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Author Topic: Roll to Dodge - WWII now! Need Players  (Read 6119 times)

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #15 on: October 05, 2010, 05:39:11 pm »

http://tinypic.com/view.php?pic=ix8u9i&s=7

Yay. Now the map should work. Please note that the map is not very good horrible.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies
« Reply #16 on: October 05, 2010, 07:08:18 pm »

I try to find something that I can use as a weapon, maybe some boards with nails sticking out of them.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #17 on: October 06, 2010, 07:21:11 am »

We still need Inteuniso's action. If he doesn't answer by tomorrow I will consider his action follow them.
« Last Edit: October 06, 2010, 08:02:20 am by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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Re: Roll to Dodge - Zombies
« Reply #18 on: October 06, 2010, 05:37:10 pm »

Hop in the car.
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Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #19 on: October 06, 2010, 05:45:28 pm »

Hurrah! Rolling...

Fuzzyzergling (1)
You fail to notice anything usefull on the contract. However, you do notice it is old and dusty.

Inventory : Backpack (11 slots used, 39 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 1/2 gallons of gas (In RAM's car)
            $50
            Old, dusty contract

Inteuniso (6)
You fail to notice you are already at the site, but get in the car. That was pretty pointless.

Inventory : Backpack (18 slots used, 32 slots left)
            2 Rifles (10 slots)
            60 Rifle rounds (6 slots)
            1 grenades (2 slots)

RAM (1)
I had really hoped you had gotten a 5... You look around and stub your toe on a rock.

Inventory : Backpack (50 slots left)

Vehicles : Car

Game Events : The old man walks out. However, he is a zombie. On his chest is a piece of paper that says that if he is a zombie, the hats are in his shack, along with some other goodies you are free to take. He shambles towards you.


How do you guys like my inventory system?
« Last Edit: October 06, 2010, 05:51:48 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies
« Reply #20 on: October 06, 2010, 06:17:13 pm »

Looks good to me, we have yet to get a feel for how realistic it is, but that is something that I am happy to overlook. Should vehicles get an inventory?

Drive over old man.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #21 on: October 06, 2010, 06:20:07 pm »

I'm trying to use common sense more than rules, so no stuffing 12 RPGs back there. ;D
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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  • Functionalized carbon is the source.
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Re: Roll to Dodge - Zombies
« Reply #22 on: October 06, 2010, 06:40:15 pm »

Give RAM a rifle and 30 rifle rounds, and deliver a shot to the old man's head. End his misery.
Logged
Lol scratch that I'm building a marijuana factory.

FuzzyZergling

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Re: Roll to Dodge - Zombies
« Reply #23 on: October 06, 2010, 07:40:45 pm »

If the zombie is still alive after that, shoot him.

After he is dead, examine the shack, carefully
.
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #24 on: October 06, 2010, 09:22:05 pm »

Fuzzyzergling (5)
Nonone else seems to be able to do anything around here, so you do what they didnt and kill the zombie. You then search the shack and find 3 hats, a Smith and Wesson Victory model revolver with rounds(wow this guy was really old or he was a collector), about $75, and a peice of paper.

Inventory : Backpack (15 slots used, 35 slots left)
            Rifle (5 slots)
            60 rifle rounds (6 slots)
            2 1/2 gallons of gas (In RAM's car)
            $125
            Old, dusty contract
            Smith and Wesson Revolver (2 slots)
            12 Revolver rounds (2 slots)
            Peice of paper

Inteuniso (1)
You utterly succeed in being there being completely usefull. Yeah, completely usefull. Though you do hand RAM a rifle and 30 rifle rounds through the window of the car.

Inventory : Backpack (10 slots used, 40 slots left)
            1 Rifle (5 slots)
            30 Rifle rounds (3 slots)
            1 grenades (2 slots)

RAM (1)
You attempt drive the car, but realize that inteuniso is the one in it, and then some nimrod hits you in the head with a rifle, rendering you unconcious...

Injuries : Unconcious (don't do next turn)

Inventory : Backpack (50 slots left)

Vehicles : Car

Game Event : You each put on a hat, in the case of RAM you put his on, and gain powers. Fuzzyzergling gets Telepathy, but it takes away his normal speech. Inteuniso gets Telekinesis. RAM gets to be a zombie, and can create zombie friends which obey his will.

« Last Edit: October 06, 2010, 09:30:06 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

inteuniso

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Re: Roll to Dodge - Zombies
« Reply #25 on: October 06, 2010, 09:40:54 pm »

KILL THE ZOMBIE.
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Lol scratch that I'm building a marijuana factory.

JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #26 on: October 06, 2010, 09:42:27 pm »

Fuzzyzergling killed the zombie.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Dodge - Zombies
« Reply #27 on: October 06, 2010, 09:45:39 pm »

Get RAM into the car, and teleask Inteuniso to drive back to AZC Main Base.

Telexplain that RAM it not a REAL!zombie, and get another mission.


(**** yeah a haz a hattz00rz!!)
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JacenHanLovesLegos

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Re: Roll to Dodge - Zombies
« Reply #28 on: October 06, 2010, 09:47:37 pm »

Also, you can read other peoples minds. Also, any talk actions will be auto regarded as telepathy.

EDIT : You do mean real !!zombie!! right?
« Last Edit: October 06, 2010, 10:16:37 pm by JacenHanLovesLegos »
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RAM

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Re: Roll to Dodge - Zombies
« Reply #29 on: October 06, 2010, 10:22:57 pm »

I receive a hat. And think about the virtues of fighting a zombie apocalypse with a zombie apocalypse.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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