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Author Topic: Dwarf-washer  (Read 4796 times)

Gearheart

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Re: Dwarf-washer
« Reply #15 on: October 01, 2010, 11:37:10 am »

I use a wading pool, followed by a quick run of DFhack after each major battle.
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Psychobones

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Re: Dwarf-washer
« Reply #16 on: October 01, 2010, 11:43:10 am »

Very cool idea.  I'm more than happy to use DFHack to wipe blood away, but I do appreciate dorfier ways of doing things like this!

DFHack's clean map won't remove blood and such from the dwarves themsleves, so a wading pool followed by a DFHack run is the best answer. I personally have my two entrances into the fort(one above ground, one into the caverns) setup with a waterfall going over them. The exact tiles they pass by doesn't have the actual waterfall on it, but the mist and spread generated is enough. I also use a mist generator in my idle room to help out as well.
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VerdantSF

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Re: Dwarf-washer
« Reply #17 on: October 01, 2010, 11:50:29 am »

Mist cleans by itself, too?  That's even better!

Shades

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Re: Dwarf-washer
« Reply #18 on: October 01, 2010, 12:03:27 pm »

To save on running water fps you can always have a waterfall that is mostly off and just on when a trigger plate sets it going and for a brief while afterwards.

Assuming triggers for civilians still work.
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Urist Imiknorris

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Re: Dwarf-washer
« Reply #19 on: October 01, 2010, 12:58:24 pm »

How about a two-level pump stack set so that the water... It would be easier with a picture.


Just make sure your dwarves are all wearing shoes so contaminents getting dumped on the grates won't be an issue for future bathers.
 
Now this is a design I really want to try, but could you explain what shoes have to do with anything?

You don't want your dwarves picking up eash others' contaminants, do you?
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Diacritic

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Re: Dwarf-washer
« Reply #20 on: October 01, 2010, 03:32:17 pm »

To save on running water fps you can always have a waterfall that is mostly off and just on when a trigger plate sets it going and for a brief while afterwards.

Assuming triggers for civilians still work.

That sounds to me like instead of a steady lower FPS rate, your FPS would just glitch out every time the plate was triggered.
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Jake

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Re: Dwarf-washer
« Reply #21 on: October 01, 2010, 04:28:35 pm »

Very cool idea.  I'm more than happy to use DFHack to wipe blood away, but I do appreciate dorfier ways of doing things like this!
This is going to continue to be worth doing even after mud, blood etc tracking is fixed; you don't want Forgotten Beast extract contamination in the fortress at all.
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VerdantSF

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Re: Dwarf-washer
« Reply #22 on: October 01, 2010, 04:44:55 pm »

Yes!  The DF-version of a decontamination chamber =D.  Though, is there a buffer period for cleaners and syndrome junk?  I mean, once the contaminant is knocked off other dwarves, how long can "meeting area" cleaner dwarves do their thing before being infected themselves?

Hyndis

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Re: Dwarf-washer
« Reply #23 on: October 01, 2010, 04:48:05 pm »

AFAIK wading pools are the most effective at washing dwarfs off.  However, pets seem to be unwashable and result in your fortress becoming recontaminated.  Or if they pass through the wading pool/shower shortly after a dwarf they may act as a sponge and collect all the contaminants which are then unable to be removed (while keeping the pet alive ;))

Wading pools are great at cleaning off everything, including pets and even items carried by dwarves, like bloody axes. Everything that goes through a wading pool gets a coating of water, and that coating of water evaporates on its own shortly after leaving the creature and items clean. I use them in my fortress.

What the wading pool will not do is remove blood from the floor. To get the dwarves to do this you will need to have a meeting zone near the wading pool, because dwarves seem eager to clean things up next to the meeting zone. If its far away they will ignore the blood forever, or until a dwarf decides to clean it for some reason. I have no idea what triggers it. Its just that your odds of someone cleaning it are vastly improved the closer it is to a meeting zone.

All you need is a ramp down and then ramp up next to each other in a major walkway, like on the way to your dining room. Fill it with 2/7 or 3/7 water using buckets. It will not evaporate and will not interrupt pathing.

Blood is removed from any creature that walks through the water and dumped onto the floor. From there you just need to hope a dwarf cleans up the mess from the floor before it gets spread around.  :(
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Shoku

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Re: Dwarf-washer
« Reply #24 on: October 01, 2010, 04:55:11 pm »

Won't just one ramp work? There will be a backing wall on the one side so they can go down into it and a backing wall in front of it so they can go back up.
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Hyndis

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Re: Dwarf-washer
« Reply #25 on: October 01, 2010, 05:41:07 pm »

The idea is to build it in a major traffic path, like on the way to the booze.

Code: [Select]
__  __
..\/..

You might be able to make it just a single tile long. I suppose that would work.


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janglur

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Re: Dwarf-washer
« Reply #26 on: October 01, 2010, 06:21:22 pm »

I am currently trying a simple middle-of-dining-room 3x3 ramped pond, as I beleive ponds stop at 4/7.  So far, so good!  First 1/7 water and fifty or so contaminants now line the pool.
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Urist Imiknorris

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Re: Dwarf-washer
« Reply #27 on: October 01, 2010, 06:25:31 pm »

Ponds stop at 6/7.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

janglur

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Re: Dwarf-washer
« Reply #28 on: October 01, 2010, 08:30:43 pm »

I manually stopped it at 3/7, because 4/7 causes them to not walk through it.

With the help of DFHack cleanmap, I have done away with a truly uncountable amount of blood, gore, and vomit.  I am calling it 'The Blood Pond'
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slothen

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Re: Dwarf-washer
« Reply #29 on: October 01, 2010, 10:32:19 pm »

How about a two-level pump stack set so that the water... It would be easier with a picture.


Just make sure your dwarves are all wearing shoes so contaminents getting dumped on the grates won't be an issue for future bathers.
 
Now this is a design I really want to try, but could you explain what shoes have to do with anything?

You don't want your dwarves picking up eash others' contaminants, do you?

Do shoes really have any effect on this?  sure the contaminants might not touch skin (is this what you're getting at?), but a dwarf with boots on is going to track blood and grime around the same as a barefoot dwarf, I would think.
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