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Author Topic: Roll to Dodge - WWII now! Need Players  (Read 6118 times)

FuzzyZergling

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Re: Roll to Dodge - Zombies
« Reply #45 on: October 09, 2010, 09:51:16 pm »

Yes, job 1.
(what are our allies carrying with them, if I may ask?)
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #46 on: October 09, 2010, 09:54:48 pm »

Also : AZC Ranks

Rank 1 : Current

Rank 2 : Rank 2 Armory Cash 4 Kills Program $700

Rank 3 : Rank 3 Armory New Abilities $900

Rank 4 : Rank 4 Armory New Abilities $1200

Currently, you will go whereever everyone wants to, but you can request you be dropped off somewhere along the way. Anything the previous rank had will go into the current rank.

Allies :

Guard (-)

Inventory : Backpack ( 7 slots used, 43 slots left)
                SMG (4 slots)
                30 SMG rounds (3 slots)

x2
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies
« Reply #47 on: October 10, 2010, 05:49:52 am »

I guess we need to go looting until we can afford cash for kills...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #48 on: October 10, 2010, 08:04:54 am »

So Job 1 it is. Rolling.

Fuzzyzergling (6)
Everyone agrees that Job 1 is the best, and you all get in the car and
go there. The Magical DM Paper shines for a moment. You take it out
and it says : This is not realistic. Feel free to convert bullets and gain
abilities.

Abilities : Telepathy (speaking lost, can see in others mind)

Inventory : Backpack (15 slots used, 35 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 gallons of gas (In RAM's car)
            $115
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            36 Revolver rounds (3 slots)
            Magical DM Paper
            Grenade (2 slots)

Inteuniso (2)
Everyone agrees that Job 1 is the best, and you all get in the car and
go there.

Abilities : Telekinesis

Inventory : Backpack (10 slots used, 40 slots left)
            Rifle (5 slots)
            30 Rifle rounds (3 slots)
            1 grenade (2 slots)

RAM (6)
Everyone agrees that Job 1 is the best, and you all get in the car and
go there.

Abilities : Zombie (Can take more punishment, make other zombies)

Inventory : Backpack (9 slots used, 41 slots left)
            Rifle (5 slots)
            30 rifle rounds (3 slots)
            Ham Sandwhich (1 slot)

Game Events : You all hop in the car and ride off, ready for the
unknown, using about 1/2 a gallon of gas. You get to area at a flat
plain of grass. There is a shack at the other end.You all start walking
and Inteuniso notices a zombie standing in the middle of the field. He
throws a nearby rock with telekinises hitting the zombie in the stomach.
The zombie howls (?) and several others around him stand up. Actually,
almost every zombie in the field does. Luckily there are only about a dozen.

« Last Edit: October 10, 2010, 08:20:37 am by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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Re: Roll to Dodge - Zombies * The First Job
« Reply #49 on: October 10, 2010, 11:30:41 am »

Toss a grenade.
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RAM

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Re: Roll to Dodge - Zombies * The First Job
« Reply #50 on: October 10, 2010, 04:01:20 pm »

I shoot them, with a rifle. When there are only a couple left I intend to try diplomacy...

Sorry about that, I seem to have missed an update somehow, I will try not to do so again.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

inteuniso

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Re: Roll to Dodge - Zombies * The First Job
« Reply #51 on: October 10, 2010, 05:36:39 pm »

Open fire.
Logged
Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies * The First Job
« Reply #52 on: October 10, 2010, 05:57:21 pm »

Roll later

Fuzzyzergling (3)
Your grenade flys in an arc, exploding in midair and destroying a
zombie. That... was disgusting.

Abilities : Telepathy (speaking lost, can see in others mind)

Inventory : Backpack (13 slots used, 37 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 gallons of gas (In RAM's car)
            $265
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            36 Revolver rounds (3 slots)
            Magical DM Paper

Conditions : Disgusted (-1 to rolls around disgusting things(like
zombies))

Inteuniso (4)
You open fire with your rifle, releasing five rounds at the surrounding
zombies. Each one rips apart a zombie, save one. It missed.

Abilities : Telekinesis

Inventory : Backpack (10 slots used, 40 slots left)
            Rifle (5 slots)
            25 Rifle rounds (3 slots)
            1 grenade (2 slots)
            $150

RAM (6)
You fire three shots, intending only to kill a few. You state this to
the guards so they won't attack. Each one hits and tears apart a
zombie. You see about four zombies left.

Abilities : Zombie (Can take more punishment, make other zombies)

Inventory : Backpack (9 slots used, 41 slots left)
            Rifle (5 slots)
            27 rifle rounds (3 slots)
            Ham Sandwhich (1 slot)
            $150

Game Events : RAM attempts to use diplomacy against the zombies. They
try to attack him, completely missing. The soldiers say they fight
like zombies and attack. They each kill two zombies. A person comes
out of the shack with a shotgun and gives you the money, quietly
going back in.

Gaurd (-)

Inventory : Backpack ( 7 slots used, 43 slots left)
                SMG (4 slots)
                24 SMG rounds (3 slots)
                $150

Gaurd (-)

Inventory : Backpack ( 7 slots used, 43 slots left)
                SMG (4 slots)
                23 SMG rounds (3 slots)
                $150

P.S this is just a note for me so I don't get mixed up with the
ammo and stuff. I have decided that rolling is not enoguh! I will become a guard next turn.
« Last Edit: October 10, 2010, 07:36:57 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Dodge - Zombies * The First Job
« Reply #53 on: October 10, 2010, 07:54:11 pm »

Telepathically scan the guy(s) in the cabin.
Then suggest to the others that we go back to base to do Job #2.
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies * The First Job
« Reply #54 on: October 10, 2010, 07:57:00 pm »

I messed up on the job payment. It should be $250 instead of $50.

EDIT : On Job II.
« Last Edit: October 10, 2010, 09:07:11 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies * The First Job
« Reply #55 on: October 10, 2010, 11:13:17 pm »

Look for more jobs.
Also buy 6 gallons of Gasline.
I suppose that job 2 should pay for the fuel used...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

inteuniso

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  • Functionalized carbon is the source.
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Re: Roll to Dodge - Zombies * The First Job
« Reply #56 on: October 11, 2010, 02:17:17 pm »

Buy 30 rifle rounds, and take job 2.
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Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies * The First Job
« Reply #57 on: October 11, 2010, 03:22:44 pm »

Fuzzyzergling (4)
You scan the people, seeing that they are scared (there is a man and
two woman). You suggest to the other's that you guys do Job II. They
agree.

Abilities : Telepathy (speaking lost, can see in others mind)

Inventory : Backpack (13 slots used, 37 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 gallons of gas (In RAM's car)
            $265
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            36 Revolver rounds (3 slots)
            Magical DM Paper

Inteuniso (2)
You buy 30 rifle rounds and go with the others.

Abilities : Telekinesis

Inventory : Backpack (10 slots used, 40 slots left)
            Rifle (5 slots)
            55 Rifle rounds (5 slots)
            1 grenade (2 slots)
            $130

RAM (4)
You find a similiar job to #1 with medium diffuculty rating. You go
with the others. You also buy six gallons of gas.

Abilities : Zombie (Can take more punishment, make other zombies)

Inventory : Backpack (9 slots used, 41 slots left)
            Rifle (5 slots)
            27 rifle rounds (3 slots)
            Ham Sandwhich (1 slot)
            $90
            6 gallons of gas (in car)

JHLL (3)
You wander around the base, showing off your dual pistols.

Inventory : Backpack (18 slots used, 32 slots left)
            Pistol (2 slots)
            Pistol (2 slots)
            Rifle (5 slots)
            60 pistol rounds (6 slots)
            30 rifle rounds (3 slots)

Game Events : Everyone is shoved into a room (after doing what they
did). A person walks in and explains that they are going to acompany
the President of Wherever We Are. A large mobile base will be used.
The goal is to destroy a large amount of zombies. The reward will be
$500 + Rank 2. This is the President after all. The risk, however, is
high and some of you will likely die. Beeping sound on radar. JHLL
meets RAM, Inteuniso, and Fuzzyzergling. The guards that you hired
were left behind.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Dodge - Zombies * The First Job
« Reply #58 on: October 11, 2010, 05:16:09 pm »

Are we in the mobile base now, or do we have to defend it from the outside?
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies * The First Job
« Reply #59 on: October 11, 2010, 05:17:30 pm »

On top in a pillbox.  ;)
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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