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Author Topic: A couple questions about castes  (Read 1049 times)

Jordrake

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A couple questions about castes
« on: October 03, 2010, 12:41:43 pm »

I'm modding in a race of sentient penguins. Ignore how stupid that is for a second. Rather than have the different species be different creatures, I'm making them castes of the same race.
My questions are twofold.

1. What tags can be used under [CASTE] rather than applying to the entirety of the creature?
2. Can I throw all of those under [CASTE] or do I have to define castes then use [SELECT_CASTE]?
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Re: A couple questions about castes
« Reply #1 on: October 03, 2010, 12:48:33 pm »

1. What tags can be used under [CASTE] rather than applying to the entirety of the creature?

The vast majority of them. It's important to note that there are seperate tokens for the caste level, some of which should be declared in addition to the creature-level equivalent (for example, NAME and CASTE_NAME should both be declared in any creature that makes use of castes, whereas in the case of TILE and CASTE_TILE only the former must be declared).

2. Can I throw all of those under [CASTE]

Yes, so long as you don't declare another caste. Remember to use SELECT_CASTE:ALL when it's appropriate.
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Lamey

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Re: A couple questions about castes
« Reply #2 on: October 03, 2010, 01:10:46 pm »

I think local tokens are not caste specific.

For instance if you want your castes to have different materials for skin, etc you'll want to define those with a different token. (emperor_skin, galapagos_skin)
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Jordrake

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Re: A couple questions about castes
« Reply #3 on: October 03, 2010, 01:12:07 pm »

Thanks, very handy.
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Untelligent

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Re: A couple questions about castes
« Reply #4 on: October 03, 2010, 02:34:30 pm »

There aren't a whole lot of tokens that can't be caste-specific. Pretty much anything to do with population, spawning, or creature placement is creature-level only, so things like FREQUENCY, POPULATION_NUMBER, CLUSTER_NUMBER, probably UNDERGROUND_DEPTH, and also maybe EVIL, GOOD, BENIGN, and SAVAGE. Also all the vermin stuff and maybe MEGABEAST and SEMIMEGABEAST.
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Deon

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Re: A couple questions about castes
« Reply #5 on: October 03, 2010, 02:41:56 pm »

Behaviour tokens like EQUIPS may apply to this as well. Plus, sometimes when everything seems logically and syntax-wise fine, some stuff like material definitions don't work properly (I had everything defined properly with blood definition after SELECT_CASTE:ALL and the blood was unidentified. If you change bodies for castes, it's safer to apply materials there as well (along with bodies).
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Re: A couple questions about castes
« Reply #6 on: October 03, 2010, 06:00:51 pm »

[EQUIPS] is caste-specific.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)