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Author Topic: Hammers or maces  (Read 3093 times)

Diacritic

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Re: Hammers or maces
« Reply #15 on: October 02, 2010, 09:41:33 pm »

Silver has the general consensus of being superior for blunt weaponry

I'm pretty sure this is wrong.  All of my arena testing shows steel hammers winning vs. silver.

Where you testing versus different armor types? My understanding was that silver hammer damage matched and/or exceeded steel except for against steel armor.

Yes, they should both have no armor/iron armor/steel armor.  Silver should be, by all rights, best for hammer materials due to its weight.

I've only tested with both sides in steel armor, but steel vs. Silver always wins if both sides have steel armor. I guess I can try with lesser armor on both sides later.
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KaguroDraven

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Re: Hammers or maces
« Reply #16 on: October 02, 2010, 09:41:46 pm »

They are not True Dwarven Weapons, but they are acceptible, as they where obviously tributes that the humans made.
Obsidion shortswords are more acceptible than other ones, but still not as Dwarven as an Axe or Hammer.
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Urist Imiknorris

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Re: Hammers or maces
« Reply #17 on: October 02, 2010, 09:42:02 pm »

no use, they're not able to hold them, and it'd be ridiculous if they could. Great axes are 2h to a human. Dwarves wield one handed human swords as claymores. Can you imagine the destruction of a dwarf with a great axe? On second thought, maybe I should mod that in...
they can hold them, they just cant hold a shield at the same time

Only a select few dwarves are large enough to wield a great axe, halberd, pike, two-handed sword, or maul at all. Those who can have to wield them two-handed, and those guys are fairly rare.
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grey9

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Re: Hammers or maces
« Reply #18 on: October 02, 2010, 09:43:35 pm »

Silver has the general consensus of being superior for blunt weaponry

I'm pretty sure this is wrong.  All of my arena testing shows steel hammers winning vs. silver.

Where you testing versus different armor types? My understanding was that silver hammer damage matched and/or exceeded steel except for against steel armor.

Yes, they should both have no armor/iron armor/steel armor.  Silver should be, by all rights, best for hammer materials due to its weight.

I've only tested with both sides in steel armor, but steel vs. Silver always wins if both sides have steel armor. I guess I can try with lesser armor on both sides later.

but back to the point, mace or hammer; is it just preferance?

no use, they're not able to hold them, and it'd be ridiculous if they could. Great axes are 2h to a human. Dwarves wield one handed human swords as claymores. Can you imagine the destruction of a dwarf with a great axe? On second thought, maybe I should mod that in...
they can hold them, they just cant hold a shield at the same time

Only a select few dwarves are large enough to wield a great axe, halberd, pike, two-handed sword, or maul at all. Those who can have to wield them two-handed, and those guys are fairly rare.

like a dwarf that is tall or has a broad body
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Xenos

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Re: Hammers or maces
« Reply #19 on: October 02, 2010, 09:46:55 pm »

Bah, make hammers! Every dwarf knows that Axes and Hammers are the only two truely dwarves weapons!. Crossbows are.....acceptible becouse an armed force needs ranged power, but we don't have to like it! Any melee soldiers other than Hammers and Axedwarves should either be stuck down or used as fodder!

Look at your hammer.  Now look at mine.  Back to yours, now back to mine.  Sadly, your hammer is not mine.  If you made it out of stone like a true dwarf, then it could be like mine, but it would not be mine.  Look down.  Look up, where are you, you're in a temple of eternal suffering dedicated to Armok where elves are burnt in magma.  Whats in your hand, back at me, I have it.  It is a !!kitten tallow roast!!. Now it is Dwarven Beer that menaces with spikes.  Anything is possible when you are a true dwarf.  I'm on an Ampersand.

;D

Personally, I set up squads of each weapon and assign dwarfs to the squad based on what skills they already have, or if they have related skills (pikedwarfs=speardwarfs)  But, from what I have heard, and seen in the tests others have performed is that maces tend to hit more often, but be less severe against armored dwarfs, while hammers are much more severe but less frequent hits.
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KaguroDraven

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Re: Hammers or maces
« Reply #20 on: October 02, 2010, 09:53:09 pm »

Bah, make hammers! Every dwarf knows that Axes and Hammers are the only two truely dwarves weapons!. Crossbows are.....acceptible becouse an armed force needs ranged power, but we don't have to like it! Any melee soldiers other than Hammers and Axedwarves should either be stuck down or used as fodder!

Look at your hammer.  Now look at mine.  Back to yours, now back to mine.  Sadly, your hammer is not mine.  If you made it out of stone like a true dwarf, then it could be like mine, but it would not be mine.  Look down.  Look up, where are you, you're in a temple of eternal suffering dedicated to Armok where elves are burnt in magma.  Whats in your hand, back at me, I have it.  It is a !!kitten tallow roast!!. Now it is Dwarven Beer that menaces with spikes.  Anything is possible when you are a true dwarf.  I'm on an Ampersand.


This Post is an Epic win, this is all.
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grey9

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Re: Hammers or maces
« Reply #21 on: October 02, 2010, 09:54:39 pm »



Personally, I set up squads of each weapon and assign dwarfs to the squad based on what skills they already have, or if they have related skills (pikedwarfs=speardwarfs)  But, from what I have heard, and seen in the tests others have performed is that maces tend to hit more often, but be less severe against armored dwarfs, while hammers are much more severe but less frequent hits.

so i need to choose between power and frequency, i pick power
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doomdome

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Re: Hammers or maces
« Reply #22 on: October 02, 2010, 11:40:58 pm »

What's dwarfier than using the congealed blood of the earth to hack up your enemies?
Using the congealed blood of your enemies. Buy a few barrels of [insert species here, preferably something demonic] blood from the traders, and dump them in the workshop of your next moody weaponsmith. As an added bonus, you can get it in the form of a hammer/axe instead of a puny sword.
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Xenos

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Re: Hammers or maces
« Reply #23 on: October 03, 2010, 12:00:31 am »

...does that seriously work?  ???  If so, the best artifact would be a platinum and obsidian and elf blood warhammer xD
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Bronimin

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Re: Hammers or maces
« Reply #24 on: October 03, 2010, 10:19:20 am »

-
« Last Edit: June 07, 2018, 04:34:19 pm by Bronimin »
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Eagle_eye

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Re: Hammers or maces
« Reply #25 on: October 03, 2010, 10:45:39 am »

well, I'm off the set the freezing point of elf blood to 10060...
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Scruga

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Re: Hammers or maces
« Reply #26 on: October 03, 2010, 12:11:06 pm »

well, I'm off the set the freezing point of elf blood to 10060...
Kinda funny, elves would slowly become hard as stone once they die as their body temperature drops :)
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Akura

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Re: Hammers or maces
« Reply #27 on: October 03, 2010, 12:32:48 pm »

Wait, stoned elves?

Okay...

Bah, make hammers! Every dwarf knows that Axes and Hammers are the only two truely dwarves weapons!. Crossbows are.....acceptible becouse an armed force needs ranged power, but we don't have to like it! Any melee soldiers other than Hammers and Axedwarves should either be stuck down or used as fodder!
It should be noted that crossbows can be used as hammers, and many dwarves prefer to use it as such as opposed to it's... previously intended role.
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KaguroDraven

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Re: Hammers or maces
« Reply #28 on: October 03, 2010, 12:36:04 pm »

Wait, stoned elves?

Okay...

Bah, make hammers! Every dwarf knows that Axes and Hammers are the only two truely dwarves weapons!. Crossbows are.....acceptible becouse an armed force needs ranged power, but we don't have to like it! Any melee soldiers other than Hammers and Axedwarves should either be stuck down or used as fodder!
It should be noted that crossbows can be used as hammers, and many dwarves prefer to use it as such as opposed to it's... previously intended role.

That is becouse the lowly Crossbowdwarves wish they had been allowed to hold the noble role of Hammerdwarf instead.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
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Because I can"-WolfTengu

Alastar

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Re: Hammers or maces
« Reply #29 on: October 04, 2010, 03:57:11 am »

I did some fairly extensive tests on this. While the differences are small enough, it seems that maces > hammers against unarmoured opponents and hammers > maces as can openers.

Materials are... complicated. Density is good (yay for silver!). Toughness is good (yay for steel, since adamantine is entirely too light). Stiffness is good (yay iron!). Steel seems to be best against unarmoured or lightly armoured opponents, silver against heavily armoured ones. Since copper and bronze provide a good compromise, you can make decent blunt weapons out of pretty much anything - the differences are usually quite subtle.

*

My preferences:

Bronze maces are balanced weapons for a uniform military. Also, if you somehow get decent morningstars, you have the right skill for a very useful weapon: Flexible weapons have their benefit modeled (high velocity of the business end) but not their drawback (not the full weight of the weapon is behind the blow). Scourges get all the press, but morningstars are generally better (not quite as fast, but more substantial).

Silver hammers are another good choice, as they are the most reliable can openers. While they are also the weakest real weapons against unarmoured opponents, all blunt weapons suck compared to the alternatives there. Side benefit: bashing opponents with crossbows isn't very effective, but it does use the hammer skill.
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