john@euclid:~$ sh df_linux/df
./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory
john@euclid:~$
Happened again. SDL libraries are latest versions
Somebody just posted another suggestion in the 0.31.13 thread:
http://www.bay12forums.com/smf/index.php?topic=66142.msg1615001#msg1615001Remind me, has the bug where Soldier equip 10 Gloves on the right hand, none on the left and carry 3 axes in the left, 5 in the right and 2 shields in both hands been fixed???
And what about the Caravan thing, is it still having the Dwarves/Humans coming without wagons???
I can probably handle the wagons myself if it is consistent, but I handled one variation of the many-items bug for 0.31.11 and will need saves from newer versions to handle other occurrences. I don't know if those have made it to the tracker yet or not.
How would I implement this update with a modded DF? I modded to change currency around and make nerves heal, incredibly slowly.
You mean the file_changes.txt stuff? You can make the changes manually using the files and changes listed there as a reference.
release is stuttery
Is this in larger forts? I think I know what's up and can post a fix for it, but if it's happening in new forts then I have no ideas.
sprawl
SITE_CAP caps the number of sites, not the size of sites. There are going to be some squares you can't embark on. If the SITE_CAP is low there should be a ton of space available, so I'm not sure why this is a deal-breaker.
Any word on getting bone and shell into a separate pile all on their own without the miscellaneous stuff in there? (This bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=95 )
The change away from specific item types made this more annoying to set up, but I'll get to it.