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Author Topic: Lake existance failure.  (Read 1318 times)

Vehudur

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Lake existance failure.
« on: October 03, 2010, 04:26:08 am »

I embarked on a tropical freshwater swamp map with a fairly deep 2-layer aquifer and a lake on the surface, but it seems that the top 6 Z-levels drained away as soon as I embarked.  Probably into the aquifer, considering the river is still flowing into it and vanishing into nothingness.  I wasn't aware this was possible.  It must be a bug.  Something this cool has to be a bug, right?
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Zaerosz

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Re: Lake existance failure.
« Reply #1 on: October 03, 2010, 04:43:13 am »

Urist McExpeditionLeader: Alright, boys and girls, this is our stop. Right next to the lake.
Urist McObservant: The lake that's disappearing?
Urist McEL: Disappearing? *turns around*...as I was saying, right next to the huge hole in the ground.
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くコ:彡

slothen

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Re: Lake existance failure.
« Reply #2 on: October 03, 2010, 04:49:35 am »

hey, this happens in real life too.  sucks for your fps though.
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Vehudur

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Re: Lake existance failure.
« Reply #3 on: October 03, 2010, 04:52:54 am »

Isn't this one of those things that's not supposed to happen?  I thought there were things in place to prevent it?

But it can really happen.

First thing I need to do is dam that river (can I even do that?) so it stops flowing into the hole and killing my FPS.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

hvlkn

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Re: Lake existance failure.
« Reply #4 on: October 03, 2010, 04:57:22 am »

"The Americans" must have got you. I think she means elves
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Vehudur

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Re: Lake existance failure.
« Reply #5 on: October 03, 2010, 05:05:41 am »

"The Americans" must have got you. I think she means elves

Elves.  Hmm. 

Although, it is pretty damn impressive to watch a 30 tile wide river fall 3 z-levels and vanish into a hole half that wide.
« Last Edit: October 03, 2010, 05:07:58 am by Vehudur »
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Brian

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Re: Lake existance failure.
« Reply #6 on: October 03, 2010, 08:52:41 am »

hey, this happens in real life too.  sucks for your fps though.

Actually it usually requires alcohol for me to lose fps in real life.

Edit: To actually add something with some sort of value, it is possible to rush in and get a lot of the water underground before it evaporates, depending on the particular temperature of the area.  The water that makes it underground will not evaporate in the same manner.

Edit: Nevermind I detracted value. I just assumed you had an evaporation issue but indeed you had total existence failure issue.
« Last Edit: October 03, 2010, 08:55:18 am by Brian »
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Vehudur

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Re: Lake existance failure.
« Reply #7 on: October 03, 2010, 04:45:39 pm »

hey, this happens in real life too.  sucks for your fps though.

Actually it usually requires alcohol for me to lose fps in real life.

Edit: To actually add something with some sort of value, it is possible to rush in and get a lot of the water underground before it evaporates, depending on the particular temperature of the area.  The water that makes it underground will not evaporate in the same manner.

Edit: Nevermind I detracted value. I just assumed you had an evaporation issue but indeed you had total existence failure issue.

It really is a total existence failure.  :(

And I'm still not sure how or if I can fix it.

I've punched through the aquifer using the cave-in technique for a large block (10x10), for the record.

The only good news about the lake being gone is I've got two pages of dead carp and only one page of live carp instead of three pages of live carp.
« Last Edit: October 03, 2010, 04:58:29 pm by Vehudur »
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Xenos

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Re: Lake existance failure.
« Reply #8 on: October 03, 2010, 05:12:43 pm »

Get to the magma sea, pump some magma to the surface, pour it onto the crack, with the aquifer now plugged, a lake will spring forth!
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This is a useful feature..and this is DF.. so im gonna assume its bugged
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Vehudur

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Re: Lake existance failure.
« Reply #9 on: October 03, 2010, 05:31:40 pm »

Get to the magma sea, pump some magma to the surface, pour it onto the crack, with the aquifer now plugged, a lake will spring forth!

I should totally do that.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Mynoris

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Re: Lake existance failure.
« Reply #10 on: October 03, 2010, 07:33:49 pm »

Can you pump upwards?  I've never been good with pumps I'm afraid.
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Vehudur

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Re: Lake existance failure.
« Reply #11 on: October 03, 2010, 07:38:51 pm »

Can you pump upwards?  I've never been good with pumps I'm afraid.
Yes.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

FleshForge

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Re: Lake existance failure.
« Reply #12 on: October 03, 2010, 08:14:27 pm »

In fact you can ONLY pump upwards, although you can let the liquid fall down after being pumped if you like.
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Vehudur

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Re: Lake existance failure.
« Reply #13 on: October 03, 2010, 11:24:15 pm »

In fact you can ONLY pump upwards, although you can let the liquid fall down after being pumped if you like.
This, entirely.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.