Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Urist Cold Life  (Read 1386 times)

Davichococat

  • Bay Watcher
    • View Profile
Urist Cold Life
« on: October 04, 2010, 05:33:19 pm »

Oh,hello all. I'm bored of let all my fortress that i start in Cold/Freezing/Temperate, etc; areas.

Can someone tell me how you guys survive at the winter in a non-tropical/desertic map? 99% of the fortresses I start end in dying of dehydratation. If no, we die because i dig so much for finding water, and die in the cave.

I just want a fortress design for having water.  I'm bored of tropical maps.
Logged

Gearheart

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #1 on: October 04, 2010, 05:36:09 pm »

Take 200+ units of booze, dig down to the caverns and hope you find water to build a well (You usually can). This should be top priority.

The booze is the key point here. You need enough that you can survive the trek to the caverns.
Logged

Gentle Manne

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #2 on: October 04, 2010, 05:41:43 pm »

Dig down into the cavern and seal it off with floor hatches. Enemies can't break hatches from below. Work on getting a well set up and don't go back into the cavern until you have a decent military.
Logged

Patchy

  • Bay Watcher
  • Mukyu
    • View Profile
Re: Urist Cold Life
« Reply #3 on: October 04, 2010, 05:43:29 pm »

Provided you didn't start in a tundra or glacier, there is surface plants to harvest and farm. No need for water with those and they can produce plenty of booze to keep your dwarves hydrated through winter.
Logged

Davichococat

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #4 on: October 04, 2010, 05:45:59 pm »

Provided you didn't start in a tundra or glacier, there is surface plants to harvest and farm. No need for water with those and they can produce plenty of booze to keep your dwarves hydrated through winter.

 Dwarves can survive with only brew, but they will scream for water. I dont want unhappy dwarves, or it will be a waiting game.
Logged

Davichococat

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #5 on: October 04, 2010, 05:48:42 pm »

Take 200+ units of booze, dig down to the caverns and hope you find water to build a well (You usually can). This should be top priority.

The booze is the key point here. You need enough that you can survive the trek to the caverns.
Dig down into the cavern and seal it off with floor hatches. Enemies can't break hatches from below. Work on getting a well set up and don't go back into the cavern until you have a decent military.

Ill try, but some cave's creatures can provide a few FUN...
Logged

Urist McMick

  • Bay Watcher
  • Wait... what?
    • View Profile
Re: Urist Cold Life
« Reply #6 on: October 04, 2010, 05:53:25 pm »

Also, you've got it the wrong way round. Dwarfs who get all water and no booze get unhappy. Dwarfs who live on booze are just fine.
Logged
In a World without Walls and Fences, who needs Gates and Windows?
You could bite into your computer screen, chipping teeth and fucking up the screen.

Gentle Manne

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #7 on: October 04, 2010, 05:58:09 pm »

Yeah, but they get an unhappy thought if there are no wells.
Logged

Urist McMick

  • Bay Watcher
  • Wait... what?
    • View Profile
Re: Urist Cold Life
« Reply #8 on: October 04, 2010, 05:59:19 pm »

Hnnh, Never noticed that.
Logged
In a World without Walls and Fences, who needs Gates and Windows?
You could bite into your computer screen, chipping teeth and fucking up the screen.

NecroRebel

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #9 on: October 04, 2010, 06:07:51 pm »

Yeah, but they get an unhappy thought if there are no wells.
They get an unhappy thought if there are no wells if and only if they need to drink water and there are no wells. If you have plenty of booze, no unhappy thought due to lacking a well will occur.

...Except maybe if you've got an injured dwarf. I'm uncertain whether or not the dwarf getting the wounded water will get an unhappy thought from lacking a well. The wounded won't, though, since they don't gather the water anyway.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Davichococat

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #10 on: October 04, 2010, 06:08:36 pm »

Also, you've got it the wrong way round. Dwarfs who get all water and no booze get unhappy. Dwarfs who live on booze are just fine.
Wiki says they get unhappy if have no water. Homewever they can live with ONLY brew.
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #11 on: October 04, 2010, 06:13:39 pm »

Also, you've got it the wrong way round. Dwarfs who get all water and no booze get unhappy. Dwarfs who live on booze are just fine.
Wiki says they get unhappy if have no water. Homewever they can live with ONLY brew.
Where, specifically, does it say that? That's exactly opposite every experienced dwarfer's experience, and, as Urist McMick said, exactly the wrong way around.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Davichococat

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #12 on: October 04, 2010, 06:19:18 pm »

Also, you've got it the wrong way round. Dwarfs who get all water and no booze get unhappy. Dwarfs who live on booze are just fine.
Wiki says they get unhappy if have no water. Homewever they can live with ONLY brew.
Where, specifically, does it say that? That's exactly opposite every experienced dwarfer's experience, and, as Urist McMick said, exactly the wrong way around.
I will try to find it.
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Urist Cold Life
« Reply #13 on: October 04, 2010, 06:23:24 pm »

I will try to find it.
Was looking for it myself just now; I checked the Water, Thought, Well, and Alcohol pages. All of the information on the subject of happiness suggested that dwarves get happy thoughts from using wells, but not just from having wells, and they get unhappy thoughts from drinking non-well water, but make no mention of any unhappy thoughts from having no well if they don't need to drink from one. I'm not sure what other pages to check, to be honest, especially since my experience bears with what I said before.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Urist McMick

  • Bay Watcher
  • Wait... what?
    • View Profile
Re: Urist Cold Life
« Reply #14 on: October 04, 2010, 06:26:24 pm »

The relevant info is on the DF2010:Drinking page.
Logged
In a World without Walls and Fences, who needs Gates and Windows?
You could bite into your computer screen, chipping teeth and fucking up the screen.
Pages: [1] 2