Roll later
Fuzzyzergling (3)
Your grenade flys in an arc, exploding in midair and destroying a
zombie. That... was disgusting.
Abilities : Telepathy (speaking lost, can see in others mind)
Inventory : Backpack (13 slots used, 37 slots left)
Rifle (5 slots)
60 rifle rounds (6 slots)
2 gallons of gas (In RAM's car)
$265
Old, dusty contract
Smith and Wesson Revolver (2 slots)
36 Revolver rounds (3 slots)
Magical DM Paper
Conditions : Disgusted (-1 to rolls around disgusting things(like
zombies))
Inteuniso (4)
You open fire with your rifle, releasing five rounds at the surrounding
zombies. Each one rips apart a zombie, save one. It missed.
Abilities : Telekinesis
Inventory : Backpack (10 slots used, 40 slots left)
Rifle (5 slots)
25 Rifle rounds (3 slots)
1 grenade (2 slots)
$150
RAM (6)
You fire three shots, intending only to kill a few. You state this to
the guards so they won't attack. Each one hits and tears apart a
zombie. You see about four zombies left.
Abilities : Zombie (Can take more punishment, make other zombies)
Inventory : Backpack (9 slots used, 41 slots left)
Rifle (5 slots)
27 rifle rounds (3 slots)
Ham Sandwhich (1 slot)
$150
Game Events : RAM attempts to use diplomacy against the zombies. They
try to attack him, completely missing. The soldiers say they fight
like zombies and attack. They each kill two zombies. A person comes
out of the shack with a shotgun and gives you the money, quietly
going back in.
Gaurd (-)
Inventory : Backpack ( 7 slots used, 43 slots left)
SMG (4 slots)
24 SMG rounds (3 slots)
$150
Gaurd (-)
Inventory : Backpack ( 7 slots used, 43 slots left)
SMG (4 slots)
23 SMG rounds (3 slots)
$150
P.S this is just a note for me so I don't get mixed up with the
ammo and stuff. I have decided that rolling is not enoguh! I will become a guard next turn.