((I'm pretty sick. I probably wouldn't have anything to post due to this, but when I'm sick minor annoyances like 'Stonesense doesn't work right' really bother me, and now that I have a fully functional Stonesense I figured I may as well throw some images up.))
15th Limestone, 252, Journal of JusticeI’m still officially on break, but I’ve actually been updating my sketches and getting The Blockaded Confederacies, a new Hammerdwarf squad led by Tobasco, formed. I think two squads of three hammerdwarves will be more efficient than a single squad of six. I’ve also drawn a few more detailed sketches of the landscape.
These are the new schematics, showing the precise measurements of everything in the fortress. I also have some more colorful drawings, a little less accurate but showing more details. I've drawn in and labeled all the dwarves that were around at the time as well.
Our wall, drawbridge, and trade depot, complete with human merchants. I should probably have those stairs taken down... they were used to assist construction and don't go anywhere now.
The entryway is up at the top of this drawing. You can see Zulban walking past the drawbridge control lever up there. Down at the bottom is our farm and main storage room for seed, meat, plants, sugar, cheese, syrup, milk, etc. The workshops by Kadol are the butcher's shop, tannery, and leatherworker's workshop.
Here's a better view of the food production center. On the right you can see the prepared food storage area - where all the booze and SethCreyid's delicious meals are stored. You can see tabasco's legs sticking out of a barrel in the corner. Vel is taking some plump helmet seeds to the fields to plant. We have two stills and two kitchens, although only Seth is allowed to cook, the extra kitchen is sometimes used to render fat into tallow. Off of the raw food storage area is the farmer's workshop, where plants get processed into dwarven syrup, thread, and the like, and where milking and cheese making happens. There's also a quern tucked away just to the right of the workshop, though you can barely see it, where we can mill dwarven wheat into flour. Finally, on the opposite side of the kitchens, is the fishery where our fisherdwarves clean their catches.
The top of the drawing is the just off the entryway and down a flight of stairs; the clinic, complete with several storage containers, operating tables, a couple traction benches (I couldn't really draw those... they're complicated) and four beds. Hopefully we won't need more than four, but there's plenty of room to dig out more. Directly beneath the meal storage area, on the bottom of the drawing, is the dining hall, which seats sixteen. It's considered our nicest room, despite the relatively low quality of most of the furniture. Too bad we have to trade away or offer that platinum table... it would be a valuable centerpiece.
All the workshops. You can see the lye maker's workshop and the soap maker's workshop under construction on the left. The forges and furnaces are up at the top, and other crafts on the bottom and right sides. Drim's office, a workshop-sized room with a stool, is also in this area. Rae is hard at work at some stone crafts, Kadol is busy in the mason's workshop, Patchy is working the loom and clothier's shops, and I have no idea what Snark is doing.
And here are the dorms. We probably need to expand them again, and soon, so that we have a place to put additional migrants. I tried to draw myself drawing myself drawing myself in my room, but I don't think it came out very well. I really hope no nobles come by. We really don't have anywhere to put them.
These are my doodles of some of the surrounding area. I’m sorry to say that we are not winning the war against the trees... there are just so many of them, and so few of us who are equipped to battle them.
Finally,
I have a larger view here. I imagine this is what it must have looked like to that vulture that chased me away from the stream while I was sober.