken at will.
3. Land units, helicopters, and most air units may only move through 2 countries at a time, Transport planes may fly over an ocean in one trip or over 3 nations in one trip. Sea units are able to move to the coast of any nation as long as they can be accessed from the sea.
4. Obviously a battleship ain't worth $2000, but I simply shortened it, geez.
1. Battle results are judged by the random number generator.
2. The winning players units are damaged if the losers number is close by at maximum a number of 30, barring the use of them for one turn.
3. Upgrading your army is a lump sum.
4. Units can be given to other players.
5. Income comes in at the start of each turn.
6. If a unit or structure is bought, it will be available the next turn.
7. Bunkers add a modifier of 5 to defense. Trench-Pillbox installation adds a modifier of 7 to defense.
8. Mercenaries are random, and when you hire them you can get a group of militia or an armored tank corp.
9. Don't ask me why Commandos are mass trained into divisions.
1. Regulars,$500: Modifier of 8 on offense and 10 on defense.
2. Militia, $125: Modifier of 2 for defense and offense.
3. Marines/Rangers/Paratroopers, $1000: Modifier of 13 on attack and 12 on Defense.
4. Commandos, $1300: Modifier of 15 on attack and Defense.
5. Light Infantry, $900: Modifier of 12 on Offense and Defense. Exclusive to GDI.
5. All infantry suffers a negative modifier when facing an Armored Division/Air Group/A ship fleet.
1. Light Tanks/Mechanized Vehicles, $750: Modifier of 7 on Defense and Offense. Negates Infantry modifiers by 2.
2. Medium Tanks, $1650: Modifier of 11 on both Offense and Defense. Negates infantry modifiers by 2.
3. Main Battle Tanks, $2000: 12 on both Offense and Defense. Negates infantry modifiers by 4.
(Note: Obviously includes anti-air.)
1. Frigate-Patrol boat group, $300: Modifier of 5 on Defense and Offense. Negates infantry modifiers by 1.
2. Destroyer-Frigate-Patrol Boat group, $900: Modifier of 8.5 on Offense and 8 on Defense. Negates infantry modifiers by 3.
3. Battleship-Cruiser group, $1500: Modifier of 12 on Offense and Defense. Negates infantry modifiers by a whopping 5. Can transport 3 infantry divisions or one armored division.
4. Carriers, $900: Addon for the above unit, allows the transport of air units.
0.5: All air units negates all infantry by 4, excepting helicopters.
1. Fighter Jets, $750: Modifier of 8 on all air units, unable to attack infantry.
2. Bombers, $700: Modifier of 7, only able to attack ground units.
3. Fighter-Bomber Jets, $1250: Modifier of 8, able to attack both infantry and air units.
4. Transport Plane, $750: Only able of transport.
5. Helicopter Gunships/Attack Helicopters, $750: Modifier of 5 on ground an modifier of 3 on air units, negates infantry modfiers by 2.
Upgrades:
Brother, if you try to upgrade/research things like 'Strengthened hull' or 'Infantry Exoskeleton' I'll work out a price and a modifier.
Note: This is pretty much a list of nations, I'm to lazy to update it. The map will be updated with the turns.
Name: G.D.I. Northern Command.
Leader: Commander Phantom.
Color: Grey
Units: 2 Light Infantry Divisions.
Revenue: $500
Money Available: $500
Territories: Alaska.
GDI Threat Assessment Level: None
Name: G.L.A.
Leader: Supreme Commander Diakron
Units: 4 Regular Infantry Divisions
Color: Navy Blue
Revenue: $500
Money Available: $500
Territories: Central Command/Panama
GDI Threat Assessment Level: Undecided, Biding Time.
SCP Threat Assessment Level: Keter
Name: Australia
Leader: "Great Leader" Archangel
Units: 4 Regular Infantry Divisions
Color: Maroon-ish
Revenue: $500
Money Available: $500
Territories: Australia
GDI Threat Assessment Level: Unknown, Intelligence not gathered.
Name: The Reformed Japanese Empire
Leader: Emperor Neyvn
Units: 4 Regular Infantry Divisions
Color: Yellow
Revenue: $500
Money Available: $500
Territories: Japan
GDI Threat Assessment Level: Unknown, Intelligence not gathered.
Name: Brittania
Leader: King Tony Blair Dan Quayle John Lennon Qloos
Units: 4 Regular Infantry Divisions
Color: Purple
Revenue: $500
Money Available: $500
Territories: United Kingdom
GDI Threat Assessment Level: Unknown
Name: The Sovereign Nation Of Free Poland.
Leader: JAROSŁAW
Units: 4 Regular Infantry Divisions
Color: Blue
Revenue: $500
Money Available: $500
Territories: Poland
GDI Threat Assessment Level: Unknown, Biding Time.
Name: Mali
Leader: Barbarossa
Units: 4 Regular Infantry Divisions
Color: Orange
Revenue: $500
Money Available: $500
Territories: Mali
GDI Threat Assessment Level: Unknown.
Name: Candida
Leader: El Criptfeind (Note to Intelligence: A Mexican Canadian!?)
Units: 4 Regular Infantry Divisions
Color: Pink
Revenue: $500
Money Available: $500
Territories: Canada
GDI Threat Assessment Level: Medium, they're next to our fricken home territory!
Name: South Afrika
Leader: General RAM
Units: 4 Regular Infantry Divisions
Color: Black
Revenue: $500
Money Available: $500
Territories: South Africa
GDI Threat Assessment Level: Light