Click to download (0.31.18)
Playtesting position available!
Contents:- The Bandit race trade in winter, and can bring plants and animals found only in evil regions, such as sliver barbs and ice wolves!^
- The Dusk Elf race is active in summer, and use both good and evil plants, animals and trees. They are also less bitchy than normal elves, and are the only race capable of extracting the essence of the Yggdrasil.
- The Centaurs are...well, Centaurs. Elfy, big and dangerous.
- The Anubites are jackal-headed humanoids that live in the desert. Currently more or less identical to goblins.
- Many new weapons, including the falchion, broadsword and claymore!#
- Many new metals - including cobalt, wolfram, black wolfram and three other special ones.
- Many new plants - open up HFS for a bonus prize!*
- Many new buildings - including the Gem Workshop, ARC Smelter (Advanced Resource Collection) and ATD Foundry (Advanced Tool Design)! Extract aluminum from bauxite, process cobalt ores and turn anthracite into coal at the ARC, polish stones into gems at the Gem Workshop, and cast metal querns, anvils and beds at the ATD!
- Many new minerals - strandsilver, ironstone, anthracite, luminite, cold fire and more! Make cobalt at the ARC Smelter with skutterudite and erythrite, and weave strandsilver into wonderful clothes@! Anthracite and skutterudite are also the only metamorphic sources of coal and iron, respectively.
- NEW IN 1.6: The Alchemy Workshop lets you extract the essences of cold%, heat, nature, earth, air and spirit, and work miracles like turning lead to gold!
- Make soap from plants! (The original soap reaction is now "Make soap from fat".)
- Excavate fossils - six different types to find!
- The Display Case lets you put your artifacts on show!
User submissions:Jake: Ironstone
MaximumZero: The contents of the item_weapon_zmod file, wolfram, black wolfram, hepatizon, orichalcum, elysian steel, (sort of) tartarian steel.
Clover Magic: Anything in any file that begins with "creature" and ends with "zmod" (except bandits).
Credits:- Cobalt material borrowed from Deon's Genesis Mod
- Thanks to Deon, fivex and Igfig for helping with the soap reactions
- Thanks to Bohandas for the fossils
- Thanks to Hans Lemurson for the ARC Smelter idea
- Thanks to Vehudur for the anthracite idea
- Thanks to Urist Imiknorris for bringing a bug in the Hepatizon reaction to my attention.
- Thanks to fivex for identifying several bugs.
- Thanks to Clover Magic for figuring out one of the issues with strandsilver.
Notes:^: Note that they may not actually bring many evil-biome animals, as most cannot be tamed.
@: Not actually possible - for some bizarre reason, any attempts at this are met with "Urist McDorf cancels Make strandsilver (object): Needs X strandsilver bars."
Please help me.
#: Most of these weapons may be too large for dwarves to use.
*: Bonus prize may not actually exist - I don't know if it grows in the circus, and I'm too much of a wimp to go find out.
%: Cold essence isn't actually used for anything yet.
A fair bit of this mod hinges on the assumption that nobody bothers to make toys, so please stick to this assumption.
Next release:Any feedback, tweaks and suggestions are welcome.[/list]