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Author Topic: Roll to Dodge - WWII now! Need Players  (Read 6123 times)

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #30 on: October 07, 2010, 07:24:44 am »

Fuzzyzergling (4)
You pick up RAM and put his body in the car, then send a thought messsage to inteuniso to drive the car. You also explain that RAM is not a real zombie.

Inventory : Backpack (15 slots used, 35 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 1/2 gallons of gas (In RAM's car)
            $125
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            12 Revolver rounds (2 slots)
            Peice of paper

Inteuniso (4)
After seeing RAM become a zombie, you aim your rifle and prepare to fire, then fuzzyzergling explains that he is not a real zombie. He asks you to drive to the AZC main base, but you think that the AZC wouldn't accept RAM and stick him in the trunk.

Inventory : Backpack (10 slots used, 40 slots left)
            1 Rifle (5 slots)
            30 Rifle rounds (3 slots)
            1 grenades (2 slots)

RAM (5)
You dream of the virtues of fighting a zombie apocalypse with a zombie apocalypse. You then dream of kittens with cute little noses.

Inventory : Backpack (50 slots left)

Vehicles : Car

Game Events : After reaching the AZC main base, an alarm brights up and they open the trunk. They then close it and mutter something about plot progression and they have to allow him.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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Re: Roll to Dodge - Zombies
« Reply #31 on: October 07, 2010, 10:27:54 am »

They then close it and mutter something about plot progression and they have to allow him.
Who is this "him"?
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #32 on: October 07, 2010, 11:08:59 am »

RAM the zombie.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Dodge - Zombies
« Reply #33 on: October 07, 2010, 11:36:49 am »

I scan the AZC guys for info.
Then I buy a grenade and ask if they carry revolver ammo.
Then I look at the paper from the shack.
« Last Edit: October 07, 2010, 11:40:27 am by FuzzyZergling »
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RAM

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Re: Roll to Dodge - Zombies
« Reply #34 on: October 07, 2010, 04:47:02 pm »

I roll a five to be unimportant and they still find me? Oh well...

I meditate upon the nature of zombies.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #35 on: October 07, 2010, 04:50:41 pm »

It was more to say that certain things NPCs won't notice. Like you being a zombie.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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  • Functionalized carbon is the source.
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Re: Roll to Dodge - Zombies
« Reply #36 on: October 07, 2010, 05:12:45 pm »

Test my telekenesis with rocks.

Also, what happened to the stuff I gave RAM?
Logged
Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #37 on: October 07, 2010, 05:31:59 pm »

Umm... He will pick it upp out of the truck now!

Game Event : RAM picks up the weapon and ammo.

Rolling

Fuzzyzergling (4)
You scan the gaurds and yield this information : They are bored out of their minds and have not seen action for almost a year. You ask if they carry revolver ammo and buy a grenade. Somehow they have no revolvers but ammo for them. They give you 24 rounds free, all that was left. (also, since the revolver is kind of wierd in the ammo, it is 1 slot per 12 rounds). The peice of paper says : This paper will tell you anything the Dice Master needs you to know.

Inventory : Backpack (15 slots used, 35 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 1/2 gallons of gas (In RAM's car)
            $115
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            36 Revolver rounds (3 slots)
            Magical DM Paper
            Grenade (2 slots)

Inteuniso (2)
Your testing only manages to hit a certain zombie you know in the head with a rock

Inventory : Backpack (10 slots used, 40 slots left)
            Rifle (5 slots)
            30 Rifle rounds (3 slots)
            1 grenade (2 slots)

RAM (5)
You find out that zombies are slow minded (except you, you are special) and slow witted. Then someone hits you with a rock. You also find out that zombies are in an eternal state of hunger, but can eat normal food.They just think people look tastier. They also are not very picky about their food (Normal food actually tastes better).

Inventory : Backpack (42 slots left, 8 slots used)
                   Rifle (5 slots)
                   30 rifle rounds (3 slots)

Vehicles : Car


Also, you can learn powers. This is not realistic. I plan for there to be evil robots, aliens, and other stuff too. Also, if other people want to play, there is 2 slots left and a waiting list. However, I wish for the palyers to have a fairly long life span.













« Last Edit: October 07, 2010, 05:52:23 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Dodge - Zombies
« Reply #38 on: October 07, 2010, 07:31:17 pm »

(I haz a hat AND plot cupon, yayz!)

I ask some of the guards if they want to join our group, and check around for any more missions.
Logged

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #39 on: October 07, 2010, 08:16:43 pm »

Well... Technacilly there isn't a plot yet but that is for things that I need you to know during dice rolls. It also may become a plot coupon though. Very plotty coupon.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies
« Reply #40 on: October 07, 2010, 09:42:19 pm »

I look for(and appropriate) useful stuff, food preferably, that nobody is guarding.

P.S.
What is the group's stance on eating group members?
Inteuniso (1)
hand RAM a rifle

RAM (1)
some nimrod hits you in the head with a rifle, rendering you unconcious...
Inteuniso (4)
After seeing RAM become a zombie, you aim your rifle and prepare to fire, then fuzzyzergling explains that it is not a real zombie. He asks you to drive to the AZC main base, but you think that the AZC wouldn't accept RAM and stick him in the trunk.
Inteuniso (2)
Your testing only manages to hit a certain zombie you know in the head with a rock
RAM (5)
Then someone hits you with a rock.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #41 on: October 07, 2010, 09:53:44 pm »

You could try, and the dice say all, but it was the dice, blame them! You could I guess though.


EDIT : I will be gone for a day or two. So no rolls. Also, RAM, I think he thought it wasn't a special ability and thought you'd become a regular zombie.

Edit2 : Need Inteuniso.

Edit3 : RAM, the trunk thing was for the idea that noone will notice you being a zombie.
« Last Edit: October 09, 2010, 06:57:57 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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  • Functionalized carbon is the source.
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Re: Roll to Dodge - Zombies
« Reply #42 on: October 09, 2010, 08:11:44 pm »

Apologize to RAM and try picking up the stone again.
Logged
Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #43 on: October 09, 2010, 09:05:52 pm »

Fuzzyzergling (3)
You ask if they wish to come with you, and they accept. (Missions on
bottom)

Abilities : Telepathy (speaking lost, can see in others mind)

Inventory : Backpack (15 slots used, 35 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 1/2 gallons of gas (In RAM's car)
            $115
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            36 Revolver rounds (3 slots)
            Magical DM Paper
            Grenade (2 slots)

Inteuniso (4)
You apologize to RAM, and pick up the rock with YOUR MIND.

Abilities : Telekinesis

Inventory : Backpack (10 slots used, 40 slots left)
            Rifle (5 slots)
            30 Rifle rounds (3 slots)
            1 grenade (2 slots)


RAM (4)
You find a ham sandwhich. You accept Inteuniso's apology.

Abilities : Zombie (Can take more punishment, make other zombies)

Inventory : Backpack (9 slots used, 41 slots left)
            Rifle (5 slots)
            30 rifle rounds (3 slots)
            Ham Sandwhich (1 slot)

Vehicles : Car

Game Events : (Somewhere on the other side of the world) "Are they
ready?" a raspy voice asks. "No." replies a tough, burly man."They
must complete other things first, but we shall send the package
anyway".

Contracts :

Spoiler (click to show/hide)
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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  • Functionalized carbon is the source.
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Re: Roll to Dodge - Zombies
« Reply #44 on: October 09, 2010, 09:37:24 pm »

Let's clear out those zombies first, so we can have some money for grenades and SMGs.
Logged
Lol scratch that I'm building a marijuana factory.
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