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Author Topic: Zaerosz's Flavour Mod v. 1.6 - Introducing Alchemy! (0.31.18)  (Read 12682 times)

Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.2 - Accepting Contributions! (0.31.16)
« Reply #105 on: November 04, 2010, 11:41:15 pm »

...oooooh. Thanks very much!
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #106 on: November 05, 2010, 12:19:52 am »

VERSION 1.3 IS UP. Last release for the current version, guys. If creature raws don't change too much with the next release, and if I can find someone willing to do some extensive creature modding, look forward to a crapload of new stuff!
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MaximumZero

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #107 on: November 05, 2010, 08:07:56 am »

I'd offer, but...well...you've seen how my modding ends up. I do have a boatload more weapons if you want those. I've downloaded your mod, and am now working from that.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #108 on: November 05, 2010, 07:16:02 pm »

I might take you up on that offer, but we'll wait and see.
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #109 on: November 05, 2010, 09:56:10 pm »

Anyone else suddenly missing the 'make adamantine wafers' reaction?
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fivex

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #110 on: November 05, 2010, 11:03:08 pm »

Anyone else suddenly missing the 'make adamantine wafers' reaction?
Can you order it through the manager screen?
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #111 on: November 06, 2010, 12:15:34 am »

...yes.
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Clover Magic

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #112 on: November 06, 2010, 01:01:46 am »

I might look into providing you with some creatures, it's some of my favorite modding work aside from new items and plants. :)
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #113 on: November 06, 2010, 01:33:38 am »

Woohoo! I've got a list, actually. Shall I PM it to you?

Also, can anyone figure out why strandsilver cloth objects require strandsilver bars (which don't exist) while adamantine cloth objects require actual adamantine cloth?
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Clover Magic

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #114 on: November 06, 2010, 01:42:06 am »

Sure, PM away!

As for the strandsilver, comparing it to adamantine, my only guess is that maybe adding [WAFERS] and [ITEMS_ARMOR] might help, but otherwise I'm not sure.  It's just a guess, because otherwise it looks like it'd work.
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #115 on: November 11, 2010, 04:35:54 pm »

I have a challenge.

Using the Gem Workshop's block-making function, build a temple to Armok from morions, gems born from the very heart of the earth, and in the center build a bloodstone altar to Armok's greatness. Bonus points if you involve the deep metals and/or rare gems in some way.
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.3 - Accepting Contributions! (0.31.16)
« Reply #116 on: November 12, 2010, 07:44:12 pm »

By the way, I'm not updating for 31.17, both due to my inherent mistrust of odd-number releases and the fact that the *_zmod.txt files make random small clusters of mythril show up for some reason.
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.4 - Accepting Contributions! (0.31.16)
« Reply #117 on: November 12, 2010, 10:24:37 pm »

Version 1.4 released!
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Zaerosz

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Re: Zaerosz's Flavour Mod v. 1.4b - Now with Dusk Elves! (0.31.17)
« Reply #118 on: November 13, 2010, 07:18:28 pm »

So after playing a few forts I decided .17 seemed free of the odd-number curse. I also discovered how useful the errorlog function is. This release is now guaranteed bug-free!

...well, there are still giant bugs. And bugs with one of them. The giant ant, specifically. Issues with the bite and sting attacks. Clover, could you take a look into that?
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Clover Magic

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Re: Zaerosz's Flavour Mod v. 1.4b - Now with Dusk Elves! (0.31.17)
« Reply #119 on: November 13, 2010, 08:18:30 pm »

Yeah, that was the issue I mentioned I was still working on, lol.  They don't like it much...by my next group, I'll either fix it or work it out.
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